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The Desert Biome

Hi there!

This piece of news is also available in the vlog form:
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Over the course of the last year, we have mentioned numerous times that the action in The Riftbreaker will take place in various biomes on the surface of Galatea 37. Apart from a couple of screenshots and some short clips, we haven’t shown you a lot of those. Today we’d like to change that and explain why creating a new biome is such a lengthy process. Let’s take a look at The Riftbreaker’s desert biome.



Our approach to this area was not to use the washed-up plateau covered in sand, dunes and an occasional oasis. The Galatean desert owes much of its characteristics due to high levels of ionizing radiation coming from natural deposits of radioactive elements. The decay of these elements causes chemical bonds to break, affecting even the protective layers of the atmosphere over the desert. As a result, solar activity here is much more intense. Some species of plants and animals have adapted to survive in this wasteland. They are few and far between, but they are surely some of the most resilient species found on this planet.



Such an approach gave us the opportunity to give our vision of the desert some interesting properties. First of all - there are a lot of verticalities here. Numerous cliffs, craters, sinkholes and caves restrict the freedom of movement. Ashley can use that to her advantage, by setting up her base in such a way, that it is protected by natural obstacles and focus on actively defending the most accessible parts It is also possible to build the base on the occasional sandy plateau, but the lack of stable ground poses an additional problem. Luckily, the Riftbreaker tech has something that can help - base floors. They fortify the ground beneath, serving both as a foundation and protection from sand. There are very few problems that the Riftbreakers can’t overcome.



Secondly, the abundance of wildlife years ago left nature with a lot of remains to play with and create something new. Strange crystalline formations can be found all over the place, with mineral composition unlike anything else. This makes the desert a worthwhile research area for Ashley. She will be able to learn the history of the planet, as well as find rare resources that can be later used to modify the base equipment.



The research opportunities come at a cost, though. Solar activity in this region is very intense - prolonged exposure damages the buildings and Mr. Riggs’ armor. Before venturing into the desert, Ashley will have to manufacture proper defensive systems. There is also little to no wind in the desert. Wind turbines might work from time to time, but they can’t reliably power the entire base. The solar panels, on the other hand, can generate even more energy than usual. Storing the excess energy to last through the night will be necessary. This solution will keep the base operational around the clock, ready to repel any attacks from the native inhabitants of this strange land.

We want every biome in the Riftbreaker to have a unique look and feel not only when it comes to visual design, but also gameplay properties. Coming up with unique sets of rules and props for each biome can be a lengthy task, but we are sure that this will make the world of Galatea 37 much richer and believable. Join us tomorrow (Thu April 16th 3PM CEST) on Twitch to see what the desert looks like for yourself!



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The Riftbreaker Vlog part 2 - AI

Hello!

Since the previous episode of our Vlog has received such a positive response, we decided to make it into a regular series. Thank you for the valuable feedback!

Here's the second episode, where we discuss the development of the AI system in The Riftbreaker.

[previewyoutube][/previewyoutube]

Let us know if you enjoyed this video and feel free to ask any questions you like. Also, we'd like to invite you to our Discord server. We heard that the Easter bunny might have something special prepared for Discord users...



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Ambient Creatures - Quelver

Hello everyone!

For the first time ever, this devlog is also available in the form of a YouTube video! Let us know if you like it!

[previewyoutube][/previewyoutube]

If you take a closer look at our games it’s quite easy to see that we like creating detailed environments for our games. Whether it is the apocalyptic wasteland in D.I.P.R.I.P., the apocalyptic wasteland in Zombie Driver or the apocalypse in the making in X-Morph: Defense (I’m noticing a pattern here…), the game world is packed with small elements that add to the immersion. They can be anything - posters, billboards, scattered trash, fallen street lights or cars left in the middle of an intersection. Their purpose is to make the world seem to have been alive at some point.



In The Riftbreaker the setting is completely different. The planet we arrive on has not been destroyed by a global cataclysm and the ecosystems of various biomes are thriving. Making this world come to life is something new for us, but we’re always up for a challenge! There are several techniques we have come up with to make Galatea 37 a very lively place, and most of them warrant an article of their own. Let’s start today with a post about an unassuming, little creature that ties many aspects of the game world together. Meet the Quelver.



Quelvers are crustaceans. They are small creatures by Galatean standards, growing up to 50 centimeters in length. Their ovoid body is protected with an exoskeleton. Quelvers are scavengers. The creatures’ entire lives are centered around the search for organic remains they get their nutrients from. Despite the small size, these little bugs are quite fast thanks to hundreds of pairs of legs hidden beneath the body. If threatened, the Quelver will try to run from the danger as quickly as possible. The exoskeletal armor is enough to deter smaller predators, but larger ones will break it with no issue. Quelver has no additional defensive mechanisms, so when that happens it is game over for the little roach.



Quelvers don’t attack, don’t drop loot (or do they?), and the most significant thing they are going to achieve in their lives is to get stomped on by Mr. Riggs. However, they are one of the first things you see upon landing on the surface of Galatea 37 and immediately tell you - there is life here. Even such a little creature can make a lot of difference when it comes to the dynamics of the world. The Quelvers also react to what’s happening around them. If you try to catch them, they will scatter. If there are corpses lying on the ground - they will group around them and start eating them, which is certainly more interesting than just dissolving the bodies after a set amount of time.



Ambient creatures like the Quelver are the bridge between the animate and inanimate worlds of The Riftbreaker. They are important pieces in turning the simple mix of props and creature models into a coherent structure. We can promise you that there are going to be many more neutral creatures like these. Moreover, we’re getting more enemies soon! Be on the lookout for that. For now, remember to join the streams every Tuesday and Thursday at 3 PM CEST and join our Discord. If you have questions about The Riftbreaker, that’s where you can get your answers.



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