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The Riftbreaker News

Small Update, November 29th, 2022

[h2]The Riftbreaker Update, November 29th 2022. EXE: 632 DATA: 255 Changelog:[/h2]

[h3]Feature:[/h3]
  • Added Safe Mode launch option. If the game detects that it wasn't closed properly the last time, it will prompt the user whether they would like to launch the game in Safe Mode. This mode disables all downloaded mods and resets the graphics options to safe default values - DirectX 11, windowed mode, 1280x720. Here are some cases when this option might be useful:
    - You have some mods installed and a game update has caused one ore more of them to become incompatible, resulting in a game crash at startup. Launching the game in Safe Mode will allow you to disable the mods that cause problems and wait for a fix.
    - You installed a couple of new mods and they are incompatible with each other - just like in the previous case, Safe Mode will allow you to try and determine which mods are causing trouble.
    - You changed your PC hardware or a monitor - Safe Mode will give you the option to restore your settings to safe defaults and then allow you to reconfigure the game the way you like.
    You will be prompted about launching the game in Safe Mode every time when the game detects an unsafe shutdown. This option is also available from our Launcher menu.


[h3]Changes:[/h3]
  • Metallic Valley Survival final wave tweaked - shorter delay before the ending waves, added flurian boss(es.)
  • Operational radius display added to magnetic stabilizers.
  • Added many new building 'working' state sounds and bioanomaly idle sounds. Feedback welcome!
  • Mini-Miner and Sentry guns item category changed from 'defensive' to 'consumable'.
  • Added effets for buildings being turned on and off.
  • Mod Management Screen - added `Toggle All Mods' button.
  • More performance options are displayed in the benchmark summary screen.


[h3]Fixes:[/h3]
  • Fixed the collision size in Nuclear Power Plant.
  • Fixed an issue that caused single wall pieces to always rotate one way when not connected to any other wall pieces.
  • Fixed a crash on loading that occurred if the save was created during a building upgrade process.
  • Fixed a crash in BurstWeaponSystem.
  • Fixed an issue that caused pipes to connect to walls.
  • Fixed a crash in DestructionLevelSystem.
  • Debug: fixed debug_recreate_buildings command to give back proper resources, not duplicate saplings, set back mods, saplings and resources in decompressors.
  • Fixed a crash in Crafting Screen if resource doesn't exist in basket.
  • Fixed a crash on loading if an item blueprint doesn't exist.
  • Display a different controler shortcut if the current controller shortcuts don't exist.
  • Fixed unlocking research on additional trees when loading old saves.
  • Typing in the developer console now takes priority over game controls.
  • Hardened the game logic safety around a potential campaign flow bug that could prevent the game from progressing past building the alien research laboratory. Thanks, Typhon!
  • Fixed a crash if a save name was corrupted.
  • Fixed a crash that occurred if a player tried to launch a new version of the game and had deprecated FidelityFX CAS or VRS options enabled.
  • Fixed a crash in the camera system when getting back to maps where you died previously.

The Riftbreaker Experimental Update

Hello Riftbreakers!

We have just published a patch to the experimental branch of the game that addresses some of the most common issues reported by the community. Thank you for the reports and apologies for all the issues you have experienced. If you have run into any of the following problems, you can try downloading the experimental version and seeing if the issue has been fixed.

Since we haven’t fully finished testing this update yet. We strongly recommend you to back up your save files before moving onto the experimental branch.

How to join the experimental branch:
  1. create a backup copy of your save folder (Documents/The Riftbreaker)
  2. disable Steam Cloud save backup
  3. go to your Steam Library
  4. right-click on The Riftbreaker
  5. select 'Properties,’ then 'Betas,’ and use the following password: IknowWhatImDoing


After that, you will be able to choose 'experimental' from the drop-down menu. Download the update, play the game and let us know if you encounter any issues. We also have a channel on our Discord: #rb-experimental-feedback - we highly encourage you to join in and share your feedback.

[h2]The Riftbreaker Experimental Update, November 25th, 2022. EXE: 621, DATA: 249. Changelog:[/h2]
[h3]Changes[/h3]
  • Metallic Valley Survival final wave tweaked - shorter delay before the ending waves, added flurian boss(es.)
  • Operational radius display added to magnetic stabilizers.
  • Added many new building 'working' state sounds and bioanomaly idle sounds. Feedback welcome!
  • Mini-Miner and Sentry guns item category changed from 'defensive' to 'consumable'.
  • Added effets for buildings being turned on and off.
  • Mod Management Screen - added `Toggle All Mods' button.
  • More performance options are displayed in the benchmark summary screen.


[h3]Fixes[/h3]
  • Fixed the collision size in Nuclear Power Plant.
  • Fixed an issue that caused single wall pieces to always rotate one way when not connected to any other wall pieces.
  • Fixed a crash on loading that occurred if the save was created during a building upgrade process.
  • Fixed a crash in BurstWeaponSystem.
  • Fixed an issue that caused pipes to connect to walls.
  • Fixed a crash in DestructionLevelSystem.
  • Debug: fixed debug_recreate_buildings command to give back proper resources, not duplicate saplings, set back mods, saplings and resources in decompressors.
  • Fixed a crash in Crafting Screen if resource doesn't exist in basket.
  • Fixed a crash on loading if an item blueprint doesn't exist.
  • Display a different controler shortcut if the current controller shortcuts don't exist.
  • Fixed unlocking research on additional trees when loading old saves.
  • Typing in the developer console now takes priority over game controls.
  • Hardened the game logic safety around a potential campaign flow bug that could prevent the game from progressing past building the alien research laboratory. Thanks, Typhon!
  • Fixed a crash if a save name was corrupted.
  • Fixed a crash that occurred if a player tried to launch a new version of the game and had deprecated FidelityFX CAS or VRS options enabled.
  • Fixed a crash in the camera system when getting back to maps where you died previously.

Rules of Modding Conduct for The Riftbreaker

Hello Riftbreakers!


We are very excited by the amazing reception of the Integrated Mod Manager and the launch of the Steam Workshop. We see that many creators are already migrating their work from other content distribution platforms to the Steam Workshop. We are working on making other modding platforms available, which should help with promoting your work even further.

EXOR Studios started as a modding group. Before we moved on to work on our own projects, we published custom maps, skins, and other mods for our beloved games. Our first major project was D.I.P.R.I.P. - a total conversion of Half-Life 2 focused on vehicular combat in a post-apocalyptic world. We love mods and use mods for various games we play on a regular basis. We see them as a clear benefit for the players and the game itself.

However, like most things, modding needs to be regulated. Not all user-generated content is acceptable, and laws do not work the same in all countries. This is why we would like to give you our policy and state our views on modding in general. Don’t worry - we’re not going to drop a 300-page legal bomb on you. That wouldn’t do any of us any good. Instead, we’re going to set a few guidelines to follow. That will save any sort of legal hassle for both you and us.

[h2]The Riftbreaker - Rules of Modding Conduct[/h2]
  1. You can use all files from the original copy of The Riftbreaker as a base for your mod. Copy, edit, mix and match all the files that we made available to you to get the required result.
  2. You are also free to use our assets from our previous productions - Zombie Driver and X-Morph: Defense for the purpose of making mods for the Riftbreaker.
  3. You have the moral rights to any part of the mod that you publish that is your original work. If you’ve added a custom-made model into the game, recorded your own sounds, or created a custom script to make the engine do your bidding - it is yours. However, any mod elements that are based on our work are still owned by us. If you made tweaks to a skin or edited a couple of lines in a script - that is still EXOR Studios’ intellectual property.
  4. We’ve given you access to The Riftbreaker World Editor Suite. You’re free to use those for the purposes of mod authoring and publishing. However, that software is provided as-is, and we can’t make any guarantees that it will work correctly in all cases. We do not take any responsibility for any damage that may result from using this software.
  5. By publishing a mod for The Riftbreaker, you give us the right to showcase the mod and create derivative works from it. We may publish a Mod Showcase article on your mod, show it off on stream, and display it publicly - all while explicitly mentioning that you are the author of the mod and where to find it. We may also use your mod to create original game content based on its idea.
  6. Your mod may not contain any of the following:

    • elements that infringe on any applicable law
    • elements that bear resemblance to any third-party intellectual property
    • any assets from games not owned by EXOR Studios
    • any viruses, Trojan horses, worms, corrupted files, or any other similar software or program
    • obscene, indecent, pornographic, offensive, defamatory, fraudulent, threatening, hateful, or blasphemous content
    • content that is likely to bring EXOR Studios, its affiliates and products into controversy and disrepute.

    We know that some of these statements are vague, but we reserve the right to decide whether any of the points above are applicable subjectively. As long as you don’t pirate 3rd party content and stick to good taste - you will be fine. Remember that there are humans on the other side of the screen.
  7. EXOR Studios does not guarantee that all published mods will be checked for law or the Rules of Modding Conduct infringements.
  8. By publishing a mod for The Riftbreaker, you guarantee that you are the rightful creator of its contents and personally guarantee that it does not break any of the rules set by EXOR Studios. EXOR Studios will not be held accountable for any instability, damages, losses, and other problems that might arise from using your mod.
  9. EXOR Studios reserves the right to revoke anyone the right to author and distribute mods in case there is a breach of the Rules of Modding Conduct.
  10. EXOR Studios reserves the exclusive right to make decisions in cases not mentioned in the Rules of Modding Conduct in order to uphold the good standing of the company, the game, and its community.
  11. If you have any questions regarding modding and if you’re unsure if your work is compliant with the Rules of Modding Conduct, please contact EXOR Staff on Discord - www.discord.gg/exorstudios.

We hope that these rules will help both you and us in the long run.

EXOR Studios

Nominate us in the Labor of Love category of Steam Awards!

Hello Riftbreakers!


When we began working on The Riftbreaker in February 2018, we did not expect that almost five years later down the line, we would be a part of something this special. Yet, here we are. Over the course of The Riftbreaker’s lifespan, we have released countless alpha and beta versions for our community testers, over 20 regular updates, and a large World Expansion. But more important than that - we are a part of an amazing community of over 1.000.000 players across all platforms. We are forever grateful for your help and support over these years. Our work is far from over, and we’re trying to make the game better every day.

With the end of the year drawing near, the annual Steam Awards are just around the corner. If you enjoy what we’ve done with the game so far, we would like you to consider voting for The Riftbreaker in the Steam Awards ‘Labor of Love’ category. We have already done a lot, but we are determined to make The Riftbreaker an even more complete game, offering something interesting to all fans of strategy, survival, and action games. Let’s take a look at our roadmap:



2022 has seen a couple of major updates for The Riftbreaker:
  • Our latest release added Steam Workshop support and an integrated modding manager to make searching for new content easier and more convenient while giving additional visibility and flexibility for modders.
  • We have added support for several new technological features: AMD FSR 2.1, AMD SSSR, and Intel XeSS.
  • We released our first World Expansion - Metal Terror.
  • We added multiple major quality-of-life improvements like mass repair, upgrade and sell tools.
  • We ran a couple of community design competitions that added several new items to the game.
  • Numerous optimizations, fixes, and balancing changes have been introduced - more than we can remember.


Quite a lot, but we have even more in store for you in the future!
  • We are working on the online co-op multiplayer - the number 1 most requested feature of all time!
  • World Expansion II is due to arrive sometime at the beginning of the next year.
  • We’re adding several new management and quality-of-life options, like the Economy Management Screen.
  • The Story Campaign is going to get an overhaul that will enable you to generate more missions and keep on playing even after you’ve finished the main storyline.
  • …plus a ton of other features suggested by you in the Steam Discussions, our Discord, and our Suggestion board!


As you can see, there is still a lot of work ahead of us. If you would like to support us on our way, please consider voting for The Riftbreaker in the ‘Labor of Love’ category of Steam Awards 2022 and leaving a review for the game.

Thank you!
EXOR Studios

The Riftbreaker Hotfix #2, November 18th, 2022

The Riftbreaker Hotfix #2, November 18th, 2022. Binaries #611, Package #239:

This update fixes the crash that occurred if a player wanted to travel to another outpost after visiting it before, dying there and not respawning but immediately coming back to HQ. There are no other changes in this build.

EXOR Studios