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UNYIELDER 1.0.1.0 is now AVAILABLE

[p]ATTENTION, EVERYONE. UNYIELDER 1.0.1.0 IS NOW AVAILABLE, PLEASE UPDATE THE GAME. [/p][p][/p][p]This bugfix patch primarily deals with addressing the various pain points mentioned either by the community on our Discord server at large or other sources of feedback! Our changes seek to improve upon the general onboarding process for players, and to improve upon overall gameplay stability and experience.[/p][p][/p][p]Please read the full patchnotes below: [/p][p][/p][h2]General Changes[/h2][h3]General[/h3]
  • [p]Cloud Saves now enabled![/p]
  • [p]Added a simple sound for textbox typing that loops while dialogue is being printed out[/p]
  • [p]Experience Gain adjusted upwards for all bosses past Act 1[/p]
  • [p]Added a waypoint to the Vault at Outposts[/p]
  • [p]Added a waypoint to the Boss Crafter at Legendary Entrances[/p]
  • [p]Particle counts for each VFX now scales depending on the graphic settings used[/p]
[h3]Tutorial[/h3]
  • [p]New Tutorial and practice section, Interactive Counter-hit dummy target added to ACT 0 Tutorial, House of Cards, Provenance[/p]
  • [p]Act 0 Level Flow adjusted to be less confusing[/p]
    • [p]Added some world-space tutorials while removing their pop-up equivalents[/p]
    • [p]Swapped out Interloper for Artifact in Act 0[/p]
  • [p]Added some new tutorials for certain topics that weren’t previously mentioned. In particular:[/p]
    • [p]KAMI, Perks, Suits, Outposts, Data Drives, Conflict Levels[/p]
  • [p]Replaced some of the popup tutorials with in-world tutorials[/p]
[h3]Arena Generation[/h3][p]Campaign Mode[/p]
  • [p]Lowered number of Arenas before certain dialogues start[/p][p][/p]
[h2]Balancing Changes[/h2][h3]General Balancing Notes[/h3]
  • [p]Legendary boss selection should appear more frequently in Area selection[/p]
  • [p]Outposts should appear more frequently in Area selection[/p]
  • [p]Artifact and Downpour added to Starting weapon pool in Provenance[/p]
  • [p]Hermit should no longer spawn in Cavity[/p]
[h3]Boss Balancing[/h3]
  • [p]Legendary bosses' Health and Damage output tuned to match Megalith[/p]
  • [p]Surveyors' burst potentially generally tuned downwards to lower likelihood of players suddenly dying to it[/p]
    • [p]Minigun tuned down; affects fire rate, base damage and fire duration[/p]
    • [p]Final Stand tuned down; affects multipliers and bonuses from each Roach present[/p]
    [p][/p]
[h3]Weapons[/h3]
  • [p]Downpour: Significantly increased Projectile Speed, Base Damage, and Ammo Efficiency[/p]
    • [p]Also reduced duration it takes to spool up to maximum fire rate, which has been slightly lowered as well[/p]
    [p][/p]
  • [p]Dakka: Slightly increased Projectile Speed[/p]
  • [p]Bismarck: Reduced Ammo Efficiency[/p]
  • [p]Swansong: Increased Projectile Speed[/p]
[h3]Mods[/h3]
  • [p]Skinner's Tuning – magazine size debuff removed[/p]
[p][/p][h2]Bugfixes[/h2][h3]Bosses[/h3][p]General[/p]
  • [p]General cleanup pass for circumstances where certain bosses would have some VFXes that linger past their expected durations[/p]
[p]Skinner[/p]
  • [p]Skinner's voiceover should be visible now even when he teleports away to perform certain attacks[/p]
[p]Rali[/p]
  • [p]Rali should now be hidden from his Arena proper until after the fight intro is complete[/p]
[p]Arachne[/p]
  • [p]Fixed a bug where Arachne’s cocoons would take way too little damage in general[/p]
[p]Facsimile[/p]
  • [p]Facsimile should no longer become invulnerable in specific scenarios[/p]
[p]The Tyrant[/p]
  • [p]The Tyrant’s title will now only display after the dialogue has ended[/p]
  • [p]Attempted fix to ensure that Patriot P4’s fire pools will get destroyed properly after they’re supposed to expire[/p]
  • [p]Fixed bug where Endling P2’s Clones would have their wings not connected to their respective bodies, and would thus not move with them[/p]
  • [p]Endling P2’s Clones should now spawn at the appropriate height[/p]
  • [p]Endling P2’s Clones should now take damage properly, meaning the player has to kill 3 clones in order to finish its Final Stand phase[/p]
  • [p]Endling P2’s Part 2 Final Stand sequence should now run correctly[/p]
  • [p]Fixed some bugs related to some of Mentor Partition 4’s attacks[/p]
[h3]Arena Generation / Clairaudient[/h3]
  • [p]Fixed arena generation countdown skipping an arena if you reload the game on the arena where its event was supposed to fire[/p]
  • [p]On the Arena Selection screen, the Red VFX border should now properly display even when you are about to face a special encounter[/p]
  • [p]Fixed Rain’s encounter countdown flag. It should no longer reset to maximum even if the player reloads the game two arenas before she's supposed appear[/p]
[h3]Arenas / Maps[/h3]
  • [p]Fixed one of the entrance areas of CHOKEHOLD, and sealed it off from player escape[/p]
  • [p]Fixed an issue where the launchers on MEGALITH doesn't work in certain conditions[/p]
  • [p]Skinner should no longer appear on SILO[/p]
  • [p]Added collisions to some areas of MEGALITH's entrance at COLONY[/p]
  • [p]Added additional cleanup volumes on OBELISK to prevent enemies from navigating into odd places somehow[/p]
[h3]Weapons[/h3]
  • [p]Odynometer: Secondary fire should now have the same SFX as primary fire[/p]
    • [p]Should now properly have SFX for projectile impact, ADS in and ADS out[/p]
  • [p]Ozymandius: VFX should correctly disappear upon unequip[/p]
  • [p]Panchreston: VFX for Panchreston should no longer appear on Ozymandius in certain conditions. Other similar situations should have been fixed as well[/p]
  • [p]Ensis Benedictus: Secondary Fire should now work with the Matchsaver mod[/p]
[p][/p][h3]Player Subclasses & Masteries[/h3][p]Pretender Chassis: Gatling[/p]
  • [p]Fixed grapple targeting being able to target the grapple projectile itself.[/p]
  • [p]Grapple targeting should be much more accurate now[/p]
[p]Rali[/p]
  • [p]Players should no longer be able to discard Rali's Crown of Thorns via Controller[/p]
  • [p]Rali's SWC buff icon should no longer show up if the player only has the Echoes of the Self mastery[/p]
[p]Rain[/p]
  • [p]Players should no longer be able to charge Rain’s Melee while blocking[/p]
[h3]Perks,[/h3]
  • [p]Breeze: Footstep sounds should no longer layer with multiple stacks of Breeze[/p]
  • [p]Fixed Rebuild and Contingency icons also not showing up in the niche case where you die to a special boss and get immediately teleported back to the safe arena[/p]
  • [p]Refactored sequence at which Death prevention works; should now operate in the following sequence:[/p]
    • [p]Death Prevention[/p]
    • [p]Player Revives[/p]
    • [p]Any Special Arena Death Prevention effects[/p]
  • [p]Retribution, Subconscious Retaliation and Reactive Prevention will no longer trigger from the accursed damage (and other non-enemy damage cases)[/p]
  • [p]Fixed perk suit icons not being shown for a hand drop if player owns 3 or more perks[/p]
  • [p]After picking a legendary perk and finishing the screen shake animation, the screen behind the widget should no longer be visible[/p]
  • [p]Fix perk boxes not remembering rerolled perks when leaving the perk selection screen without selecting a perk[/p]
[h3]UI[/h3][p]HUD[/p]
  • [p]Fix radial menu not closing if mapped to a mouse button[/p]
  • [p]Fixed weapon wheel automatically defaulting to first weapon if no button is selected or defaulting to previously selected weapon when reopening if no button is selected[/p]
[p]Shop[/p]
  • [p]Fixed shop weapon details icon being wrong for some weapons[/p]
  • [p]Fixed sell screen resetting profit to 0 when opening weapon details screen[/p]
[p]Inventory[/p]
  • [p]Attempted fix for weapon mod tooltips not showing up sometimes[/p]
[p]Other[/p]
  • [p]Attempted fix for wrong character portraits showing up for a split second in conversations[/p]
  • [p]Refactored weapon popup to take numerical values from weapon data assets[/p]
  • [p]Fixed scroll boxes not centering on focused elements when using controller[/p]
[h3]Results Screen[/h3]
  • [p]Fix some legendary/special bosses generating two sets of fight end data[/p]
  • [p]Fix outposts and other non-combat arenas generating combat elapsed times[/p]
  • [p]Fix legendary and special boss fight times not being saved[/p]
  • [p]Damage Taken value should now be formatted properly in order to avoid overly long text[/p]
  • [p]Result screen boss dots can now wrap to avoid them going off the screen when a run has a high number of boss kills[/p]
  • [p]Fixed highest instance of damage on result screen not being correct sometimes[/p]
[h3]Settings[/h3]
  • [p]Added a change to default settings, where, if no suitable resolution is found, set resolution to the smallest size but include all possible resolutions still[/p]
  • [p]Updated settings preset default to low[/p]
  • [p]Added a confirmation popup when changing resolution from settings menu. Will revert in 10 seconds if no confirmation is received[/p]
  • [p]Fixed missing skip and auto controls for any dialogue that occurs after an act intro[/p]
  • [p]Fixed controller navigation on graphics settings page[/p]
  • [p]Side Mouse button display should now correctly show up when the corresponding button is being assigned to any action[/p]
  • [p]Motion Blur should now be turned off by default[/p]
  • [p]Anti-Aliasing should now be turned off by default for all graphic presets[/p]
[h3]Audio[/h3]
  • [p]Streamlined the conditions for Skinner’s theme ending, so that it ends on the same conditions as the other Player Subclass themes[/p]
  • [p]Added a fix to Skinner’s BGM so that it should end properly after the player is defeated by Skinner[/p]
[p][/p][h3]Misc,[/h3]
  • [p]Fixed samsara codex entry causing everything to go wonky and fixed samsara weapon details not being shown[/p]
  • [p]Localisation for view details button in codex is now set correctly[/p]
  • [p]Selected highlight should no longer linger on settings menu after leaving a submenu[/p]
  • [p]Fixed the broken controller back button on settings screen[/p]
  • [p]Codex no longer shows weapon mods/stats modified by weapon mods. also fixed controller tooltips in shop. fixed the controller back - button for weapon details screen in codex[/p]
  • [p]Players may now rebind left mouse button by directly clicking on the key prompt in the keybind screen[/p]
  • [p]Fixed hover anim being played on previously selected item in settings menu[/p]
  • [p]Capped minimum ammo consumption to 1 to avoid a divide by 0 if ammo efficiency gets very high[/p]
  • [p]Attempted fix for issue where loot will stay stuck on player[/p]
  • [p]Loot that can no longer be collected will now stop flying towards user[/p]
  • [p]Camera Shake from melee impact should no longer overlap with newer melee impacts when player has reduced melee cooldown from any sources[/p]
  • [p]NPCs should no longer be frozen in COLONY (exit)[/p]
[h2]Known Issues[/h2][p]There are a few issues we've found in the process of doing internal testing and verification. We do not expect them to severely impact gameplay, but will seek to fix these in hotfixes in the weeks to come![/p]
  • [p]Depending on load speed of boss and map, some issues related to Legendary Bosses and the way they interact with their respective maps may occur. An example of this is the Jump Pads on MEGALITH[/p]
  • [p]Some numerical values will not display correctly for weapon quick tutorials[/p]
  • [p]The text for Skinner's Mod is currently outdated, and does not actually come with the reduction in magazine size anymore[/p]
  • [p]Skinner's BGM may continue to play even after he defeats you in Act 2[/p]
[p][/p][p]Thank you for reading! Please keep providing us with your feedback on Discord and the Steam discussions, as they do help the team to add elements and fix issues in the game! If these fixes made your experience better, we kindly ask you to revise or leave us a review, as this support is extremely important to us. [/p][p][/p]

UNYIELDER v1.0.1.0 Patch

[p]This bugfix patch primarily deals with addressing the various pain points mentioned either by the community on our Discord server at large or other sources of feedback! Our changes seek to improve upon the general onboarding process for players, and to improve upon overall gameplay stability and experience.
[/p][h2]General Changes[/h2][p][/p][h3]General[/h3]
  • [p]Cloud Saves now enabled![/p]
  • [p]Added a simple sound for textbox typing that loops while dialogue is being printed out[/p]
  • [p]Experience Gain adjusted upwards for all bosses past Act 1[/p]
  • [p]Added a waypoint to the Vault at Outposts[/p]
  • [p]Added a waypoint to the Boss Crafter at Legendary Entrances[/p]
  • [p]Particle counts for each VFX now scales depending on the graphic settings used[/p]
[h3]Tutorial[/h3]
  • [p]New Tutorial and practice section, Interactive Counter-hit dummy target added to ACT 0 Tutorial, House of Cards, Provenance[/p]
  • [p]Act 0 Level Flow adjusted to be less confusing[/p]
    • [p]Added some world-space tutorials while removing their pop-up equivalents[/p]
    • [p]Swapped out Interloper for Artifact in Act 0[/p]
    [p][/p]
  • [p]Added some new tutorials for certain topics that weren’t previously mentioned. In particular:[/p]
    • [p]KAMI, Perks, Suits, Outposts, Data Drives, Conflict Levels[/p]
    [p][/p]
  • [p]Replaced some of the popup tutorials with in-world tutorials[/p]
[h3]Arena Generation[/h3][p]Campaign Mode [/p]
  • [p]Lowered number of Arenas before certain dialogues start
    [/p]
[h2]Balancing Changes[/h2][p][/p][h3]General Balancing Notes[/h3]
  • [p]Legendary boss selection should appear more frequently in Area selection[/p]
  • [p]Outposts should appear more frequently in Area selection[/p]
  • [p]Artifact and Downpour added to Starting weapon pool in Provenance[/p]
  • [p]Hermit should no longer spawn in Cavity[/p]
[h3]Boss Balancing[/h3]
  • [p]Legendary bosses' Health and Damage output tuned to match Megalith[/p]
  • [p]Surveyors' burst potentially generally tuned downwards to lower likelihood of players suddenly dying to it[/p]
    • [p]Minigun tuned down; affects fire rate, base damage and fire duration[/p]
    • [p]Final Stand tuned down; affects multipliers and bonuses from each Roach present[/p]
    [p][/p]
[h3]Weapons[/h3]
  • [p]Downpour: Significantly increased Projectile Speed, Base Damage, and Ammo Efficiency[/p]
    • [p]Also reduced duration it takes to spool up to maximum fire rate, which has been slightly lowered as well[/p]
    [p][/p]
  • [p]Dakka: Slightly increased Projectile Speed[/p]
  • [p]Bismarck: Reduced Ammo Efficiency[/p]
  • [p]Swansong: Increased Projectile Speed[/p]
[h3]Mods[/h3]
  • [p]Skinner's Tuning – magazine size debuff removed
    [/p]
[h2]Bugfixes[/h2][p][/p][h3]Bosses[/h3][p]General[/p]
  • [p]General cleanup pass for circumstances where certain bosses would have some VFX-es that linger past their expected durations[/p]
[p]Skinner[/p]
  • [p]Skinner's voiceover should be visible now even when he teleports away to perform certain attacks[/p]
[p]Rali[/p]
  • [p]Rali should now be hidden from his Arena proper until after the fight intro is complete[/p]
[p]Arachne[/p]
  • [p]Fixed a bug where Arachne’s cocoons would take way too little damage in general[/p]
[p]Facsimile[/p]
  • [p]Facsimile should no longer become invulnerable in specific scenarios[/p]
[p]The Tyrant[/p]
  • [p]The Tyrant’s title will now only display after the dialogue has ended[/p]
  • [p]Attempted fix to ensure that Patriot P4’s fire pools will get destroyed properly after they’re supposed to expire[/p]
  • [p]Fixed bug where Endling P2’s Clones would have their wings not connected to their respective bodies, and would thus not move with them[/p]
  • [p]Endling P2’s Clones should now spawn at the appropriate height[/p]
  • [p]Endling P2’s Clones should now take damage properly, meaning the player has to kill 3 clones in order to finish its Final Stand phase[/p]
  • [p]Endling P2’s Part 2 Final Stand sequence should now run correctly[/p]
  • [p]Fixed some bugs related to some of Mentor Partition 4’s attacks[/p]
[h3]Arena Generation / Clairaudient[/h3]
  • [p]Fixed arena generation countdown skipping an arena if you reload the game on the arena where its event was supposed to fire[/p]
  • [p]On the Arena Selection screen, the Red VFX border should now properly display even when you are about to face a special encounter[/p]
  • [p]Fixed Rain’s encounter countdown flag. It should no longer reset to maximum even if the player reloads the game two arenas before she's supposed appear[/p]
[h3]Arenas / Maps[/h3]
  • [p]Fixed one of the entrance areas of CHOKEHOLD, and sealed it off from player escape[/p]
  • [p]Fixed an issue where the launchers on MEGALITH doesn't work in certain conditions[/p]
  • [p]Skinner should no longer appear on SILO[/p]
  • [p]Added collisions to some areas of MEGALITH's entrance at COLONY[/p]
  • [p]Added additional cleanup volumes on OBELISK to prevent enemies from navigating into odd places somehow[/p]
[h3]Weapons[/h3]
  • [p]Odynometer: Secondary fire should now have the same SFX as primary fire[/p]
    • [p]Should now properly have SFX for projectile impact, ADS in and ADS out[/p]
    [p][/p]
  • [p]Ozymandius: VFX should correctly disappear upon unequip[/p]
  • [p]Panchreston: VFX for Panchreston should no longer appear on Ozymandius in certain conditions. Other similar situations should have been fixed as well[/p]
  • [p]Ensis Benedictus: Secondary Fire should now work with the Matchsaver mod
    [/p]
[h3]Player Subclasses & Masteries
[/h3][p]Pretender Chassis: Gatling [/p]
  • [p]Fixed grapple targeting being able to target the grapple projectile itself.[/p]
  • [p]Grapple targeting should be much more accurate now[/p]
[p]Rali [/p]
  • [p]Players should no longer be able to discard Rali's Crown of Thorns via Controller[/p]
  • [p]Rali's SWC buff icon should no longer show up if the player only has the Echoes of the Self mastery[/p]
[p]Rain [/p]
  • [p]Players should no longer be able to charge Rain’s Melee while blocking[/p]
[h3]Perks[/h3]
  • [p]Breeze: Footstep sounds should no longer layer with multiple stacks of Breeze[/p]
  • [p]Fixed Rebuild and Contingency icons also not showing up in the niche case where you die to a special boss and get immediately teleported back to the safe arena[/p]
  • [p]Refactored sequence at which Death prevention works; should now operate in the following sequence:[/p]
    • [p]Death Prevention[/p]
    • [p]Player Revives[/p]
    • [p]Any Special Arena Death Prevention effects[/p]
    [p][/p]
  • [p]Retribution, Subconscious Retaliation and Reactive Prevention will no longer trigger from the accursed damage (and other non-enemy damage cases)[/p]
  • [p]Fixed perk suit icons not being shown for a hand drop if player owns 3 or more perks[/p]
  • [p]After picking a legendary perk and finishing the screen shake animation, the screen behind the widget should no longer be visible[/p]
  • [p]Fix perk boxes not remembering rerolled perks when leaving the perk selection screen without selecting a perk[/p]
[h3]UI[/h3][p]HUD [/p]
  • [p]Fix radial menu not closing if mapped to a mouse button[/p]
  • [p]Fixed weapon wheel automatically defaulting to first weapon if no button is selected or defaulting to previously selected weapon when reopening if no button is selected[/p]
[p]Shop [/p]
  • [p]Fixed shop weapon details icon being wrong for some weapons[/p]
  • [p]Fixed sell screen resetting profit to 0 when opening weapon details screen[/p]
[p]Inventory [/p]
  • [p]Attempted fix for weapon mod tooltips not showing up sometimes[/p]
[p]Other [/p]
  • [p]Attempted fix for wrong character portraits showing up for a split second in conversations[/p]
  • [p]Refactored weapon popup to take numerical values from weapon data assets[/p]
  • [p]Fixed scroll boxes not centering on focused elements when using controller[/p]
[h3]Results Screen[/h3]
  • [p]Fix some legendary/special bosses generating two sets of fight end data[/p]
  • [p]Fix outposts and other non-combat arenas generating combat elapsed times[/p]
  • [p]Fix legendary and special boss fight times not being saved[/p]
  • [p]Damage Taken value should now be formatted properly in order to avoid overly long text[/p]
  • [p]Result screen boss dots can now wrap to avoid them going off the screen when a run has a high number of boss kills[/p]
  • [p]Fixed highest instance of damage on result screen not being correct sometimes[/p]
[h3]Settings[/h3]
  • [p]Added a change to default settings, where, if no suitable resolution is found, set resolution to the smallest size but include all possible resolutions still[/p]
  • [p]Updated settings preset default to low[/p]
  • [p]Added a confirmation popup when changing resolution from settings menu. Will revert in 10 seconds if no confirmation is received[/p]
  • [p]Fixed missing skip and auto controls for any dialogue that occurs after an act intro[/p]
  • [p]Fixed controller navigation on graphics settings page[/p]
  • [p]Side Mouse button display should now correctly show up when the corresponding button is being assigned to any action[/p]
  • [p]Motion Blur should now be turned off by default[/p]
  • [p]Anti-Aliasing should now be turned off by default for all graphic presets[/p]
[h3]Audio[/h3]
  • [p]Streamlined the conditions for Skinner’s theme ending, so that it ends on the same conditions as the other Player Subclass themes[/p]
  • [p]Added a fix to Skinner’s BGM so that it should end properly after the player is defeated by Skinner[/p][p][/p]
[h3]Misc[/h3]
  • [p]Fixed samsara codex entry causing everything to go wonky and fixed samsara weapon details not being shown[/p]
  • [p]Localisation for view details button in codex is now set correctly[/p]
  • [p]Selected highlight should no longer linger on settings menu after leaving a submenu[/p]
  • [p]Fixed the broken controller back button on settings screen[/p]
  • [p]Codex no longer shows weapon mods/stats modified by weapon mods. also fixed controller tooltips in shop. fixed the controller back - button for weapon details screen in codex[/p]
  • [p]Players may now rebind left mouse button by directly clicking on the key prompt in the keybind screen[/p]
  • [p]Fixed hover anim being played on previously selected item in settings menu[/p]
  • [p]Capped minimum ammo consumption to 1 to avoid a divide by 0 if ammo efficiency gets very high[/p]
  • [p]Attempted fix for issue where loot will stay stuck on player[/p]
  • [p]Loot that can no longer be collected will now stop flying towards user[/p]
  • [p]Camera Shake from melee impact should no longer overlap with newer melee impacts when player has reduced melee cooldown from any sources[/p]
  • [p]NPCs should no longer be frozen in COLONY (exit)[/p]

UNYIELDER Wiki is out!

[p]We hear you! Since launch, we've received much excitement from the community about a wiki page and...

Thank you very much for waiting! We've just dropped our wiki page on Wiki.gg so do head over there if you would like to uploaded any content related to UNYIELDER! As Wikis should be, please respect and be civil to each other and each other's posts as well! Don't fight each other, fight the Bosses (especially hopper)

Here's the link to the wiki: https://unyielder.wiki.gg/ If you have any issues or would like to ask questions about it, again don't be afraid do hit us up! Stay frosty and have a good week ahead.

TWS Dev Team [/p][p][/p]

UNYIELDER Gameplay 2

[p]UNYIELDER is out now![/p]

UNYIELDER v1.0.1.0 Sneak Peek!

[p]Hello everyone![/p][p]
[/p][p]Here’s a sneak peek of what you can expect next in UNYIELDER! We wanted to thank you so much for playing the game and wandering in the desolated land of EREBUS. Your feedback has been incredibly helpful for us to improve the game: the team has been reading every single comment ever since the game has been launched and we do not plan to stop. So keep your constructive comments coming![/p][p]
[/p][p]This update is focused on the major pain points mentioned by the community: stability, experience and onboarding experience[/p][p][/p][p]
[/p][p]Read the patch notes below:[/p][p][/p][h2]General Changes[/h2][p]
[/p][h2]General[/h2][p]
[/p][p]● Cloud Saves now enabled![/p][p]● Added a simple sound for textbox typing that loops while dialogue is being[/p][p]printed out[/p][p]● Experience Gain adjusted upwards for all bosses past Act 1[/p][p]● Added a waypoint to the Vault at Outposts[/p][p]● Added a waypoint to the Boss Crafter at Legendary Entrances[/p][p]● Particle counts for each VFX now scales depending on the graphic settings[/p][p]used, should improve overall performance[/p][p]● Lowered number of Arenas before certain dialogues start in Campaign Mode[/p][p]
[/p][h2]Tutorial[/h2][p]
[/p][p]● New Tutorial and practice section, Interactive Counter-hit dummy target[/p][p]added to ACT 0 Tutorial, House of Cards, Provenance[/p][p]● Act 0 Level Flow adjusted to be less confusing[/p][p]○ Added some world-space tutorials while removing their pop-up[/p][p]equivalents[/p][p]○ Swapped out Interloper for Artifact in Act 0[/p][p]● Added some new tutorials for certain topics that weren’t previously[/p][p]mentioned. In particular:[/p][p]○ KAMI, Perks, Suits, Outposts, Data Drives, Conflict Levels[/p][p]● Replaced some of the popup tutorials with in-world tutorials[/p][p]
[/p][h2]Balancing Changes[/h2][h2]General Balancing Notes[/h2][p]
[/p][p]● Legendary boss selection should appear more frequently in Area selection[/p][p]● Outposts should appear more frequently in Area selection[/p][p]● Artifact and Downpour added to Starting weapon pool in Provenance[/p][p]● Downpour, Dakka, Bismarck and Swansong rebalanced slightly[/p][p]● HERMIT should no longer spawn in CAVITY[/p][p]● SURVEYORS should now be less likely to suddenly kill the player with its[/p][p]Minigun Volley and Final Stand[/p][p]● Magazine size debuff removed from Skinner’s Tuning[/p][p]

[/p][h2]Bugfixes
General Bugfix Breakdown[/h2][p]
[/p][p]● A general cleanup pass for visual effects[/p][p]● A small handful of AI bug fixes for Bosses, affecting ARACHNE, FACSIMILE, THE[/p][p]TYRANT[/p][p]● Arena Generation logic fixes for specific sets of actions that can cause issues[/p][p]● Various map-fixes, affecting CHOKEHOLD, MEGALITH, SILO, COLONY, and[/p][p]OBELISK[/p][p]● Fixes to weapons’ sounds and specific interactions with certain mods,[/p][p]specifically affecting Odynometer, Ozymandius, Panchreston and Ensis[/p][p]Benedictus[/p][p]● Specific fixes for parts of Gatling, Rali and Rain’s Subclasses[/p][p]● Fixes to certain interactions between Perks and other parts of the game,[/p][p]including but not limited to:[/p][p]○ Death Prevention and Revive system sequence rework[/p][p]○ Perk Rerolls fixed[/p][p]● Some minor UI fixes[/p][p]● Some fixes to the Shop’s Sell Screen[/p][p]● Fixes to the settings page, particularly related to the resolution settings[/p][p]● Some changes that affect audio in specific scenarios[/p][p]● And many more!Fixes to the settings page, particularly related to the resolution settings ● Some changes that affect audio in specific scenarios [/p][p]● And many more![/p][p]
[/p][p]Let us know in the comments what you think and until next time… NEVER YIELD!

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