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Tower Mods in The Riftbreaker

Hello!

It’s been almost a month since we let our intrepid Alpha testers play around with weapon mods. Thanks to them, we discovered a lot of bugs, a plethora of balance issues and some unexpected interactions that we wouldn’t have possibly been able to fix so quickly otherwise. This is, naturally, not the end, as balancing The Riftbreaker will most likely continue until the release day, but we are on the right track. If you would like to join the Alpha tests, visit our Discord!



Today, however, we would like to talk about a different use for all the mods that you will gather during your missions on Galatea 37. Instead of letting unused mods rot in your inventory, you can install them in your defensive towers. That’s right - all of them. It doesn’t matter whether it’s a basic Sentinel Tower or a highly advanced and costly Railgun Tower, you can install mods in every one of them. This gives you an opportunity to mitigate the drawbacks of certain tower types or make their strengths even more pronounced.

You can easily guess which one of the two Sentinel Towers has been upgraded. Nothing beats dual miniguns, though!

Let’s take the Flamethrower Tower as an example. By default, it is an amazing weapon against large groups of small attackers who come right up to your walls, but it can’t do anything about ranged attackers and does very little damage to large foes. By choosing the right mods, you can make up for these disadvantages - adding range and damage over time will solve these issues for you. On the other hand, if you do not need your flamethrowers to be ‘catch-all’ weapons, you can simply increase their basic damage. No Canoptrix will ever be able to handle that!

Who said that flamethrowers can't handle bigger enemies?

The number of mods you can install in each of your towers depends on the level of your structure. At level 1, you have only a single slot to modify the properties of the tower. With each level upgrade, you will gain an additional slot, up to a total of 3. This additionally incentivizes you to upgrade your towers instead of building new ones by giving you an option to utilize the mods you scavenged to the fullest.

We may have died making this GIF, but we died for science! One-shot triple railgun boss kill? GG EZ.

Not all mods are going to work with all tower varieties. We are going to make sure that you can only install modifications that will actually have an effect on your tower. For example, increasing the rate of fire of a Flamethrower Tower will not have any effect, because of the continuous nature of its attack. We will hide such mods from your view so that you can make use of them elsewhere.

As we mentioned before, this is still an early implementation of the feature. There are plenty of bugs and balance problems that we are going to solve in the coming months. If you would like to help us with them, join our amazing community at www.discord.gg/exorstudios. You are also welcome to join our streams. They take place every Tuesday and Thursday at 3 PM CEST at www.twitch.tv/exorstudios. See you there!

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Regular updates are back - Grenade Launcher

Hello everyone!

June was quite a hot month for us. We participated in various game showcases that took place in the absence of E3. We released a large update for The Riftbreaker Alpha, introducing the revamped inventory screen, as well as the first version of the weapon modding system. Last, but not least, we took part in the Steam Games Festival: Summer Edition and gave you access to the first public demo of The Riftbreaker. (It will come back to Steam in August, with translations to many languages, btw!)

All of those events required us to abandon our usual development update schedule for a while. However, starting today, we are back with our regular updates on the new features we’re working on behind the scenes. During rare breaks between fixing bugs and adding bugs, we managed to create a blueprint for a completely new type of weapon that you requested quite a lot. Here’s your first look at the Grenade Launcher!

You can play fetch with aliens using the Grenade Launcher!

The Grenade Launcher is a versatile, area-of-effect weapon that allows Mr. Riggs to fire projectiles over terrain obstacles and gain a massive tactical advantage over the enemies. With a little practice, you will be able to launch grenades over the most difficult terrain and hit groups of unsuspecting enemies. With no immediate way to fight back, they will be forced to find a way to get to you, giving you plenty of time to prepare more nasty surprises for them.

A well-placed grenade will easily snipe off a group of Arachnoids.

Similar to other weapons in The Riftbreaker, you can modify the parameters of the Grenade Launcher using various mods. Such a weapon simply begs for adding fire or acid damage modifiers and we are going to support it. We’re also going to allow you to change the rate of fire, the number of grenades fired per burst, the splash damage radius… there will be plenty of possibilities to customize the weapon according to your liking and your needs.

You can also provide 'artillery' support while defending your base, without the need of leaving the confines of your walls!

As of right now, we plan to introduce two major types of Grenade Launchers. The first one will fire one (or more if you’re lucky) projectile that deals major damage and has a significant blast radius. The second one will fire a barrage of smaller grenades. They will be a lot weaker from their bigger counterpart but will allow you to eradicate smaller creatures in a large area.



Naturally, the current version of the weapon is an early prototype. Its behavior, properties and usability will be improved once we have a bit more time to play around with it. We also expect quite a lot of feedback to come in thanks to our Alpha Testers once they get their hands on it, so nothing is final and you should definitely expect changes. If you would like to get the chance to take part in the Alpha test, join our community at www.discord.gg/exorstudios - we add more people periodically :) You can also join our streams every Tuesday and Thursday at www.twitch.tv/exorstudios.

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