1. The Riftbreaker
  2. News

The Riftbreaker News

Live on Twitch

https://www.twitch.tv/exorstudios

Acid Biome Gameplay and Grenades

Hello again!

We hope that the Building Trailer that we showed you a couple of days ago left you wanting more… Because we’ve got more!

During the ‘quiet and busy’ period of the last 2-3 months, we added a lot of new elements into the game, as well as gave the existing ones a little bit more polish. One of the things you might have seen already is the Acid Biome. We played it a couple of times during our streams, but it was just a couple of tiles and it didn’t have its own identity. As the new props poured in and our prefab system started working, we could finally give this biome some much-needed love and attention. You can see it in the video below. There are more interesting things there, too!

[previewyoutube][/previewyoutube]

Grenades are now a thing in The Riftbreaker and they come in many flavors! First of all, we have the classic, hand-thrown grenades. Operating them is pretty simple - you point where you want to throw them with the crosshair and press the button. Mr. Riggs will lob the grenade to that area. If an enemy is hit, it will explode on the spot. If you miss, the grenade will keep on rolling for a while and explode eventually.



We also have a grenade launcher ready! You can craft it just like any other weapon, at four quality levels that will affect the properties of the weapon. The way you use the grenade launcher is a little different. Holding the fire key will project a crosshair on the ground that moves away from you as you hold the trigger. Once you release the trigger, the launcher will fire. It’s a little more tricky, but the special properties and modability of the weapon make up for that.



Now it is time for the cherry on the top of this explosive cake. X-Morph: Defense veterans might recognize this weapon - Gravity Grenades. When it comes to technique, they are just like regular grenades - you point where you want to throw them. The difference is that they explode immediately upon landing, creating a small black hole that will damage and suck in all debris in its radius. The effects can be quite spectacular, especially if you combine a couple of them together!



Join our Discord not to miss any news or streams! We are 10.000 strong already and active participation in our discussions can net you access to the Alpha version - not to mention that your feedback will help us shape the game!

Useful links:
www.facebook.com/exorstudios
www.twitter.com/exorstudios
www.mixer.com/exor_studios
www.twitch.tv/exorstudios
www.youtube.com/exorstudios

Live on Twitch

https://www.twitch.tv/exorstudios

New Base-Building Trailer!

Hello!

It is time to unveil yet another secret that we have been working on for the past couple of months!



The gameplay of The Riftbreaker is centered around establishing and maintaining huge bases around Galatea 37. The planet holds a lot of potential and it is up to you to make best use of it. Nothing beats the feeling of satisfaction when all the infrastructure you have carefully been setting up clicks together and the entire base comes to life at one moment. Base building is a test for creative thinking and problem-solving - and it’s also a lot of fun. That’s what we wanted to convey in this brand-new building trailer!

[previewyoutube][/previewyoutube]
There are quite a few things in the trailer that might be entirely new to some of our players, so let’s go over them one by one.



Decorations - A few updates ago we introduced new variations of floors, as well as lights in many different colors. We have a lot more to offer, including flags, statues and potted plants. However, before we let you play with them, we need to solve the issue of having A LOT of buildings in one category. Still, they are ready, they are coming your way and we cannot wait to see what you manage to do with them!



Planetary Scanner - This building was in the game for a very long time but it lacked any functionality. With our work on the Campaign Mode progressing very well it has finally received its purpose. The building scans the surface of Galatea 37, looking for anomalies and pinpointing coordinates for long-range jumps. In those areas, Ashley and Mr. Riggs will encounter various tasks that will deal with exploration, base building or gathering research samples. That brings us to the next point…



Magma and Acid biomes - We have presented these to you before, and although we haven’t let anyone have a go at them they will be a vital piece of the Campaign. In the final form, there will be a lot of differences between each biome. They will have creatures, resources and weather events that are characteristic of that biome only. This is just a little sneak peek, though. They are still very much work in progress.



Lots of mentions of the elusive Campaign Mode here… Let’s just say that we are VERY close to officially entering Alpha status (in our terminology Alpha means that the game is feature complete, playable from start to finish and there are a lot of placeholder assets in the game). Fun times are coming! We are going to publish even more material this week, so stay tuned and join our Discord not to miss a thing!

Cheers!
EXOR Studios

www.facebook.com/exorstudios
www.twitter.com/exorstudios
www.twitch.tv/exorstudios
www.youtube.com/exorstudios

Live on Twitch

www.twitch.tv/exorstudios