[p]Hello everyone![/p][p]
[/p][p]Here’s a sneak peek of what you can expect next in UNYIELDER! We wanted to thank you so much for playing the game and wandering in the desolated land of EREBUS. Your feedback has been incredibly helpful for us to improve the game: the team has been reading every single comment ever since the game has been launched and we do not plan to stop. So keep your constructive comments coming![/p][p]
[/p][p]This update is focused on the major pain points mentioned by the community: stability, experience and onboarding experience[/p][p][/p][p]
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[/p][p]Read the patch notes below:[/p][p][/p][h2]General Changes[/h2][p]
[/p][h2]General[/h2][p]
[/p][p]● Cloud Saves now enabled![/p][p]● Added a simple sound for textbox typing that loops while dialogue is being[/p][p]printed out[/p][p]● Experience Gain adjusted upwards for all bosses past Act 1[/p][p]● Added a waypoint to the Vault at Outposts[/p][p]● Added a waypoint to the Boss Crafter at Legendary Entrances[/p][p]● Particle counts for each VFX now scales depending on the graphic settings[/p][p]used, should improve overall performance[/p][p]● Lowered number of Arenas before certain dialogues start in Campaign Mode[/p][p]
[/p][h2]Tutorial[/h2][p]
[/p][p]● New Tutorial and practice section, Interactive Counter-hit dummy target[/p][p]added to ACT 0 Tutorial, House of Cards, Provenance[/p][p]● Act 0 Level Flow adjusted to be less confusing[/p][p]○ Added some world-space tutorials while removing their pop-up[/p][p]equivalents[/p][p]○ Swapped out Interloper for Artifact in Act 0[/p][p]● Added some new tutorials for certain topics that weren’t previously[/p][p]mentioned. In particular:[/p][p]○ KAMI, Perks, Suits, Outposts, Data Drives, Conflict Levels[/p][p]● Replaced some of the popup tutorials with in-world tutorials[/p][p]
[/p][h2]Balancing Changes[/h2][h2]General Balancing Notes[/h2][p]
[/p][p]● Legendary boss selection should appear more frequently in Area selection[/p][p]● Outposts should appear more frequently in Area selection[/p][p]● Artifact and Downpour added to Starting weapon pool in Provenance[/p][p]● Downpour, Dakka, Bismarck and Swansong rebalanced slightly[/p][p]● HERMIT should no longer spawn in CAVITY[/p][p]● SURVEYORS should now be less likely to suddenly kill the player with its[/p][p]Minigun Volley and Final Stand[/p][p]● Magazine size debuff removed from Skinner’s Tuning[/p][p]
[/p][h2]Bugfixes
General Bugfix Breakdown[/h2][p]
[/p][p]● A general cleanup pass for visual effects[/p][p]● A small handful of AI bug fixes for Bosses, affecting ARACHNE, FACSIMILE, THE[/p][p]TYRANT[/p][p]● Arena Generation logic fixes for specific sets of actions that can cause issues[/p][p]● Various map-fixes, affecting CHOKEHOLD, MEGALITH, SILO, COLONY, and[/p][p]OBELISK[/p][p]● Fixes to weapons’ sounds and specific interactions with certain mods,[/p][p]specifically affecting Odynometer, Ozymandius, Panchreston and Ensis[/p][p]Benedictus[/p][p]● Specific fixes for parts of Gatling, Rali and Rain’s Subclasses[/p][p]● Fixes to certain interactions between Perks and other parts of the game,[/p][p]including but not limited to:[/p][p]○ Death Prevention and Revive system sequence rework[/p][p]○ Perk Rerolls fixed[/p][p]● Some minor UI fixes[/p][p]● Some fixes to the Shop’s Sell Screen[/p][p]● Fixes to the settings page, particularly related to the resolution settings[/p][p]● Some changes that affect audio in specific scenarios[/p][p]● And many more!Fixes to the settings page, particularly related to the resolution settings ● Some changes that affect audio in specific scenarios [/p][p]● And many more![/p][p]
[/p][p]Let us know in the comments what you think and until next time… NEVER YIELD!
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