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Tank Slam News

Or 0.9.5 - New release details

Hi All

Still a few things to complete before retail. This release adds a number of new features including the start to our action and trigger system.

  • Indestructible walls
  • Gates that can lower and close
  • Triggers that cause actions on other items
  • Spy infantry that can call air strikes
  • Snipers now cloak when they stop moving
  • Infantry will hide from tank in some cases
  • Officers place land mines
  • All tanks and infantry can be put in guard mode
  • All items in the editor can be rotated when being placed

Next release 1.0.0

Hi All

In the next update.

FIXES
- Finally got a fix for the sound cutting out when lots of audio tracks playing
- Fixed a memory leak causing long games to get worse in performance
- Sound plays on weapon pickups
- Enemy solider movement slowed a little to make it less like skating

IMPROVEMENTS
- Snipers will be invisible until they move
- Officers will occasionally drop land mines
- A new enemy unit (the spy) will be able to call air strikes against you and also tries to avoid your tank
- Better sound for rockets launchers
- Background sky now slowly revolves in game
- Some minor improvements in solider AI

These should be the last of the stability fixes before going out of early access.

0.9.0

Lot's of small bug fixes and physics corrections in this game. Performance should be improved a little as well.

We have made each of the wall types have different hit points so glass takes only one hit to destroy while iron and gold etc take a lot more.

Added a lighting prop to make night games more atmospheric.

0.2.0 Released

Hey

We ended up doing a bit more work then expected on this.

- Improvements to multiplayer (including, night mode works properly now)
- Machine gun pickup
- Rocket launcher pickup
- Exploding barrels
- Soldiers and tanks when placed in map can be given guard duty (they wont roam around the map but will attack if they spot you)
- A bunch of small bug fixes

For the time being we have taken out leader boards as we wanted to rethink these. Achievements are unchanged.

Update on 0.2.0

Hi All

Along with the enemy spawner and guard duty elements we are also adding two player tank upgrade pickups.

Machine guns
Equips two rapid fire machine guns on the sides of the tank, they do less damage but are great for mowing down infantry.

Rocket Pod
Equips a rocket launcher to the top of the tank that fires missiles that track to the nearest target facing the tank.

These two additional weapons can make the tank over powered but adding them into hard maps can make for a lot of fun.

0.2.0 will also be adding new wall or floor types and some additional tank firing particle effects.