1. Notruf 112 - Die Feuerwehr Simulation 2
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Notruf 112 - Die Feuerwehr Simulation 2 News

Patch 1.1.16401



Patch 1.1.16401 for Emergency Call 112 - The Fire Fighting Simulation 2 is now available!
We have of course not stopped working on Emergency Call 2 and are in fact already working on new content and improvements.
Read the full changelog below:

NEW:
- Update to Unity3D 2023.1
- Update to Netcode 1.6
- Update to Transport Layer 2.0 for Dedicated Server
- Added computer to start specific missions (office)
- New system for rendering hoses/cables
- Modding package removed, requires complete revision

OPTIMIZED:
- Barriers could "impale" vehicles
- Corrected calculation of water consumption
- UI hints overlapped
- Added missing car to container fire mission
- Fan had no animation after setting it down
- RMLT basket could be moved under the terrain
- Tutorial: no highlight for computer use
- Adjusted localization for hints
- Vehicles could not reach the parking spots during various missions
- Volunteer fire department mode was not displayed correctly for some people
- Fixed crash at game start due to loading invalid skins
- Settings: Screen resolution selection list is now displayed correctly
- Car fire: Problems with AI pathfinding fixed
- Car fire: Subsequently alerted RTW can now leave the scene
- Container fire: Fixed AI routing problems
- Container fire: Subsequently alerted police can now move off again
- Container fire: Fixed AI problems with placement of the standpipe
- Tree saw operation: Fixed AI way finding problems
- Tire pile fire: Fixed AI way finding problems during the extinguishing attack
- Parking garage fire: Ember pockets played false animations
- Parking garage fire: Flames were displayed in the air
- Dynamic lights for fire were not deactivated
- Missing localization for controller setting
- Missing highlight for some interactions (e.g. extinguishing monitor)
- Extinguishing monitor was not fully retracted
- RMLT supports only retract after tools have been packed
- All NPCs had the same default color
- Emergency vehicles sometimes waited indefinitely for departure from the station
- Matchmaking/server browser completely via Steam due to reliability
- MP: Client could not operate pump correctly
- MP: Some interactions were not synchronized
- MP: Two clients could start the same interaction
- MP client: Client hangs after dialog with NPC
- MP: Possible crash when connecting the client
- MP: No unit selected after leaving the Tactical View
- MP client: Crash when invalid prefab was requested
- MP client: Items not initialized correctly (e.g. standpipe on hydrant)
- MP: Hose connections were not fully initialized
- MP client: Parking spot not visible
- MP: AI traffic was not synchronized
- MP: Deactivated AI vehicles blocked client
- MP client: RMLT cabin could not be used
- MP client: Extinguishing monitor/quick extinguishing device did not work
- MP: Navigation mesh for missions was not fully generated
- MP client: Interaction with NPC blocked characters

Emergency Call 2 | New Patch V1.1.15600b Open Beta



NEW:
-Hints for easier operation:
-Control of DLK outriggers is now displayed as a hint
-DLK crane arm and basket control is now displayed as a hint
-Hints for indicator and engine when in driver's seat
-General hint in the escape menu for a better understanding of the game
-All hints can be switched off in the settings Game->"Advanced hints"!
-]Collective commands in the tactical overview now have a hover effect

OPTIMIZED:
-Missing gravity for patient stretcher, hose reels possibly.
-Voluntary fire brigade has adjusted the driving behaviour of private cars.
(you should also follow the traffic rules when using a private car) 😉
-Pump buttons have been changed when unloading and loading
-Pump buttons were not correctly highlighted when switching off and on.
-It is now possible to extinguish through the balcony door (Apartment01) as soon as the panes burst
-Introduction no longer hangs up when no embers are indicated
-Crash which occasionally occurred during water supply
-Collision of the DLK basket adjusted and optimised
-Basket target indicator (Apartment01) was missing
-Basket position (Apartment01) adjusted
-DLK basket collision fixed
-DLK automatic basket entry fixed
-DLK platform collision fixed

https://store.steampowered.com/app/785770/Emergency_Call_112__The_Fire_Fighting_Simulation_2/

Aerosoft NextSim 23 | Stream

In one hour, it's finally time again:
The Aerosoft NextSim 23 Stream will start at 8pm CEST on the YouTube channel of NPLAY!

Look forward to exclusive interviews with developers and exciting news about numerous Aerosoft titles - including Emergency Call 112, of course.

Tune in!

[previewyoutube][/previewyoutube]

Notruf 2 | New Update

A new Emergency Call 112 - The Fire Fighting Simulation 2 update is available now!
Besides the roof fire mission several fixes, optimisations and improvements have been added as well.

Patchnotes: V1.1.15966

NEW:
- Roof truss fire familyhome01 unlocked
- Operator of the RMLT (Rear Mount Ladder Truck) now gets more precise targets to the RMLT controller
- Buttons of the RMLT control are highlighted accordingly
- Ladder must be ready to use basket functions
- Better feedback when controlling the RMLT basket
- Operator is shown a target position when controlling the basket for firefighting
- Added translations for familyhome01
- Added second mission for RMLT (parking03)

OPTIMIZED:
- TV commands for RMLT sorted
- Basket of RMLT can now always be unfolded
- Basket can now also be put down manually on the ground
- Button functions and positions of RMLT control improved
- Aiming accuracy of the AI when using hollow jet pipes improved
- Various hitboxes of the RMLT basket adjusted
- Player can adjust the position of the basket during the firefighting process
- Normal firefighting attack removed from the TV of the RMLT
- Fire object for the roof truss fire completely revised
- NPC dialogs at familyhome01 adjusted
- Walls at familyhome01 get sooty
- Basket of the RMLT is now also accessible with maximum extended supports
- Minor spelling mistakes removed
- Basket positions adjusted for some missions
- NPCs now follow with some distance
- Escorting agents no longer run in slow motion
- Fire monitor can now aim at higher targets
- street01 AI firefighting improved
- Position finding for external attacks
- Interior attack revised
- Parking positions adjusted, following vehicles are no longer blocked

BUGFIX:
- Fixed crash when accessing invalid AI data
- Fixed crash when firefighting from RMLT basket
- Removed interruption while firefighting
- Aborting interactions causes less errors
- Crash shortly after alarming fixed
- Radio dialogs at familyhome01 were not played
- RMLT no longer blocks when player takes control
- Ladder lighting did not work
- Ladder tray sometimes did not recognize the ground
- The extinguishing process no longer blocks when the basket position is changed
- C-connection of the RMLT was not recognized by the AI
- RMLT compartments are now closed properly when packed together
- Parking positions at familyhome01 fixed
- Blocker during packing fixed
- Added player hint for basket positions at older missions
- Roof truss fires did not appear in mission reports
- Command " Support extinguishing attack" fixed
- Blocker at multiple occupancy of distributors fixed
- Various blockers in water supply fixed
- Agent is no longer stuck in the car at VFB tree04
- Error at turntable ladder collider fixed

Car fire in the car park!

[previewyoutube][/previewyoutube]