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Lakeview Valley News

Patch v1.07

v1.07

Sorry for not patching the game earlier this week, some of you may already know that I was bed-ridden with flu and fever this week.
That’s no excuse though, and I reeeally want to update the game at least weekly. So here we are again, with a list of changes!
  • Added a little text and audio cue to when it turns midnight
  • Fixed the number keys sometimes not working for the inventory
  • Made keyboard players able to change inventory slots with T and Y
  • Made the map upgrade work with the Y button on a controller
  • There was a problem with the randomised “treasure” dig-sites, fixed it, and also added almost the double amount of dig-sites to the game
  • The metal-detector shouldn’t keep peeping after you’ve digged the hole anymore
  • The cat and the dog should not get suspicion “pop-ups” over their heads anymore
  • Made Dr Don move a bit slower
  • Made sure the Sheriff’s contribution to the building of the stage gets reset if you “travel”
  • Made sure the Sheriff’s decision to start with the song gets reset if you “travel”
  • Fixed the “bone throwing” problem if you “travel”
  • Made sure the Hermit doesn’t give his “gift” speech if you’ve already gone to bed
  • The signed work permit will now be removed if you “travel”
  • Found a reason why the “big guy” didn’t take damage from the chainsaw, fixed it
  • Made sure Luanne’s shop doesn’t leave the “sell prompt” open if you exit during it
  • Tweaked a thing with the Scarecrow, so that “thing” should now work if you “travel”
  • Made a promise to myself not use as many quotation marks in future patch-notes

Patch v1.06

v1.06
This one is a bit of a smaller patch since I’ve been working on the Upper League update, and had to disable most of the stuff I’m adding to the game soon ;) Also had a bit of a problem with my software subscriptions, which is another reason why this patch took a few days longer to get out.

List of changes:
  • Added 15 new outfits
  • Added 6 new hairstyles
  • Added a delay to crapping your pants so you have time to react
  • Fixed the bald hair not working
  • Added a little tweak that should allow you to get out of a shop, even after closing time
  • Made the number of flies reset when “traveling”
  • Made the time warping move the clock faster
  • Fixed the home award achievement not unlocking
  • Hopefully fixed the issue that caused you to transport to black screen area when you drag an object and die

Lakeview Valley - What's next and other stuff!

Hello everyone!

Lakeview Valley has been out for almost a week, so I wanted to talk about what's coming next!

There were some stuff that I really wanted to add into the game for release, but just didn't have the time because I wanted to hit the Halloween window. But that doesn't mean that I'm just scrapping them!

So now I can officially announce that I've started to work on a bigger update called "The Upper League"!



So, what does this update contain?
Well, at least a couple of new secret boss fights, some new tools, and a new feature that allows you to really get to know the villagers...



Now I want to say this again: Thanks to everyone who has bought and played Lakeview Valley! I know the game still has some issues that my rushed development caused, but as I have said before, I had to do it this way if I want to continue working as a game developer.
And, I can now say that HypnoGames (my company, it's still just me here) gets to continue business through 2020! So thank thank thank YOU! I'm just trying to feed my kids and all of you have made that possible!

I've also been thinking that releasing Lakeview Valley on Early Access might've been better, but I kinda feel that there's still a stigma around it among players, so I didn't do it that way.
So now I ask you: What's Your opinion on Early Access?
I feel like I've at least proved that I post patches regularly (some even say it get's annoying how the game updates so often), so I think I might be trustworthy enough to not seem like I'm trying to make a buck on a game that I don't intend to finish.

Early Access is something that I will consider more seriously for my next game, which is going to be an episodic game again. The name of it starts with L and ends with a 2. So it might be better to do a proper release when all the episodes are in, while letting players get in right when the first is released. Instead of, you know, doing a full release with just one episode, so Steam doesn't give a **** when all the episodes are released and treats it like a regular update.
I have some experience about that. I'm rambling again. Meds are kicking in, so I'll put my headphones in and get back to working on Valley!

Best,
Roope

PS: You can join our Discord to discuss the game and report bugs, it's easier to contact me there anyway! I also really want to know what you might want to be added into Valley, so let me know and it might make into the Upper League update!

Patch v1.05

v1.05
  • Made it so the football gets teleported to a pre-determined position in the next area once it leaves the screen
  • Drew portraits for all the villager faces you can wear
  • Fixed the “Fall of morality” achievement
  • Made it so you lose the Sheriffs trust if you “travel”
  • Fixed the instance that caused Morgo to stop doing what he’s doing on Sunday (you know what I’m talking about)
  • Tweaked a thing that might’ve caused the murdered NPCs to disappear after you killed them and “traveled”
  • Made it so you can still heal yourself at the doctor, even if there’s someone to meet him
  • Fixed the problem with the pause menu in the underworld
  • Made it so Morgo should now only focus on the villagers on Sunday

Patch v1.04

v1.04

  • Fixed the remaining achievements not working. Really sorry about this one, I know how annoying it must have been to not unlock the achievements!
  • Fixed the softlock that happened if you continue on Saturday after dying instead of restarting the day
  • Added an offset to where the masks drop when you use beds or chairs etc. so you will be able pick them up again more easily
  • The arrow keys should work for movement now
  • Fixed the worm partly staying on your yard if you swim away
  • Made George have his regular shop dialogue if you talk to him while Ruth is there
  • Made the stubs in your yard disappear after you get the better lawn
  • Made sure the credits don’t loop after waiting too long
  • The clock will now hopefully disappear if you die while “time skipping”
  • Made Ivan sleep on a futon so I was able to remove the collider so you’ll have an easier time fucking him, YOU’RE WELCOME!
  • Fixed the scarecrow thing (that not many have found)
  • Fixed the colliders near the eastern bridge that allowed you to glitch out of the map
  • Tweaked the fishing mini-game since the rod disappears if you exit while the fish is showing