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The Riftbreaker News

Automated Repair!

Hello everyone!

While watching our regular dev streams (which happen every Tuesday and Thursday, by the way) many of you commented that repairing buildings one by one is tedious and ineffective. As a response to that, we added a new building to The Riftbreaker research tree - an automated Repair Facility, the first AI-controlled building that is not a defensive tower.



The Repair Facility monitors the condition of the buildings within its operational radius. If any changes in structural integrity are detected, it automatically deploys a drone that starts repairing the damaged building. The repair is not instantaneous, but the possibility of keeping all your structures intact without the need for physically being nearby is worth it.

This is what the drone will look like. It is not implemented in the game just yet

The Facility can be further upgraded. The more advanced levels of this building can host more drones, which increases the number of buildings the Rapir Facility can simultaneously take care of. That comes at the cost of an increased need for energy consumption..

Two freshly built Repair Facilities doing some work on damaged buildings in the base.

The Repair Facility is the first of the buildings we plan to add that to The Riftbreaker that requires AI Cores to operate. Up to this point, only the defensive towers required them. However, since monitoring buildings and repairing them is not a purely mechanical task, it makes all the sense to add AI as a necessary resource. The players will have to build AI hubs to keep the Repair Facilities operational.

Do you have any ideas for more automation we should incorporate into our game? Let us know here and on our Discord server: www.discord.gg/exorstudios

Other social media:
www.facebook.com/exorstudios
www.twitter.com/exorstudios
www.mixer.com/exor_studios
www.twitch.tv/exorstudios
www.youtube.com/exorstudios



PGA 2019 - wrap-up!

Hi again!

We wanted to give you updates on the show live from the floor, but PGA 2019 was pure craziness! We were visited by thousands of gamers of all ages (almost 80.000 people showed up for the event!). Some of them had already heard about The Riftbreaker, and some of them saw it for the first time in their lives. The response we got was great, and the feedback is going to help us make the game even better! We gave out countless gadgets, took a lot of pics, answered an endless stream of questions... and we would do it all over again tomorrow!

The highlight of the event came on Saturday evening, at the official PGA afterparty, which also hosted the PGA Awards ceremony. The judging committee decided that The Riftbreaker deserved not one, but two awards! Thus, we received prizes for the Best Indie Game of PGA 2019 and the Best Booth of PGA 2019! Needless to say, we were beyond ecstatic!

Here’s a couple of pictures:

We had the chance to take a picture with a very old APC on our way to Poznań...

...but that wasn't the only adventure.

Booth assembly in progress. Developer for scale.

Silence before the storm.

The queue started the moment the fair opened on Friday and didn't end until late Sunday afternoon!

Our awards! Best Indie Game of PGA 2019 and Best Booth of PGA 2019!

Pure joy!

We had some media opportunities, too. The journalists seem to be excited to see how things develop.

Our updated team pic. One of our artists had to go home early and couldn't make it.

Now we are back in the studio. Mr. Riggs has been deconstructed and laid to sleep for winter, awaiting the next trade show season. We are more motivated than ever, expect to see a lot of The Riftbreaker in the near future.

Join our Discord if you want to stay in touch with us and get the chance to access the closed beta next year - www.discord.gg/exorstudios

See you soon!

Other social media:
www.facebook.com/exorstudios
www.twitter.com/exorstudios
www.mixer.com/exor_studios
www.twitch.tv/exorstudios
www.youtube.com/exorstudios


We're going to PGA 2019

Hello!

It is time for the last trade show of the year for EXOR Studios! This time we are going to Poznań Game Arena, the biggest game show in Poland. Every year, it attracts thousands of visitors, whose passion is gaming. Among hundreds of other games, they will also get the chance to try out The Riftbreaker!



We are going to have a large booth in the 5A hall. It will feature two game stations, where you will be able to take Mr. Riggs for a test drive on Galatea 37. After you’re done playing, you can spin the wheel of fortune for a chance to win some EXOR Studios merch. You will also have the chance to take a picture with a 2.5m tall statue of Mr. Riggs. Oh, and the whole EXOR team is going to be there, too! We’re going to wear our unified EXOR hoodies, so we will be easy to spot. Come and say hi if you find us!



An awards show is hosted during PGA, recognizing the best games of the show. We’re happy to announce that The Riftbreaker has been qualified for awards in two categories - Best Indie Game and Best Game Video (for the teaser trailer). Keep your fingers crossed Saturday evening!

If you can’t visit us in Poznań, join our Discord server, where we will post things from behind the scenes all weekend long. www.discord.gg/exorstudios

Other social media:
www.facebook.com/exorstudios
www.twitter.com/exorstudios
www.mixer.com/exor_studios
www.twitch.tv/exorstudios
www.youtube.com/exorstudios

Bonus Twitch stream!

Hey!

We would like to ask you a small favor! Could you help us test the Twitch streaming integration for The Riftbreaker?

We are live right now on www.twitch.tv/exorstudios - join in and use the chat to shape the gameplay through interactive events. Our chatbot will tell you everything you need to know!

See you there!

New Weapons: Nuclear Cannon

Hello!

If you are a fan of explosions like we are, you've come to the right place! One of our newest additions to the Riftbreaker arsenal is slow, expansive, and costs a lot of ammo to use... But it's so fun! World, meet the portable Nuclear Cannon!



The Nuclear Cannon can be equipped by Mr. Riggs just like any other weapon. It fires a single, low-powered nuclear missile that explodes on contact with any solid matter. The explosion radius is quite big for a handheld weapon and the shockwave can be felt hundreds of meters away. Due to developments in nuclear power technology, it does not produce any nuclear waste or fallout. You can use it without much consequence.



The obvious drawback of this weapon is the fire rate. It will not save you when your base is being attacked by thousands of enemies at a time. While it might take down some part of the group, more will come and immediately replace their fallen brethren, leaving you defenseless. Always have an alternative weapon on hand! Remember to also stockpile on ammunition, you're going to need a lot of it.

Do you think this kind of weapon is a bit too much? Or perhaps we should add even more powerful and expensive items to the game? Let us know here and on www.discord.gg/exorstudios