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Ambient Creatures - Quelver

Hello everyone!

For the first time ever, this devlog is also available in the form of a YouTube video! Let us know if you like it!

[previewyoutube][/previewyoutube]

If you take a closer look at our games it’s quite easy to see that we like creating detailed environments for our games. Whether it is the apocalyptic wasteland in D.I.P.R.I.P., the apocalyptic wasteland in Zombie Driver or the apocalypse in the making in X-Morph: Defense (I’m noticing a pattern here…), the game world is packed with small elements that add to the immersion. They can be anything - posters, billboards, scattered trash, fallen street lights or cars left in the middle of an intersection. Their purpose is to make the world seem to have been alive at some point.



In The Riftbreaker the setting is completely different. The planet we arrive on has not been destroyed by a global cataclysm and the ecosystems of various biomes are thriving. Making this world come to life is something new for us, but we’re always up for a challenge! There are several techniques we have come up with to make Galatea 37 a very lively place, and most of them warrant an article of their own. Let’s start today with a post about an unassuming, little creature that ties many aspects of the game world together. Meet the Quelver.



Quelvers are crustaceans. They are small creatures by Galatean standards, growing up to 50 centimeters in length. Their ovoid body is protected with an exoskeleton. Quelvers are scavengers. The creatures’ entire lives are centered around the search for organic remains they get their nutrients from. Despite the small size, these little bugs are quite fast thanks to hundreds of pairs of legs hidden beneath the body. If threatened, the Quelver will try to run from the danger as quickly as possible. The exoskeletal armor is enough to deter smaller predators, but larger ones will break it with no issue. Quelver has no additional defensive mechanisms, so when that happens it is game over for the little roach.



Quelvers don’t attack, don’t drop loot (or do they?), and the most significant thing they are going to achieve in their lives is to get stomped on by Mr. Riggs. However, they are one of the first things you see upon landing on the surface of Galatea 37 and immediately tell you - there is life here. Even such a little creature can make a lot of difference when it comes to the dynamics of the world. The Quelvers also react to what’s happening around them. If you try to catch them, they will scatter. If there are corpses lying on the ground - they will group around them and start eating them, which is certainly more interesting than just dissolving the bodies after a set amount of time.



Ambient creatures like the Quelver are the bridge between the animate and inanimate worlds of The Riftbreaker. They are important pieces in turning the simple mix of props and creature models into a coherent structure. We can promise you that there are going to be many more neutral creatures like these. Moreover, we’re getting more enemies soon! Be on the lookout for that. For now, remember to join the streams every Tuesday and Thursday at 3 PM CEST and join our Discord. If you have questions about The Riftbreaker, that’s where you can get your answers.



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Perpetuum mobile (almost!) - biomass power plant chain

A good base in The Riftbreaker functions like a well-oiled machine - all its elements are there for a reason and work together to create something bigger than the sum of its parts. The factories produce resources, resources are crafted into supplies, supplies are used for defense and exploration, which in turn results in more factories being built. The cycle repeats, fueled by the tireless work of the various power plants at your disposal. However, they do not produce the energy from thin air (besides the windy boys). They need some kind of fuel themselves. Wouldn’t it be wonderful is they could sustain themselves on their own?

All the elements, working in perfect harmony...

A while ago we introduced a new power plant variant - the Plant Biomass Power Plant. As the name suggests, it uses the biomass gathered by Mr. Riggs in order to produce energy for other buildings. It is quite efficient but requires a constant delivery of plants to fuel the reactions inside. You could, of course, set out and cut down all the vegetation on the surface of Galatea 37, but that would leave you with no time at all to take care of the more important things like expanding the base and conducting research. Additionally, during an attack, you would run into the risk of your power cutting out - when you’re absorbed by slashing through an alien horde, there is little time to think about lawn mowing. If only there was something to take care of that…

What is your problem, game? Just let us farm in peace!

Presenting to you the latest development in the Riftbreaker technology! Flora Cultivator! This building utilizes specialized drones that seek out available space and plant specialized strains of plants. They have been engineered to make their growth very quick, while keeping the need for nutrition as low as possible, making them the perfect fodder for the Biomass Power Plant. The only thing you need to provide in order for the Cultivator to work is some energy, that you can produce with Solar Panels, for example. But wait, you still have to cut down the plants by yourself, right?

Oh, for Goodness' sake! Nothing's ever easy with you, isn't it?!

Wrong! Enter the Flora Collector! This autonomous facility uses a different kind of drones to seek out plants that are suitable to use as biomass and collects them. The AI technology allows the Collector to efficiently grab all the parts of the plant that can be utilized, guaranteeing more biomass compared to collecting it manually. Best of all - one Cultivator can support up to three Collectors, enabling an entire chain of self-sustainable energy production! Thanks, technology!



How do you like the idea of such synergistic building chains? Would you like to see more of such solutions in The Riftbreaker? Make sure to let us know in the comment section and on our Discord!

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[APRIL FOOLS] The Riftbreaker: Training Grounds announced!

Hello, Riftbreakers!

Ever since we first unveiled The Riftbreaker to the world, we have been getting numerous questions about the multiplayer aspect of the game. Even though initially we did not plan to offer more than a single-player experience, our stance on that has changed seeing how important it is for many of you. We have already announced that we are going to try implementing co-op into the game once we are finished with the single-player portion. However, there is something that we have been keeping a secret for almost a year now. We present to you: The Riftbreaker: Training Grounds!



Training Grounds is the prequel to the Story of The Riftbreaker. It focuses on the most grueling part of The Riftbreaker training. You and 99 other players will each take control of their own Mecha-Suit and enter the Simulated Training Destination. Inside, the Riftbreaker Cadets have to use the resources they find in the environment in order to craft the tools necessary to survive. Then, they battle each other until only one of them is left standing. Only the winners are allowed to take the final test and complete the training. Fail three times and you’re out of the program - only the best are allowed to become Riftbreakers.



To increase the player immersion, each player will have exactly three attempts to win the trial. No more, no less. Three shall be the number of attempts you’re allowed, and the number of attempts shall be three. The fourth attempt will not happen, and neither will the second one, except the one preceding the third. The fifth attempt is out of the question. Once the third attempt is completed, either in failure or victory, the fate of the contestant shall be decided. If victorious, they will be able to play The Riftbreaker once it’s out. If not, The Riftbreaker: Training Grounds shall be deleted from their library and they will not be allowed to play The Riftbreaker.

The Riftbreaker: Training Grounds will be available for free, with the option of purchasing additional colors for the Mecha-Suit. The game releases on October 21st. More information coming soon! We hope you’re as excited as we are!



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