Lumencraft has left Early Access!
Hello Riftbreakers!
About ten months ago, we introduced you to a game made by friends of ours - Lumencraft. Lumencraft is a top-down action game with tower defense elements taking place deep below the Earth’s surface. After a series of cataclysmic events, the surface of our homeworld became almost uninhabitable. To survive, people hid below ground, which led them to the discovery of Lumen - a mineral that might save the world from total annihilation. You are one of humanity’s scouts, and your job is to secure as much Lumen as possible.
[previewyoutube][nowy trailer lumencrafta][/previewyoutube]
When we first talked about Lumencraft, it was just launching in Early Access. At that point, the game offered a set of scenarios with a high degree of freedom and replay value, thanks to the fully dynamic, destructible world. Since then, our friends at 2Dynamic have been very busy collecting feedback and implementing new features for the launch of the final version version. Now, the time has come for you to see everything Lumencraft has to offer - the game is out of Early Access today!
The top-down style of Lumencraft reminds us of some of the good old games we played in our childhood!To celebrate the launch of Lumencraft's full version, we are teaming up with them once more to offer you a time-limited bundle deal. You can pick up The Riftbreaker, Lumencraft, and another awesome roguelike survival - Dome Keeper - in one package at a 20% discount. If you own any of the three games, you can also complete your collection and still benefit from the deal, so go and check it out!
https://store.steampowered.com/bundle/30054/DIG__DEFENSE_Bundle/
One of the biggest new features you will find when launching the 1.0 version of Lumencraft is the Campaign Mode, consisting of 27 brand-new missions. Each one of those is a new set of challenges, ever-increasing in difficulty, leading to an epic finale that will test all your base-building, cave-digging, and bug-killing skills. In between the missions, you get to chill out for a bit in the hub - a safe haven that serves as a ‘portal’ to all the game missions. When visiting the hub, you also get to choose from a number of permanent upgrades that will boost your chances of survival in future missions.
You're free to explore the world and drill anywhere you like, but pack your flamethrower just in case.Another new element in the full release of Lumencraft is procedural map generation, adding a ton of replayability to the game and giving it a slight roguelike twist. Every time you embark on a mission, you can choose to play on a handcrafted, predetermined map designed by the developers, or you can generate an entirely new map. The latter option will guarantee that no two playthroughs of Lumencraft are ever going to be the same. The digging mechanics play nicely with procedurally generated maps, as you can freely explore the world, never knowing what lies around the next corner.
i[]Defending your base against attacks from hordes of angry monsters will become your second nature.Apart from these major upgrades to the version you know from Early Access, Lumencraft has also received numerous content updates. The game now features more defensive tower types to help you protect your bases and brand-new weapons to slay your enemies. You also get to apply numerous upgrades to your gear and structures, giving you a chance to get through all 27 campaign missions in one piece and to earn as many as 88 achievements. Some of them are quite tricky, so if you’re looking for a challenge that will definitely keep you occupied for quite some time.
Some threats you face are going to be bigger than others. Luckily, your weapons get stronger as the game progresses.It’s definitely the right time to come back to Lumencraft if you’ve played it before or to check it out for the first time. There is a demo available as well, so go ahead and give it a shot. You won’t be disappointed!
EXOR Studios
A closer look at some of Gulgor's animations through our Model Editor.
Gulgors need to be quite close to you to attack, so you should be safe in most cases, but when you drill right into their nest you might get in trouble.
You can use Gulgors' short range to your advantage and lure them into spots which favour you.
As usual, big explosives can get rid of your pest problems.
Hated by some, loved by few, Carbonium Power Plants will help you get things started.
Finding a spot like this is just like hitting a jackpot. Geothermal vent PLUS a wind tunnel!
What could go wrong if we put a massive nuclear reactor underground?
Natural skylights allow you to make use of Solar Panels. We originally didn't plan to make that available, but a lot of our Twitch chatters expected this to work, so we obliged.
A couple of hammer swings will kickstart your self-sustaining biomass chain.
This is just a working prototype - the final building will have its own model and effects. However, the functionality is there already!
Hellcard often pits you against entire armies of monsters, but Riftbreaker players don't mind being outnumbered, right?
Due to an error while calculating a Rift Jump, Ashley ended up in the Paperverse. Help her get through it in one piece!
There are various camps you will find along the way. Each of them offers different utility which will prove invaluable during your adventure.
With over 300 cards to choose from you will be able to craft a deck that suits your playstyle perfectly.
When in doubt, get your AoE out.
Enemy placement matters in Hellcard. Make sure you take advantage of that.
It's sometimes hard to see creatures hiding behind rocks. It's even harder to shoot them.
A simulated view of the culling cylinder. It is aimed at Mr. Riggs, runs parallel to the camera, and marks props for deletion.
Fighting gets much easier when you can see everything around you.
Although not perfect yet, we are confident that exploration of the Crystal Caves biome is going to be much easier thanks to our culling solution.
This is what the stencil mask used for culling looks like.
MAGNIFY!
This pixel structure allows us to get an approximation of transparency.
When building mode is enabled, the area around the cursor also reveals objects hidden from view by tall objects.