1. Notruf 112 - Die Feuerwehr Simulation 2
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Notruf 112 - Die Feuerwehr Simulation 2 News

Notruf 112 - Survey End



Thank you for your participation in our survey on Notruf 112 - Die Feuerwehrsimulation and the associated support for the further development of Notruf 112.
The winner has been contacted by email😊

Survey Reminder



Today we would like to remind you once again of our 1-week survey on Emergency Call 112 - The Firefighting Simulation. Your feedback and your opinion are very important to us for the development process! Among all survey participants, one participant will also receive a 50 Euro Steam voucher and another user an emergency call hoodie in an exclusive design.😎
We will contact the winners by email.
EN: https://forms.gle/PywDjKtcTG3KFSka7

Patch 1.1.16401



Patch 1.1.16401 for Emergency Call 112 - The Fire Fighting Simulation 2 is now available!
We have of course not stopped working on Emergency Call 2 and are in fact already working on new content and improvements.
Read the full changelog below:

NEW:
- Update to Unity3D 2023.1
- Update to Netcode 1.6
- Update to Transport Layer 2.0 for Dedicated Server
- Added computer to start specific missions (office)
- New system for rendering hoses/cables
- Modding package removed, requires complete revision

OPTIMIZED:
- Barriers could "impale" vehicles
- Corrected calculation of water consumption
- UI hints overlapped
- Added missing car to container fire mission
- Fan had no animation after setting it down
- RMLT basket could be moved under the terrain
- Tutorial: no highlight for computer use
- Adjusted localization for hints
- Vehicles could not reach the parking spots during various missions
- Volunteer fire department mode was not displayed correctly for some people
- Fixed crash at game start due to loading invalid skins
- Settings: Screen resolution selection list is now displayed correctly
- Car fire: Problems with AI pathfinding fixed
- Car fire: Subsequently alerted RTW can now leave the scene
- Container fire: Fixed AI routing problems
- Container fire: Subsequently alerted police can now move off again
- Container fire: Fixed AI problems with placement of the standpipe
- Tree saw operation: Fixed AI way finding problems
- Tire pile fire: Fixed AI way finding problems during the extinguishing attack
- Parking garage fire: Ember pockets played false animations
- Parking garage fire: Flames were displayed in the air
- Dynamic lights for fire were not deactivated
- Missing localization for controller setting
- Missing highlight for some interactions (e.g. extinguishing monitor)
- Extinguishing monitor was not fully retracted
- RMLT supports only retract after tools have been packed
- All NPCs had the same default color
- Emergency vehicles sometimes waited indefinitely for departure from the station
- Matchmaking/server browser completely via Steam due to reliability
- MP: Client could not operate pump correctly
- MP: Some interactions were not synchronized
- MP: Two clients could start the same interaction
- MP client: Client hangs after dialog with NPC
- MP: Possible crash when connecting the client
- MP: No unit selected after leaving the Tactical View
- MP client: Crash when invalid prefab was requested
- MP client: Items not initialized correctly (e.g. standpipe on hydrant)
- MP: Hose connections were not fully initialized
- MP client: Parking spot not visible
- MP: AI traffic was not synchronized
- MP: Deactivated AI vehicles blocked client
- MP client: RMLT cabin could not be used
- MP client: Extinguishing monitor/quick extinguishing device did not work
- MP: Navigation mesh for missions was not fully generated
- MP client: Interaction with NPC blocked characters

Emergency Call 2 | New Patch V1.1.15600b Open Beta



NEW:
-Hints for easier operation:
-Control of DLK outriggers is now displayed as a hint
-DLK crane arm and basket control is now displayed as a hint
-Hints for indicator and engine when in driver's seat
-General hint in the escape menu for a better understanding of the game
-All hints can be switched off in the settings Game->"Advanced hints"!
-]Collective commands in the tactical overview now have a hover effect

OPTIMIZED:
-Missing gravity for patient stretcher, hose reels possibly.
-Voluntary fire brigade has adjusted the driving behaviour of private cars.
(you should also follow the traffic rules when using a private car) 😉
-Pump buttons have been changed when unloading and loading
-Pump buttons were not correctly highlighted when switching off and on.
-It is now possible to extinguish through the balcony door (Apartment01) as soon as the panes burst
-Introduction no longer hangs up when no embers are indicated
-Crash which occasionally occurred during water supply
-Collision of the DLK basket adjusted and optimised
-Basket target indicator (Apartment01) was missing
-Basket position (Apartment01) adjusted
-DLK basket collision fixed
-DLK automatic basket entry fixed
-DLK platform collision fixed

https://store.steampowered.com/app/785770/Emergency_Call_112__The_Fire_Fighting_Simulation_2/

Aerosoft NextSim 23 | Stream

In one hour, it's finally time again:
The Aerosoft NextSim 23 Stream will start at 8pm CEST on the YouTube channel of NPLAY!

Look forward to exclusive interviews with developers and exciting news about numerous Aerosoft titles - including Emergency Call 112, of course.

Tune in!

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