Patch v1.07
v1.07
Sorry for not patching the game earlier this week, some of you may already know that I was bed-ridden with flu and fever this week.
That’s no excuse though, and I reeeally want to update the game at least weekly. So here we are again, with a list of changes!
Sorry for not patching the game earlier this week, some of you may already know that I was bed-ridden with flu and fever this week.
That’s no excuse though, and I reeeally want to update the game at least weekly. So here we are again, with a list of changes!
- Added a little text and audio cue to when it turns midnight
- Fixed the number keys sometimes not working for the inventory
- Made keyboard players able to change inventory slots with T and Y
- Made the map upgrade work with the Y button on a controller
- There was a problem with the randomised “treasure” dig-sites, fixed it, and also added almost the double amount of dig-sites to the game
- The metal-detector shouldn’t keep peeping after you’ve digged the hole anymore
- The cat and the dog should not get suspicion “pop-ups” over their heads anymore
- Made Dr Don move a bit slower
- Made sure the Sheriff’s contribution to the building of the stage gets reset if you “travel”
- Made sure the Sheriff’s decision to start with the song gets reset if you “travel”
- Fixed the “bone throwing” problem if you “travel”
- Made sure the Hermit doesn’t give his “gift” speech if you’ve already gone to bed
- The signed work permit will now be removed if you “travel”
- Found a reason why the “big guy” didn’t take damage from the chainsaw, fixed it
- Made sure Luanne’s shop doesn’t leave the “sell prompt” open if you exit during it
- Tweaked a thing with the Scarecrow, so that “thing” should now work if you “travel”
- Made a promise to myself not use as many quotation marks in future patch-notes

