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Lakeview Valley News

Patch v1.03

v1.03

  • The achievements should work now!
  • Found a reason why Jimmy suddenly disappeared at the arcade cabinet. Added a little fix so it shouldn’t happen with any NPCs anymore. Unless it’s midnight of course.
  • The stage floors quest should now reset if you travel
  • Tweaked the pathfinding, it might still cause some slowdown but I’ll keep optimising it
  • Fixed Amy’s body not registering to anyones eyes when you drag her
  • Fixed the NPCs doing that weird shuffle and then teleporting back to their location. They still do the shuffle but at least they don’t teleport now…
  • Added some precautions to the “restart day” mechanic so everything gets destroyed and reloaded properly, hopefully it helps with the duplication problem
  • Made BumBum to re-path himself if he deems himself stuck
  • Fixed the embarrassing “Return to title sreen” typo…

Patch v1.02

v1.02
First patch after release! I wasn't able to get everything I wanted done today but tomorrow is a new day! If you're enjoying the game, consider leaving a review, it really helps the game to show up to more people!

Here's a list of all the changes:
  • Fixed the looping problem if you go into the water on the last Sunday
  • Found a possible reason that might’ve caused the Sheriff to always say you were reported of suspicious activity, even if you weren’t, fixed it
  • Made the footstep sounds stop when you’re in a cutscene
  • Dropping an item while swimming will now make you lose the item! So be careful not to drop anything valuable!
  • Made sure the severed heads get removed if you travel
  • You should now be able to exit the map with the “B button” on a controller
  • Added a little more feedback for when you kill that mysterious creature
  • Made sure the footsteps get muted when you pause the game
  • Fixed (hopefully) the mysterious creature’s animation problems
  • Fixed Matt thinking that Donna is dead right after starting a new game
  • Added the big guy to the list that gets reset if you travel
  • Fixed the collider problem near the abandoned house
  • Made sure the number of snakes you have killed will reset if you travel
  • Fixed Ruth doing that weird teleport thing at the beginning of the game
  • Fixed the thing on that bridge in that one place not counting the killed villagers properly
  • Fixed the prices at Amy’s stall AGAIN SINCE I’M AN IDIOT!
  • Fixed Morgo telling the story again and again and again
  • Made sure Luanne actually leaves when she is done at your home
  • The shotgun works, but the spread made it miss easily, so I doubled the amount of pellets it releases on a shot
  • Made it so that one gentleman acts independently on LakeDay if you haven’t taken any help from him
  • Made it so the shroom affects a certain dialogue between two characters
  • Tried a little fix for the Mystery Ladys certain dialogue not activating properly. Not sure if it helped since I couldn’t find an obvious reason for what might cause it
  • Added some dialogue if you bring the Sheriff to a certain place
  • Made it so the game also saves your current selected inventory slot, not sure if it helps with the item duplication problem but fingers crossed!
  • Fixed the weird clipping problem with Mary
  • I reduced the time warp speed that happens when you sit on a bench. The minutes should still go about as fast as before but the characters will move a bit slower. The faster it goes, the easier they get stuck inside walls so let’s try this

Patch v1.01

v1.01

  • Fixed the shop buy prompts being porked on certain resolutions
  • Fixed the prices in Amy’s stall
  • Fixed the bridge problems
  • Fixed the disappearing beard bug
  • Fixed the problem with the dreams
  • Made Dr. Don teleport to his office in a certain cutscene
  • Fixed dialogue not branching properly in numerous places
  • Tried a little fix for the dialogue regarding the stage on Saturday
  • Fixed the dream dialogues
  • Fixed that one thing staying on Rebecca
  • Fixed the typo in one of the pop-ups
  • Added a longer delay between certain pop-ups when you catch something
  • Added the missing colliders to Frank’s house
  • The cow should now disappear at midnight too
  • The corpse of Amy Cooper will now act like a regular corpse and alert NPCs if you move it
  • Added introductory dialogue for the doctor
  • Fixed Frank being able to shoot you even after midnight
  • Fixed Franks map displayer showing up in the map after midnight
  • Tweaked the big guy again, wasn’t able to get him stuck now, but it still might be bugged
  • Added dialogue for Amy at that one place
  • Made it impossible to get out of your bed during the transition to the next day
  • Made the moths and corpses react to chainsaw
  • BumBum should now stop following you and not bug out if you’re swimming
  • Made it so if you die during the Sheriffs cutscene, it doesn’t go to the next dialogue entry
  • The date on Friday won’t happen if you haven’t been invited now
  • Using cheats will now disable the achievements
  • Tried once again to make sure the Preacher doesn’t stay at your yard if you die and continue onto the next day…
  • Fixed the colliders near the beach diner that allowed you to glitch out of the map

Patch v1.00(!!!!!!!!)

v1.00

  • Added introductory dialogue for most of the villagers
  • Added A LOT of new hidden dialogue
  • Changed the bracelets into something else
  • Your inventory should now save when traveling
  • Fixed the improved grass appearing in front of the interior of the sauna
  • Fixed the mascara being in front of the shed
  • Spruced up Frank’s cabin
  • Made the town fountain into an actual fountain
  • Added something to the old man
  • Sheriff should now continue onto his act if certain criteria isn’t met, that previously just caused him to stop doing anything
  • The game should now save the “turned” poops, so restarting a day should now still have their transformed versions
  • Fixed the background on a certain cutscene
  • Fixed the hat on a certain cutscene
  • Morgo shouldn’t attack Dweller now
  • Your clothes should now return if you restart the day while nude
  • Blocked the path where you could glitch yourself into the water near the western beach
  • Fixed the colliders at the Sheriff’s office and at other places
  • Fixed colliders and the water at the eastern bridge
  • Fixed Matt being inside of the house while talking to Dixon who is outside
  • The Hermit shouldn’t stay at the beach now
  • Fixed a collider that allowed you to glitch out of the map near Franks home
  • Fixed the collider on the sidewalk near the abandoned house
  • Fixed the snakes being able to bite you even when they can’t reach you
  • Added echoes

Patch v0.35

  • Drew portraits for all the masks you can find. Wearing a villagers face isn’t included (YET), and there are no special reactions (YET)
  • Added a way to improve your lawn
  • Tweaked the fishing mini-game
  • There were some problems with the line of sight system, I’ve tweaked it some more. Hopefully works better now.
  • Fixed the treasure and metal detector. Might be porked if you load a previous save, but they were finally fine on a new game.
  • Added a new dialogue for Ivan for evenings. So no more sex with him on the street!
  • Tried a little fix for the zombies gliding problem
  • Added some seashells to the beaches to break up the sand-pattern. I KNOW IT’S A LAKE AND NOT AN OCEAN, IT JUST LOOKS SO MUCH NICER!
  • Added some stuff to the scarecrow
  • Fixed the cutscene background at that one place
  • Added the missing people to that one place
  • Luanne should now notice the outerior of your home when grading it