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Easter Break

Hello!

Spring is in full force here for us in Poland. It’s warm, sunny, the flowers are blooming, which also means that Easter is coming! Although this year’s celebration of this holiday is still taking place in the looming shadow of the COVID-19 pandemic, most of our team are taking a couple of days off. We’re going to use this time to rest and clear our heads before taking on the final challenges of The Riftbreaker project.

To everyone reading this, whether you celebrate Easter or not, we wish you and everyone around you safety and good health.

This week we won’t be posting any articles and we won’t have a stream tomorrow. However, we have a couple of nice surprises waiting for you after we come back. We know for sure that at least one of them will get you excited for things to come!

Happy Easter!
EXOR Studios

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New Creature Reveal: Hedroner

Hello everyone!

On Wednesday we showed you one of the creatures that are new to the game, but were ‘spoiled’ a little bit during our streams. Today we have a completely new one, never seen before and fresh from underneath the painter’s brush and the coder’s keyboard. The hero of this article is a nasty cross between Hedorah, a pile of mud, and The Groke from Moomins (if you have no idea what it is, you had a much happier childhood than I did). These things are called Hedroners. Get acquainted, you will see these guys a lot.

As usual, we kick things off with a size comparison between Hedroner variants and Mr. Riggs.

Hedroners are large and slow creatures. Their bodies have very few distinctive features - apart from the arms, claw-like hands and the giant, gruesome maw you can’t really tell which part is which. The creatures move around by sliding on the ground with considerable effort, which suggests that their bodies are really dense and massive. This fact comes into play a lot when trying to take a Hedroner down - regular bullets simply get lodged in its gelatinous body and seem to do very little in terms of stopping the beast.

They are so cute!

Hedroners spend most of their time around pools of liquids scattered across Galatea 37. In fact, most of the time you meet this creature in the wild, it will materialize straight up from the pool itself. Are they a really strange species, or perhaps the manifestation of the Galatean ecosystem fighting back against your exploits? You will have to gather samples and find out yourself, but it won’t be easy. If you manage to take a Hedroner down, It is highly probable that it will dissolve into a puddle of whatever they came out from.

Animations and state transitions are still 'work in progress'.

Our sludgy friends will fight you both with melee and ranged attacks. In close-quarters situations, they will flail their massive arms and try to slap you back to where you came from. When given the opportunity, Hedroners will utilize their strength to fling rocks at you and your base structures, making them dangerous even if you keep your distance. Moreover, Hedroners are not ‘bound’ to the resource pools they crawl out of. They will often attack your base along with other creatures during the regular attack waves. Ready your lasers and set them to ‘vaporize’.

Use Mr. Riggs' nimble movement skills to avoid attacks. Hedroners are not too big of a threat solo. They get much worse, when they come to your base!

You will get to see a lot of new creatures and features very soon, we can promise you that. Stay tuned, follow the news here and on Discord at www.discord.gg/exorstudios. Also, make sure to join our streams at www.twitch.tv/exorstudios every Tuesday and Thursday at 3 PM CEST.

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www.twitch.tv/exorstudios