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New Creature Reveal: Hedroner

Hello everyone!

On Wednesday we showed you one of the creatures that are new to the game, but were ‘spoiled’ a little bit during our streams. Today we have a completely new one, never seen before and fresh from underneath the painter’s brush and the coder’s keyboard. The hero of this article is a nasty cross between Hedorah, a pile of mud, and The Groke from Moomins (if you have no idea what it is, you had a much happier childhood than I did). These things are called Hedroners. Get acquainted, you will see these guys a lot.

As usual, we kick things off with a size comparison between Hedroner variants and Mr. Riggs.

Hedroners are large and slow creatures. Their bodies have very few distinctive features - apart from the arms, claw-like hands and the giant, gruesome maw you can’t really tell which part is which. The creatures move around by sliding on the ground with considerable effort, which suggests that their bodies are really dense and massive. This fact comes into play a lot when trying to take a Hedroner down - regular bullets simply get lodged in its gelatinous body and seem to do very little in terms of stopping the beast.

They are so cute!

Hedroners spend most of their time around pools of liquids scattered across Galatea 37. In fact, most of the time you meet this creature in the wild, it will materialize straight up from the pool itself. Are they a really strange species, or perhaps the manifestation of the Galatean ecosystem fighting back against your exploits? You will have to gather samples and find out yourself, but it won’t be easy. If you manage to take a Hedroner down, It is highly probable that it will dissolve into a puddle of whatever they came out from.

Animations and state transitions are still 'work in progress'.

Our sludgy friends will fight you both with melee and ranged attacks. In close-quarters situations, they will flail their massive arms and try to slap you back to where you came from. When given the opportunity, Hedroners will utilize their strength to fling rocks at you and your base structures, making them dangerous even if you keep your distance. Moreover, Hedroners are not ‘bound’ to the resource pools they crawl out of. They will often attack your base along with other creatures during the regular attack waves. Ready your lasers and set them to ‘vaporize’.

Use Mr. Riggs' nimble movement skills to avoid attacks. Hedroners are not too big of a threat solo. They get much worse, when they come to your base!

You will get to see a lot of new creatures and features very soon, we can promise you that. Stay tuned, follow the news here and on Discord at www.discord.gg/exorstudios. Also, make sure to join our streams at www.twitch.tv/exorstudios every Tuesday and Thursday at 3 PM CEST.

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New Creature Reveal: Kermon

Hi!

After a couple of weeks without much news, we are back with another portion of updates from development. We’re sorry for the break in content delivery. We promise we spent that time well and you will be able to see the results in April. We have loads of announcements to make. Follow closely! Let’s kick off this week’s news cycle with a reveal of a new creature. If you’re an avid viewer of our streams you’re probably familiar with this one - it’s Kermon.

All Kermon variants compared to Mr. Riggs.

Kermons are humanoid creatures that could serve as the definition of an apex predator. They live and hunt in small groups, targeting animals of all species as their prey. There is no direct evidence as of yet to confirm their ability to communicate with each other, but their cooperation and teamwork strongly suggest that. Kermons ambush creatures of all sizes and take them down with ease using their razor-sharp forearm blades. Seeing a pack of dismembered Canoptix should put you on high alert because you might be next.

Kermons are very aggressive and try to kill all creatures they encounter just for sport.

Getting sliced in half or being made into a giant, robotic kebab will be the least of your worries, as these creatures can also turn invisible at will. Well, not exactly invisible - Kermons employ an advanced camouflage technique that makes them almost entirely transparent. Noticing them in that state is very difficult, but not impossible. You can see a slight distortion of the image in the area occupied by a cloaked Kermon, comparable to vibrations of the air on a hot day. Additionally, their bodies still affect what’s around them. If you see grass or bushes bending on their own, run or prepare to fight.

Invisibility deliberately turned off. Kermons are not as tough as they look, but then again, nukes solve most problems.

Luckily, it’s not difficult to break Kermons’ stealth - they become visible every time they are attacking or taking damage. If you suspect that a Kermon is around the corner, fire off a burst from your minigun or sweep the area with the flamethrower. That should reveal any nasty, unwanted surprises you might have otherwise walked right into. Trust us on this one, we learned to do it the hard way!

Again with invisibility off. Kermons' strength lies in burst damage and surprise factor. As long as you don't get caught by them you are fine.

Who knows what researching these creatures might lead to? Well, we do, but we won’t tell you just yet. Are you looking forward to meeting Kermons in the wild? If you are, then we don’t know what to say other than that we are concerned. You have no survival instinct. It’s okay though, your Mecha-suit will keep you alive, but try to be more careful next time... If you enjoyed this little article, there is a chance you will enjoy our biweekly streams as well - we’re live every Tuesday and Thrusday at 3 PM CET (we’re shifting to CEST next week, mind you) on www.twitch.tv/exorstudios. You can also catch us on Discord - www.discord.gg/exorstudios.

See you there!

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