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UNYIELDER News

TWS Dev Diaries – Ep. 1: Josh

[p]Welcome to our new devlog series: Dev Diaries![/p][p] [/p][p]Here, you’ll get to know the brilliant creators at True World Studios as they bring UNYIELDER to life, a relentless bossrush, lightning-fast FPS set in the desolate land of EREBUS. [/p][p][/p][p]In this first episode, meet Josh, our Lead Designer, and discover how his vision shapes the core of UNYIELDER. [/p][p][/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Stay tune for the next episode of our Dev Diaries 👀[/p][p][/p][p]Save the date and answer the call of UNYIELDER, on September 29, 2025.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p]Follow us on Social Media: [/p][p]Bluesky[/p][p]Instagram[/p][p]X[/p][p][/p]

NEVER YIELD: UNYIELDER Launches September 29 2025!

[p]The frozen wasteland of post-apocalyptic Antarctica awaits your fury. UNYIELDER—the relentless boss-rush roguelike FPS that merges bullet-hell chaos with lightning-fast movement—officially launches September 29 2025![/p][p]
Step into the ruins of EREBUS, the collapsed capital city buried in dunes of rust. As a PRETENDER, you'll carve your path through machine-gods and towering derelicts, wielding volatile weapons and game-breaking skills. Every second counts in this unforgiving world where hesitation means death, but your tenacity grows stronger with each fallen enemy.[/p][p] Watch the exclusive new trailer showcasing epic boss battles, devastating weapons, and reality-breaking perks now! [/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Witness the spectacular, absurd, and chaotic encounters that define UNYIELDER—from familiar foes to terrifying new threats lurking in the Antarctic wasteland.[/p][p]Break the game. Embody tenacity. Build your own final boss from the limbs of your enemies.[/p][p]
UNYIELDER launches September 2025 29! NEVER YIELD.
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UNYIELDER Reloading: Prologue Demo Ending Soon

[p][/p][previewyoutube][/previewyoutube][p][/p][p]We’ve made the call: We’re going all-in to make UNYIELDER the best it can be!

That means the Prologue Demo will be coming down soon. If you haven’t tried it yet—now’s the time. This isn’t a retreat. It’s a reload. We’re clearing the deck to make room for what’s next: A hotter, tighter, bolder version of UNYIELDER. You’ll start seeing it take shape in the coming months. Cooler boss fights. Sharper builds. Cleaner, meaner combat. Thanks for sticking with us. We’re hard at work—and what’s coming will be worth the wait.[/p][p][/p][p]You have until August 8th at 6pm(JST) to try the demo out![/p][p][/p][p][/p]

NEW INTEL - Introducing the TENNULI

Welcome to EREBUS, a devastated land hiding many mysteries. To understand more about the world of UNYIELDER, it’s time to deep dive into the factions that shaped it. Some are already gone, but what remains can be felt in the current battles. Others are still here, in a different shape.

Let’s start with the TENNULI:

The TENNULI represent a few groups of Tribes that create fuel by grinding rust from the remnants of old skyscrapers into fine powder. This creates an aerosolised dust fuel that is used to power generators, machinery, and Vulcans.

Sent by the WORLD GOVERNMENT for the pneuma war, the Tennuli prioritize war and fighting. When the blackout occurs, they are left stranded in Erebus with all support cut off. Hence, they can only survive the way they know how - fighting their way through everything else.

Don’t miss out on our following intel about EREBUS’ factions!


NEW INTEL - Sounds of EREBUS - Episode I

Welcome to another INTEL: this time, we’ll explore the sounds of EREBUS. And what makes UNYIELDER so unique: ambient sounds, but also what contributes to the identity of the weapons, the cries of the tormented bosses, and the WOOSH of the desperate dash before the ultimate fall in front of a stronger enemy.



For this first episode, meet Viraj Ramsharan, the sound engineer artist behind the Bismarck’s pleasing sound of destruction.

“The lore of this weapon made it such an interesting weapon to design for. It's one that has been plucked from history, stripped straight off a battleship and slung onto the players shoulder for the ultimate mixture of decimation and power…

When creating the sound for the Bismarck, I wanted the player to really feel the weight and grandeur this weapon offers. One of my favourite things to do with weapons (especially bigger weapons) is to create a rhythm - here there's the initial firing mechanism of the shell propelling for which I used a metal impact, then a brief punchy burst sound followed by the thunderous tail - I used some explosion layers in both of them.

The team at TrueWorld have done a truly amazing job at designing incredible assets and giving us such detailed references to work alongside that really sparked our creativity! One of my favourite things to do with weapons (especially bigger weapons) is to create a rhythm – here, there's the initial firing mechanism hit of the shell propelling for which I used a metal impact, then a brief punchy burst sound followed by the thunderous tail - I used some explosion layers in both of them.”

What’s your favorite weapon sound effect? Let us know in the comments!

Stay tuned for the next installation of our series!