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The Riftbreaker News

Happy Halloween!

Hello everyone!

Halloween season is here, and it has arrived to Galatea 37 as well! Mr. Riggs has decided to decorate his base with some tombstones and jack-o-lanterns this year. Their warm light does a good job of making the dark, gloomy, autumn nights a little less cold, but... Would you dare to come trick or treating to this place?...



We are toying around with the idea of introducing some seasonal events that would trigger during holiday periods. They would be purely cosmetic and optional. What do you think about that? What events should we cover? What props should we introduce? Let us know in the comments, on our Discord (www.discord.gg/exorstudios) and during our streams (Tuesday and Thursday, 3 PM CET). The streams this week are going to feature both our Halloween props!

Last, but not the least important:

We would like to wish you all a spooky Halloween (but in a fun way), filled with laughter and friendship. Celebrate the time you get to spend with your close ones and cherish the memories of those who are no longer with us. Or just play some cool video games you haven’t had the time to try just yet, that’s fine too! Do something that will give you joy during the long and cold autumn evenings.

All the best from your friends at EXOR Studios!

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The Unsung Hero - Tower Ammo Factory

Hey!

We have already told you about some of the advanced defensive towers you are going to make use of in The Riftbreaker (you can read about them here, here and here). More tower variants and designs are, of course, going to find their way into the game over the course of the development. There is one unsung hero that makes them all tick - the Tower Ammo Factory.



It is not the most exciting building in the game, but it is vital to the defensive capabilities of your base. It uses Carbonium, Steel and other crafting components to supply the defensive towers with the ammunition necessary to operate. You can control the manufacturing process through the Manufacturing section of the game menu.



Here you can see all the different kinds of ammo that the factory makes. You can check what kind of resources are necessary to produce one packet of ammo by hovering over its slider. The corresponding materials will become highlighted in your inventory, so there is no need to browse through hundreds of pages to find out whether you have enough hazenite to get the ammo you need. Furthermore, you can adjust the limit of production or disable it completely if you want to preserve your resources.



The Tower Ammo Factory does not produce bullets for Mr. Riggs’ portable weapons - that is handled by the Armory. It should be also noted that one factory will not produce enough ammo to supply all the towers in the heat of battle. It might fill up your Ammo Storages when you are not being attacked, but if you run out in the middle of a fight, you’re on your own. Make sure to have a lot of factories and that they are well-supplied.

Join our Discord - www.discord.gg/exorstudios

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Automated Repair!

Hello everyone!

While watching our regular dev streams (which happen every Tuesday and Thursday, by the way) many of you commented that repairing buildings one by one is tedious and ineffective. As a response to that, we added a new building to The Riftbreaker research tree - an automated Repair Facility, the first AI-controlled building that is not a defensive tower.



The Repair Facility monitors the condition of the buildings within its operational radius. If any changes in structural integrity are detected, it automatically deploys a drone that starts repairing the damaged building. The repair is not instantaneous, but the possibility of keeping all your structures intact without the need for physically being nearby is worth it.

This is what the drone will look like. It is not implemented in the game just yet

The Facility can be further upgraded. The more advanced levels of this building can host more drones, which increases the number of buildings the Rapir Facility can simultaneously take care of. That comes at the cost of an increased need for energy consumption..

Two freshly built Repair Facilities doing some work on damaged buildings in the base.

The Repair Facility is the first of the buildings we plan to add that to The Riftbreaker that requires AI Cores to operate. Up to this point, only the defensive towers required them. However, since monitoring buildings and repairing them is not a purely mechanical task, it makes all the sense to add AI as a necessary resource. The players will have to build AI hubs to keep the Repair Facilities operational.

Do you have any ideas for more automation we should incorporate into our game? Let us know here and on our Discord server: www.discord.gg/exorstudios

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PGA 2019 - wrap-up!

Hi again!

We wanted to give you updates on the show live from the floor, but PGA 2019 was pure craziness! We were visited by thousands of gamers of all ages (almost 80.000 people showed up for the event!). Some of them had already heard about The Riftbreaker, and some of them saw it for the first time in their lives. The response we got was great, and the feedback is going to help us make the game even better! We gave out countless gadgets, took a lot of pics, answered an endless stream of questions... and we would do it all over again tomorrow!

The highlight of the event came on Saturday evening, at the official PGA afterparty, which also hosted the PGA Awards ceremony. The judging committee decided that The Riftbreaker deserved not one, but two awards! Thus, we received prizes for the Best Indie Game of PGA 2019 and the Best Booth of PGA 2019! Needless to say, we were beyond ecstatic!

Here’s a couple of pictures:

We had the chance to take a picture with a very old APC on our way to Poznań...

...but that wasn't the only adventure.

Booth assembly in progress. Developer for scale.

Silence before the storm.

The queue started the moment the fair opened on Friday and didn't end until late Sunday afternoon!

Our awards! Best Indie Game of PGA 2019 and Best Booth of PGA 2019!

Pure joy!

We had some media opportunities, too. The journalists seem to be excited to see how things develop.

Our updated team pic. One of our artists had to go home early and couldn't make it.

Now we are back in the studio. Mr. Riggs has been deconstructed and laid to sleep for winter, awaiting the next trade show season. We are more motivated than ever, expect to see a lot of The Riftbreaker in the near future.

Join our Discord if you want to stay in touch with us and get the chance to access the closed beta next year - www.discord.gg/exorstudios

See you soon!

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We're going to PGA 2019

Hello!

It is time for the last trade show of the year for EXOR Studios! This time we are going to Poznań Game Arena, the biggest game show in Poland. Every year, it attracts thousands of visitors, whose passion is gaming. Among hundreds of other games, they will also get the chance to try out The Riftbreaker!



We are going to have a large booth in the 5A hall. It will feature two game stations, where you will be able to take Mr. Riggs for a test drive on Galatea 37. After you’re done playing, you can spin the wheel of fortune for a chance to win some EXOR Studios merch. You will also have the chance to take a picture with a 2.5m tall statue of Mr. Riggs. Oh, and the whole EXOR team is going to be there, too! We’re going to wear our unified EXOR hoodies, so we will be easy to spot. Come and say hi if you find us!



An awards show is hosted during PGA, recognizing the best games of the show. We’re happy to announce that The Riftbreaker has been qualified for awards in two categories - Best Indie Game and Best Game Video (for the teaser trailer). Keep your fingers crossed Saturday evening!

If you can’t visit us in Poznań, join our Discord server, where we will post things from behind the scenes all weekend long. www.discord.gg/exorstudios

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www.youtube.com/exorstudios