Good evening,
This post will be detailing everything that has been added or changed in the recently released 0.4.1 update.
[h2]HILIGHT UPDATES[/h2]
- Reworked Copper - vastly improved design with better animations, new jumpscares and improved scare events.
- Controller support - the entire game can be completed using a controller. All the info and button guides automatically adjust to the current control scheme(gamepad or keyboard & mouse).
- Collision improvements - made the collision to work better and reduced issues of players getting stuck.
- Difficulty tweaks - reduced the overall difficulty for the later nights as well as made the minigames a touch easier.
[h2]ALL FALLING ASLEEP SEGMENTS[/h2]
- Reworked the jumpscare system. The game camera will now cut and transition accordingly to the jumpscares.
- Added metal footstep sounds for Copper going away when the player has successfully hid from him.
- Tuned each and every event that causes stress to mitigate the confusion from increasing stress level. Smaller, quieter events will cause less stress and biggers louder ones will do the opposite.
- Reworked some of the weirder looking scare events (shadow with flashlight, copper staring in the window, etc.).
- Added a few new hallucinations, scare events and a few new secrets.
- Changed the look of the pill effect from B&W to blur.
- Lightning now adds a bit more stress.
[h2]ALL DREAMING SEGMENTS[/h2]
- Small lighting tweaks to make the environment look a bit more natural.
- Added 3D hands to the first 3 nights for holding the radio.
- All the note menus are now in 3D.
Below is a list of all the smaller changes and fixes. Nights and Dreams are represented with N and D with their number accordingly. For example Night 3 is N3 and so forth.
[h2]SPECIFIC CHANGES[/h2]
- Fixed BURT jumpscares in D3.
- Fixed white flash when getting a game over screen.
- Added a friction sound when picking up the walkie talkie D3 and D4.
- Fixed watchtower collision issues in D2.
- Fixed watchtower transition issue when getting too high up in the tower in D4.
- Adding additional voiceover from John when trying to open locked doors in D4.
- Resetting the view when picking up a note to make it easier to find the waylight in D2.
- When getting too close, the shadows will turn and fade in D4 underground.
- Fixed weird monster spawns in falling asleep segments (floating Murgs and up close Copper).
- Added an error message on the info panel in N4 when BURT appears in the room.
- Improved Osore jumpscares in N4.
- When getting jumpscared, the pill effect will be stopped.
- Adjusted the speed of monsters chasing you in D2.
- Updated JS when getting caught in D2.
- Fixed 6th door being too quiet in D1.
- Fixed D1 light maps and lighting artifacts.
- Made “Reach the End” minigame level rocks more easier to see.
- When picking up the 2nd note, Copper will spawn in a different place and the waylight will go in the other direction.
- Made “Reach the End” level shorter by cutting out the top cave portion.
- Fixed the endless “Close the Doors” minigame in D1.
- Added a few more side rails in the “Reach the End” level.
- Increased enemy hearing range in D4. Osore from 23 to 25. Burt from 26 to 30.
- Fixed back button glitches in the main menu.
- When holding breath in D3, the footsteps will be muted.
- Fixed a bug where Burt could completely freeze the sleep level in N4.
- Burt will knock off boxes when jumpscaring the player in D3.
- Changed the audio ambiance when triggering the water room minigame in D4.
- Changed the "Close the doors" ambiance when triggering the minigame in D4.
- Fixed a delayed warning in the water room minigame in D4.
Thank you for reading this post! If you’d like to see more details about the update, feel free to check out our previous community transmissions in the Steam news section.
A small patch will be released early next week to address the bug where after getting jumpscared by Murgs in the falling asleep segments, the player’s camera would get stuck.
And that's it from us for now. Goodnight!
The AmberDrop team