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UNYIELDER News

UNYIELDER Wiki is out!

[p]We hear you! Since launch, we've received much excitement from the community about a wiki page and...

Thank you very much for waiting! We've just dropped our wiki page on Wiki.gg so do head over there if you would like to uploaded any content related to UNYIELDER! As Wikis should be, please respect and be civil to each other and each other's posts as well! Don't fight each other, fight the Bosses (especially hopper)

Here's the link to the wiki: https://unyielder.wiki.gg/ If you have any issues or would like to ask questions about it, again don't be afraid do hit us up! Stay frosty and have a good week ahead.

TWS Dev Team [/p][p][/p]

UNYIELDER Gameplay 2

[p]UNYIELDER is out now![/p]

UNYIELDER v1.0.1.0 Sneak Peek!

[p]Hello everyone![/p][p]
[/p][p]Here’s a sneak peek of what you can expect next in UNYIELDER! We wanted to thank you so much for playing the game and wandering in the desolated land of EREBUS. Your feedback has been incredibly helpful for us to improve the game: the team has been reading every single comment ever since the game has been launched and we do not plan to stop. So keep your constructive comments coming![/p][p]
[/p][p]This update is focused on the major pain points mentioned by the community: stability, experience and onboarding experience[/p][p][/p][p]
[/p][p]Read the patch notes below:[/p][p][/p][h2]General Changes[/h2][p]
[/p][h2]General[/h2][p]
[/p][p]● Cloud Saves now enabled![/p][p]● Added a simple sound for textbox typing that loops while dialogue is being[/p][p]printed out[/p][p]● Experience Gain adjusted upwards for all bosses past Act 1[/p][p]● Added a waypoint to the Vault at Outposts[/p][p]● Added a waypoint to the Boss Crafter at Legendary Entrances[/p][p]● Particle counts for each VFX now scales depending on the graphic settings[/p][p]used, should improve overall performance[/p][p]● Lowered number of Arenas before certain dialogues start in Campaign Mode[/p][p]
[/p][h2]Tutorial[/h2][p]
[/p][p]● New Tutorial and practice section, Interactive Counter-hit dummy target[/p][p]added to ACT 0 Tutorial, House of Cards, Provenance[/p][p]● Act 0 Level Flow adjusted to be less confusing[/p][p]○ Added some world-space tutorials while removing their pop-up[/p][p]equivalents[/p][p]○ Swapped out Interloper for Artifact in Act 0[/p][p]● Added some new tutorials for certain topics that weren’t previously[/p][p]mentioned. In particular:[/p][p]○ KAMI, Perks, Suits, Outposts, Data Drives, Conflict Levels[/p][p]● Replaced some of the popup tutorials with in-world tutorials[/p][p]
[/p][h2]Balancing Changes[/h2][h2]General Balancing Notes[/h2][p]
[/p][p]● Legendary boss selection should appear more frequently in Area selection[/p][p]● Outposts should appear more frequently in Area selection[/p][p]● Artifact and Downpour added to Starting weapon pool in Provenance[/p][p]● Downpour, Dakka, Bismarck and Swansong rebalanced slightly[/p][p]● HERMIT should no longer spawn in CAVITY[/p][p]● SURVEYORS should now be less likely to suddenly kill the player with its[/p][p]Minigun Volley and Final Stand[/p][p]● Magazine size debuff removed from Skinner’s Tuning[/p][p]

[/p][h2]Bugfixes
General Bugfix Breakdown[/h2][p]
[/p][p]● A general cleanup pass for visual effects[/p][p]● A small handful of AI bug fixes for Bosses, affecting ARACHNE, FACSIMILE, THE[/p][p]TYRANT[/p][p]● Arena Generation logic fixes for specific sets of actions that can cause issues[/p][p]● Various map-fixes, affecting CHOKEHOLD, MEGALITH, SILO, COLONY, and[/p][p]OBELISK[/p][p]● Fixes to weapons’ sounds and specific interactions with certain mods,[/p][p]specifically affecting Odynometer, Ozymandius, Panchreston and Ensis[/p][p]Benedictus[/p][p]● Specific fixes for parts of Gatling, Rali and Rain’s Subclasses[/p][p]● Fixes to certain interactions between Perks and other parts of the game,[/p][p]including but not limited to:[/p][p]○ Death Prevention and Revive system sequence rework[/p][p]○ Perk Rerolls fixed[/p][p]● Some minor UI fixes[/p][p]● Some fixes to the Shop’s Sell Screen[/p][p]● Fixes to the settings page, particularly related to the resolution settings[/p][p]● Some changes that affect audio in specific scenarios[/p][p]● And many more!Fixes to the settings page, particularly related to the resolution settings ● Some changes that affect audio in specific scenarios [/p][p]● And many more![/p][p]
[/p][p]Let us know in the comments what you think and until next time… NEVER YIELD!

[/p]

UNYIELDER - Roadmap preview

[p]Greetings, everyone,[/p][p][/p][p]Great news! Today, we’re thrilled to introduce the brand-new post-release roadmap for UNYIELDER.[/p][p][/p][p]While several hotfixes improving performance and stability based on your feedback have already been deployed, two additional updates are coming your way before the end of the year. These aim to further enhance your experience: we want to make sure UNYIELDER offers the best gameplay possible.[/p][p][/p][p]We’ve heard you! Some of you want to jump into the action as fast as possible, that’s why, starting with version 1.0.2.0, intros and outros will be skippable. You’ll also be able to remap secondary keybinds to better customize your setup.[/p][p][/p][p]Kicking off the new year strong, we’ll be releasing a major update bringing fresh content: a broader enemy roster featuring new bosses, new weapons to experiment with for the most absurd loadouts imaginable, and new perks to complement your builds. Additional Steam features are also planned.[/p][p][/p][p][/p][p][/p][p]We’ll share more details closer to release, so stay tuned on our social media channels and Discord to learn more about what’s coming![/p][p][/p][p]Until then…
NEVER YIELD![/p]

Upcoming Roadmap & Keep your Feedback coming!

[p]Happy Sunday, PRETENDERs! [/p][p][/p][p]What a week it’s been! We want to take a moment to thank all of you for your valuable feedback and reports, you’ve truly helped us shape the future of the game. [/p][p][/p][p]The team is hard at work on gathering information, reviewing your feedback and prioritizing the fixes, and we’re also putting the finishing touches on the upcoming roadmap, which we’ll share with you as soon as possible! [/p][p][/p][p]Stay tuned… and until then, NEVER YIELD![/p]