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Try To Fall Asleep News

Patch notes - 0.4.1H

Good evening players,

Tonight we're releasing a small patch with some nice fixes, improvements and additions to the game! Here's what's included in the update:

[h3]Sleeping phases[/h3]
  • Fixed a jumpscare camera bug in the 3rd night.
  • Improved the stress sound for all nights. The new stress sound smoothly changes along with the stress level. On the higher stress levels you'll start to hear a heartbeat.
  • If the clock reaches 1 am and the player's sleep level is below 50%, AB will play a melody to help with the sleep.
  • Added a light animation to AB's mouth when he's speaking.
  • Eliminated issues with AB saying multiple things at once.
  • In night 4, added a new indicator confirming that Burt has gone away.


[h3]Sleeping phases[/h3]
  • Fixed a first person camera rotation bug at the start of the 4th dream.
  • Fixed the loading graphics when entering the underground facility and the surface.
  • Significantly improved the performance when running up the tunnel in the 4th dream.


And that's it for this patch! Let us know how you like the new changes/adjustments and if you find anything else or have some suggestions/feedback, please consider sharing it in the "General feedback thread".

Good night!

AD team

Patch notes - 0.4.1G

Good evening,

Tonight we're releasing a very considerable patch for the game. In a small preparation for the last 2 nights, we revised difficulty for all nights, mainly for the falling asleep segments. This patch also includes a few nice polishes, fixes and some QoL improvements that will nicely improve the overall experience of the game.

Here's what's included in the patch...

[h3]Dreaming segments[/h3]
  • Adjusted audio reverb effects for the 2nd dream.
  • In the 2nd dream, added a continue graphic for the final note.
  • In the 2nd dream, made the lights from the minigame easier to spot at the start.
  • In the 2nd dream, the sound generation will be a bit less frequent.
  • In the 3rd dream, fixed a bug when spamming the right mouse button during a jumpscare in the hiding phase would result in messing up the jumpscare and skipping the hiding phase upon reloading the level.
  • In the 4th dream, reduced the stress level units from 5 to 3.
  • Made the stress level graphics for the 1st, 2nd and 4th dreams thinner. Additionally, when maxing out the stress level, a small delay to display the final jumpscare has been added.
  • Made Michael's shadow a bit shorter in the 4th dream underground.


[h3]Sleeping segments[/h3]
  • Each night is now 60 seconds longer (+10 seconds for each hour).
  • Adjusted the hallucination frequency and effectiveness.
  • Rebalanced difficulty for each night (sleep and stress speed, pill effectiveness, monster spawning frequency).
  • Added a new mechanic for the 4th night - when Burt appears in the room, shining your flashlight will make it go away. If you don't shine your flashlight on it, it will go away after 50 seconds by itself. However, if you let him be, it won't allow you to raise your sleep level.
  • Extended flashlight battery life for the 4th night.


[h3]Miscellaneous[/h3]
  • Added a better clarification for skipping to the dream segment on a completed night in the main menu.
  • Converted the main menu video graphics to see if they'd run better on proton compatibility layer.


And that's it for this patch! Let us know how you like the new changes/adjustments and if you find anything else or have some suggestions/feedback, please consider sharing it in the "General feedback thread".

Good night.

AD team

Patch notes - 0.4.1f

Good evening,

Here are the patch notes for 0.4.1f:

  • Added falling debris in the underground level.
  • Blocked some pathways in the underground to make the level less linear.
  • Added stress level indicators for the water room minigame for dream 4.
  • Moved the flashlight running animation closer to the center of the camera.
  • Added missing collision for the missing columns in the underground.
  • Fixed a bug, where in the 3rd dream, passing the mouse button while being jumpscared by Burt would skip to the escape phase upon reloading the level.
  • Fixed a bug in the 3rd dream, where if the player pressed the "M" key any time before the escape phase, it would start the countdown TV.
  • Fixed a bug in the 3rd dream, where the player would still be able to move during the climax of the level.
  • Corrected a few spelling errors.


If you find anything else, please consider sharing it in the "General feedback thread".

Good night.

AD team

"Try to Fall Asleep" Community Transmission #7 - May 2022

Good evening,

We've just released a brand new update video! Find out what we've been up to and how's the game coming along in the May's CT#7!

[previewyoutube][/previewyoutube]


Have a good night!

AD team

Patch notes - 0.4.1d and 0.4.1e

Good evening players,

Today we're releasing a nice patch (0.4.1d) for Try to Fall Asleep! Here's what's included in the patch:

  • In the falling asleep segments, fixed a glitch where exiting the blanket too soon would cause the camera to get elevated above the blanket.
  • Made the hiding in blanket animations a bit smoother.
  • Fixed the Discord invite.
  • Tweaked the moon light colors for the first and second dream.
  • Slightly tweaked the post-processing effects for all scenes.
  • Made it possible to seamlessly switch between gamepad and K&M in the main menu. The cursor will now properly appear whenever the game will detect any mouse input.
  • Added a new secret.


Edit: We just released another small patch (0.4.1e), so instead of making a separate post for it, we decided to update this post with the changes in the most current build.

0.4.1e patch notes:

  • In the falling asleep segments, fixed an issue where the camera would get stuck after getting jumpscared by Murgs.
  • In the falling asleep segments, fixed an issue where spamming the blanket button while being jumpscared would cause the camera to elevate higher than it should be.
  • Turned off the flashlight at the beginning of the second dream.


If you find anything else, please consider sharing it in the "General feedback thread".

Goodnight!

AD team