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CELEBRATION STREAM! Today we celebrate our Design category award at CEEGA 2022 by giving away some Riftbreaker PC keys! Live at: www.twitch.tv/exorstudios

Hotfix - October 6th, 2022

Hello Riftbreakers!

We have just published a patch that fixes the problems caused by yesterday's update. Thank you for turning our attention to those problems. If you find anything abnormal (besides the known issues listed below), please let us know!

Sorry for all the inconvenience!
EXOR Studios

[h3]The Riftbreaker Hotfix October 6th, 2022, Binaries #600, Package #222 Changelog:[/h3]
  • Fixed an issue that prevented users from replacing Walls with Energy Walls.
  • Fixed an issue that caused resources not to render on the minimap.
  • Fixed an issue that resulted in enemies not spawning in the last mission of the Metal Terror DLC Campaign.
  • Fixed an issue that caused sentry turrets of all varieties to not work at all.

[h3]KNOWN BUGS:[/h3]
The tooltip that shows you the cost of building upgrades currently displays the wrong value and says that all upgrades are 2x as expensive. This is only visual. All upgrade costs are the same as they were before. This bug will be fixed in a patch next week

Introducing Intel XeSS + Maintenance Update!

Hello Riftbreakers!


First of all, apologies for being so quiet lately. Unfortunately, the flu season has sidelined some of our developers for quite some time. However, we are back in full force now, and we have something special coming your way!

This update introduces hot new tech in the form of Intel Xe Super Sampling - Intel XeSS for short. This technique allows you to get a massive performance boost while maintaining high visual fidelity. Thanks to XeSS, the game can run at a lower internal resolution and then reconstruct the image in full with the use of an AI-based upscaling algorithm. What does this mean in human-readable form? Well, the game can run and look better, especially if your GPU couldn't quite get to those sweet 60FPS beforehand.



Intel XeSS technique is very similar to the AMD FSR that has been available in the game for quite some time. It’s based on the same premise - render a cheaper, lower resolution image and use a bunch of clever tricks to achieve a high-quality upscaled image. Now you can compare the results of the two and choose the one that looks better for you or gives you more performance. Please note that XeSS and FSR are mutually exclusive - you can’t run both at once! The world would implode if you did.

Additionally, we have introduced a bunch of fixes and changes to existing features based on your suggestions and recommendations. We highly encourage you to leave suggestions at https://riftbreaker.featureupvote.com - we check all suggestions daily and monitor their progress all the time. We’re also going to publish an article with our first insights very soon!

Have fun with the update. If you need any help, we’re available at www.discord.gg/exorstudios

[h2]The Riftbreaker XeSS Implementation Update, October 5th, 2022. Package #220, Binaries #598. Changelog:[/h2]

[h3]FEATURES[/h3]
  • Added support for Intel XeSS. XeSS (Xe Super Sampling) enables you to enjoy gaming with great visuals thanks to AI-enhanced upscaling, enabling more performance with high image fidelity. Powered by hardware acceleration and an AI-based algorithm, Intel XeSS delivers high image quality and more FPS even in the most demanding conditions. XeSS is optimized for Intel graphics hardware, but it is designed with all gamers in mind, unlocked to work on widely available hardware from all GPU vendors.

[h3]CHANGES[/h3]
  • We have implemented a new, intuitive navigation system for the building menu. You can now use keyboard shortcuts to turn pages within building categories - Q and E by default. When there is no page to turn, the system switches to the next category.
  • Added a new cheat command: cheat_unlimited_ammo. Use it instead of cheat_unlimited_money if you want to keep your economy intact, but have the urge to shoot stuff. Infinitely.
  • Speaking of cheats - cheat_unlimited_money now works in the Crafting Screen.
  • Bioanomaly drop names are now color-coded to reflect the rarity of the item that you found.
  • Regular walls can now be replaced with Energy Walls and vice versa. Thanks to this, you no longer need to sell your old walls to upgrade.
  • Buildings that do not consume resources (Solid Material Storage, for example) can no longer be switched off.
  • Support for AMD FidelityFX Variable Rate Shading and Contrast-Adaptive Sharpening has been dropped. With the introduction of new rendering technologies, such as AMD FSR and Intel XeSS, the performance gain provided by these two options was marginal. Moreover, enabling those options could cause potential problems with FSR and XeSS.

[h3]FIXES[/h3]
  • Fixed an error that caused the mod list in the inventory to appear empty.
  • The minimap will no longer break after changing the graphics settings.
  • All buildings should now properly display the 'disabled' icon after manually turning them off.
  • Minor fixes for rendering the terrain around liquid pools.
  • Fixed a visual glitch that caused pipelines to connect to buildings on all sides instead of just the input/output port.
  • All resource icons should now be displayed properly on the Rift Station building.
  • A lot of small optimizations and additional fixes for obscure crashes.

Live on Twitch

www.twitch.tv/exorstudios

Vote for New Features!

Hello Riftbreakers!

Today we would like to introduce you to a new tool that should make the communications between EXOR Studios and the community much faster and clearer. It’s called Feature Upvote. It’s a very simple suggestion board that you can use without creating any accounts or other artificial barriers. We believe that thanks to this website, we can simplify the process of giving feedback on the current state of The Riftbreaker and make tracking outstanding issues much easier.

It's a bit empty here, add your own ideas and suggestions!

Visit and bookmark https://riftbreaker.featureupvote.com. The idea behind this service is really simple - the first thing you will see is a board with outstanding suggestions from the community. If you read something that you like a lot and you think it would improve the game, simply click ‘upvote’! This way, the best ideas and the most pressing matters will naturally ‘float’ to the top and let us know that we should pay attention to them. The board also has a built-in comment section where you can discuss the ideas in much more detail with the rest of the community.

First, click the idea that you like...

...then, click 'upvote!' Simple as that - no login, no hassle.

You can also add your own suggestions. Please make sure to use English! We want this board to be accessible to the broadest spectrum of users possible while maintaining relative order and quality, and this is the only way it can happen. Also, make sure that your idea is not a duplicate of another post - use the ‘search’ function. If you’ve met both of these conditions, just click the ‘Add Suggestion’ button. Give your thread a title, create a short description, and you’re good to go! As soon as we go through your post, we will assign it proper tags, and other users will be able to upvote your idea.

You only need to provide your email if you post a new suggestion or add a comment to an existing one. This way, you can get notified about replies.

You can filter the messages on the board by date, the number of upvotes, and a couple of tags that we will manually assign to each suggestion. As the number of topics on the forum grows, we will add new tags to make searching easier for you. You can also create topics with suggestions on how to improve the Feature Upvote board itself! We are doing this to minimize the communication boundaries between you and us. Let us help each other!

We have pre-populated the board with items from our roadmap. Feel free to upvote and comment on those - we would like to know which of our milestones and ideas are the most important to you. You can think of the Feature Upvote board as an interactive roadmap that you and other users can shape. Give it a try at https://riftbreaker.featureupvote.com.

If you prefer a more direct communications approach, you can also always catch us on www.discord.gg/exorstudios - all feedback is welcome!

Have a great weekend!
EXOR Studios