1. The Riftbreaker
  2. News

The Riftbreaker News

Live on Twitch

www.twitch.tv/exorstudios

WHY NO ARTICLE (╯°□°)╯︵ ┻━┻

Hello everyone!

As you know, the global pandemic has taken a big toll on everyone. We were able to keep working on The Riftbreaker thanks to an early decision to switch our workflow to home office. It slowed us down a little bit, though, as communication over the internet is not as simple as going over to your colleague next room and talking to them directly. It means that some things get delayed, especially when there is a lot of urgent things that need fixing. One of such moments is now.



We won’t be publishing an article today, but we will tell you that there is a big one coming either later this week or early next week. It’s about the process of procedural map generation in The Riftbreaker. It’s an interesting topic, because we haven’t had that option built into the Schmetterling Engine and we had to come up with a lot of solutions ourselves. It’s a lengthy read, but it will give you an insight into the inner workings of the game.



The reason for the delay is our intense workload that has been caused by a couple of things. First of all, we promised an Alpha update in June and we intend to keep that promise. We are implementing and testing a lot of changes that require our full attention. This way we can deliver a stable build to all our alpha testers.

Secondly, we have been preparing lots of materials for various online activities that will happen instead of all the canceled gaming events around the world. It’s a chance for us to make up for the lost opportunities to show the game off to a broader audience. We have already told you that we are going to take part in The Escapist Indie Showcase - and there are more to come!

The last reason has to remain a secret for now, but it’s going to be something exciting and it will be revealed really soon. Stay tuned!



In other words - we’re working very hard and the article got stuck in the pipeline, but it will get to you in the next couple of days! If you want some fresh Riftbreaker content in the meantime, join our stream tomorrow on Twitch - the last one from Void’s bedroom - we’re back in the office on Monday!



Useful links:
www.facebook.com/exorstudios
www.twitter.com/exorstudios
www.mixer.com/exor_studios
www.twitch.tv/exorstudios
www.youtube.com/exorstudios

Live on Mixer

www.mixer.com/exor_studios

The Magma Power Plant

Hi there!

In the last piece of news we shared with you we described the newest addition to the range of biomes to be featured in The Riftbreaker. Just like every other region in the game, this place will change the rules of the game a little bit, forcing you to try out new strategies and find solutions to problems that you never had to face before.

Well, we've certainly visited more welcoming places on this planet...

Producing a sufficient amount of energy to power up your base is going to be one of these challenges. Naturally, you could bet on the basic solar and wind power plants, but their decreased efficiency means that a significant amount of resources would have to be invested in such an endeavor. Solutions like the Geothermal Power Plant cost more up-front but yield much better results. However, it is also possible to utilize the potential of magma itself. World - meet the Magma Power Plant.



This building will be a key piece of any outpost set up in the Magma Biome. It uses specialized containers to keep the magma in constant motion and, in consequence, to prevent it from solidifying. Extremely high temperature propels thousands of specialized micro-turbines within to generate electricity. Even though the individual turbine’s energy output is quite small, thanks to advanced circuitry, the entire power plant can power up a large portion of a Riftbreaker’s base.

With limited output from renewable energy sources the Magma Power Plant will save you a lot of building resources and also a huge amount of space!

In order to make use of this technology, Ashley will have to find a way of preventing the magma from burning all her precious equipment. Some portions of the Magma Power Plant are designed to handle the extreme heat, but not all of them. In addition, to provide the Power Plant with a steady flow of magma it will be necessary to lay down pipelines and pumps that need protection as well. Make sure you’ve done your research on heat-resistant materials before you venture here.

The Magma Power Plant will not work without a steady supply of magma that you can deliver by pipes.

The Magma Power Plant is a significant investment, time, and resource-wise and it can be used only in this specific environment, but the end result will solve a lot of base-building problems. It’s only the first of the biome-specific buildings that we present to you. They are not going to be absolutely necessary to survive, as we want to preserve the open-ended gameplay structure, but you will certainly find using them beneficial.

Getting enough power is not the only problem that you will have to face here!

As always, if you have any thoughts, ideas, or suggestions visit our Discord. You can chat us up and ask all the questions about the game that come to your head. Join the streams as well - the more, the merrier!



Useful links:
www.facebook.com/exorstudios
www.twitter.com/exorstudios
www.mixer.com/exor_studios
www.twitch.tv/exorstudios
www.youtube.com/exorstudios

Live on Twitch

www.twitch.tv/exorstudios