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New Creature Reveal: Kermon

Hi!

After a couple of weeks without much news, we are back with another portion of updates from development. We’re sorry for the break in content delivery. We promise we spent that time well and you will be able to see the results in April. We have loads of announcements to make. Follow closely! Let’s kick off this week’s news cycle with a reveal of a new creature. If you’re an avid viewer of our streams you’re probably familiar with this one - it’s Kermon.

All Kermon variants compared to Mr. Riggs.

Kermons are humanoid creatures that could serve as the definition of an apex predator. They live and hunt in small groups, targeting animals of all species as their prey. There is no direct evidence as of yet to confirm their ability to communicate with each other, but their cooperation and teamwork strongly suggest that. Kermons ambush creatures of all sizes and take them down with ease using their razor-sharp forearm blades. Seeing a pack of dismembered Canoptix should put you on high alert because you might be next.

Kermons are very aggressive and try to kill all creatures they encounter just for sport.

Getting sliced in half or being made into a giant, robotic kebab will be the least of your worries, as these creatures can also turn invisible at will. Well, not exactly invisible - Kermons employ an advanced camouflage technique that makes them almost entirely transparent. Noticing them in that state is very difficult, but not impossible. You can see a slight distortion of the image in the area occupied by a cloaked Kermon, comparable to vibrations of the air on a hot day. Additionally, their bodies still affect what’s around them. If you see grass or bushes bending on their own, run or prepare to fight.

Invisibility deliberately turned off. Kermons are not as tough as they look, but then again, nukes solve most problems.

Luckily, it’s not difficult to break Kermons’ stealth - they become visible every time they are attacking or taking damage. If you suspect that a Kermon is around the corner, fire off a burst from your minigun or sweep the area with the flamethrower. That should reveal any nasty, unwanted surprises you might have otherwise walked right into. Trust us on this one, we learned to do it the hard way!

Again with invisibility off. Kermons' strength lies in burst damage and surprise factor. As long as you don't get caught by them you are fine.

Who knows what researching these creatures might lead to? Well, we do, but we won’t tell you just yet. Are you looking forward to meeting Kermons in the wild? If you are, then we don’t know what to say other than that we are concerned. You have no survival instinct. It’s okay though, your Mecha-suit will keep you alive, but try to be more careful next time... If you enjoyed this little article, there is a chance you will enjoy our biweekly streams as well - we’re live every Tuesday and Thrusday at 3 PM CET (we’re shifting to CEST next week, mind you) on www.twitch.tv/exorstudios. You can also catch us on Discord - www.discord.gg/exorstudios.

See you there!

Live on Twitch

www.twitch.tv/exorstudios

Live on Twitch

www.twitch.tv/exorstudios

Rocket and Plasma Towers

Hello everyone!

The stronger the tower, the more muzzles it has. Facts.

Another week, another portion of news from The Riftbreaker camp! For the past couple of weeks, we haven’t been as active here as we usually are, but we have a good reason for that. There is a new trailer coming your way with LOADS of great new content. We have finished recording all the scenes and the post-production should wrap up in the coming weeks. Fingers crossed! Here’s a sneak peek at some of the new content you will be able to find in the upcoming video: even more new towers!

Midrange attackers stand no chance against the power of rockets!

The Rocket Tower fills the void between the Artillery Tower and more short-ranged solutions. These new defensive towers use explosive projectiles (as the name suggests) but fire them in a straight line towards the target. This way when the initial target moves away from its initial position that the tower was aiming at, the rocket still has a decent chance to hit some enemies coming towards your walls. The splash damage from the explosions is a nice addition as well, allowing the Rocket Tower to take down a couple of smaller targets at once. Compared to the Artillery the downside here is that you won’t be able to hit the targets further in the back. The key is to find the right balance between these two types. When you do, you are in for a great spectacle of alien blood, gibs, and explosions.

We may not have disco lights (yet), but we have shiny Plasma Towers.

The next tower we have for you today is the Plasma Tower. It’s a high rate-of-fire defensive structure that uses the energy from your power grid to create its own ammunition. During intense combat scenarios that usually means a big spike in the power consumption for your base you have to account for. However, the firepower you get for your trouble is really worth it. The plasma cells fired by these towers deal a lot of damage and since the fire rate is really high it is not a problem for the Plasma Tower to switch between targets on the fly. It is a high-cost and high-maintenance weapon, but with an all-purpose spectrum of uses. We’re sure it will be a common sight in your bases!

Plasma towers keep pew-pew-pewing until they have nothing to pew-pew-pew at anymore.

Both of the defensive tower variations we presented to you today are available in 3 power levels. Getting access to each of these levels will require additional research, so it’s a bit of an investment, but it will pay off really quickly. We hope you enjoyed this little presentation of the new tech available in The Riftbreaker. More information is always available on our Discord at www.discord.gg/exorstudios and during our streams on www.twitch.tv/exorstudios - every Tuesday and Thursday at 3 PM CET. We have been doing some live testing of the new research tree lately, so check out the VODs if you’re interested in that and leave us a follow to get notified when we go live.

Cheers!
EXOR Studios