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Spinch News

Patch Notes 1.0.4

Hey, Spinches!

It’s been a while since our last update to the game and I bring good tidings for a host of requested features, changes, and bug fixes that have made it into Spinch! These changes are Windows only for the moment, but we’re working hard on getting them up and running on our Mac builds as well.

Most of our changes this go around were targeting problems with the game’s display. You’ll now be able to set the game to windowed mode and effectively set the game’s resolution yourself by sizing that window correctly. This should solve a whole host of weird problems folks were seeing with the pixels not being quite right for their resolution. We’ve also made a ton of fixes to animations in the game not firing correctly, so all your strobing rainbows will strobe appropriately from now on.

We also listened to some player feedback from the Discord about the difficulty of the 6-1 mega maze and added a few new checkpoints in there to reduce that frustration of some of the longer goop chases. We’re pretty committed to the challenge of the game and aren’t planning on adding other features to make it easier, but this one really stood out as a problem.

There is some bad news to go along with all this good news, though, which is that the framerate issue on 144hz monitors still persists. This issue has been the toughest challenge for the team to date and we’ve still come up short on a solution. It turns out this problem is not Spinch specific, but rooted in the engine of the game itself. Other games in the same engine have been able to sidestep it, but we’ve tested a number of different solutions without any of them working out. We held the patch just to see if a few last minute theories might pan out, but at this point we’d rather get you the fixes we do have than hold the patch any longer. There is still a workaround if you want to play the game despite this problem, and you can find those details here.

Anyway, here are the full change notes!

-Added more checkpoints to Level 6-1
-Added display options to the game
-Fullscreen is now toggleable
-The game's resolution scales in windowed mode
-Anti-aliasing is now toggleable
-V-Sync is now toggleable
-Fixed the game combining jump and dash if you set certain hotkeys on the gamepad
-Fixed the leaderboards showing 5 stages for World 6
-Changed best times to display “N/A” when no best time has been achieved
-Fixed a bug that sometimes caused players to take damage and die after defeating a boss
-Fixed animations in level 2-1
-Fixed animations in level 2-4
-Fixed animations in level 3-3
-Fixed animations in level 3-4
-Fixed animations in level 4-4
-Fixed animations in level 4-5
-Fixed a bug that caused the game to sometimes set custom options to default on startup
-Fixed the "Ammo Count" localization in all languages
-Fixed a bug that caused music to sometimes not play over the end credits
-Fixed a bug causing incorrect leaderboard times for level 6-2
-Fixed the Achievements and Leaderboard localization in all languages
-Fixed a bug that caused best time to show in bonus stages
-Fixed a bug that caused the Spinch counter to show in bonus stages
-Fixed the position of the two collectable Spinches in the Spinch counter on level 5-2
-Fixed the position of the two collectable Spinches in the Spinch counter on level 4-3
-Fixed the audio from Moondog levels overlapping if the player dies quickly in succession
-Fixed the audio from Moondog levels getting de-synced when the player pauses
-Fixed some of the spikes in level 5-3 dealing no damage to the player
-Additional gameplay and optimization changes



If you’re having any other issues with the game, please feel free to let me know in our Steam Discussion forums!

Nominate Spinch for The Steam Awards!

Rise and shine, you little Spinches!

The big Steam Autumn festivities kick off today! If you know anyone who’s had their eye on Spinch but hasn’t bought it yet, or have someone you want to gift this super trippy psychedelic platformer to, the game is currently on sale for 20% off during the Steam Autumn Sale! That brings the game down to the oh-so-sweet price of $14.99, but that Spincherific deal only lasts until December 1, so move fast!

While you’re here, why not help us get Spinch recognized in The Steam Awards? The game is eligible for any category, but the Outstanding Visual Style award just SCREAMS Spinch. If you agree, do us a solid and nominate the game for the Outstanding Visual Style category! It helps us a lot!

That’s all, my little spinchlings. Catch you later!


Spinch Trading Cards Now Available!

Hey, Spinches!

This one isn't a patch, but it is very good news! Trading Cards are now available for your favorite psychedelic platformer! There are five cards that you can earn over the course of your dashes, jumps, wall-slides and speedruns!

If you want to get trading, head over to our Steam Discussion threads to try and make matches!

Spinch Patch 1.0.3

Hey, Spinches!

One of the biggest problems the community identified on launch was achievements. In our last patch, we fixed some of the immediate problems with achievements, but there were still leftover issues that we needed to sift through. Today, I’m happy to report those fixes are all in! Every single achievement in the game should be working and if you earned credit towards that achievement before today, you will retain that credit (up to and including earning the achievement) today!

You may need to re-trigger the achievement by jumping, dying, or breaking open a hidden door. Most achievements will re-trigger when you hit the “Play” button on the home screen.

We also prioritized the problems we were seeing on the final boss fight. Sometimes, the credits would fail to roll. Sometimes, the final boss would cause a crash and you’d need to restart the fight. These are also both fixed!

If you haven’t checked it out, we also published a guide on how to get through some of the trickier sections of the game. We also have the Spinch Features and Bugs Board, which publicly shows issues we’re tracking and what we’re working on. Our next update will focus in on problems with high refresh rate monitors, for instance! It gets updated twice weekly, so if you want to stay up to date on what’s coming, check there!

Anyway, here are the change notes!
  • Fixed the triggers for the Door Crasher Achievement
  • Fixed the triggers for the Jumping Journey Achievement
  • Fixed the triggers for Worlds 2-6 for the Baby Collector achievement
  • Fixed the game crashing after beating the final boss
  • Fixed the credits failing to roll after beating the final boss
  • Fixed some rare cases where localized language characters would be replaced with null characters

If you’re having any other issues with the game, please feel free to let me know in our Steam Discussion forums!

Spinch - PAX/EGX Gameplay Stream



Spinch is part of PAX Online - EGX Leftfield, which is taking place from September 12 - 20. We will be streaming gameplay footage all throughout the week, with the Demo currently available for download now.

Play the Demo for Spinch Now!

[previewyoutube][/previewyoutube]

[h2]About Spinch[/h2]
Spinch is a visual 2D platformer created by award winning Canadian cartoonist Jesse Jacobs, developed by Queen Bee Games, with audio composition by famed Canadian artist Thesis Sahib (James Kirkpatrick).

A Spinch is a hyper-agile organism consumed by the quest to rescue a litter of its missing offspring from an endless kaleidoscopic invasion of misshapen and malformed offbeats and oddities. Dash, dodge, jump, and even launch your own children as projectiles to take down six eccentric bosses in six vibrant worlds.

[h3]Feature List[/h3]
  • Retro-styled visual wonderland with a psychedelic color explosion by award-winning Canadian cartoonist, Jesse Jacobs
  • A fine-tuned platformer with tight controls to dash, dodge, and jump off surfaces to survive against neon spiders, massive rainbow worms, and bomb-dropping moondogs
  • Plunge into the psychedelia of unique worlds ranging from neon plains, to experiment tanks, to frozen icelands, all the way to outer space!
  • Face off against enigmatic bosses and shoot them down with your children as ammunition
  • Inviting and replayable for everyone; a speedrunning challenge for the insane
  • Featuring samples from the Spinch soundtrack by famed Canadian artist, James Kirkpatrick, featuring compositions written on modified Gameboys and circuit-bent, hand-made instruments.


[h2]Connect with Us[/h2]
Spinch The Game
Social Media Links: http://linktr.ee/spinch

Queen Bee Games
Twitter: https://twitter.com/queenbeegames
Instagram: https://www.instagram.com/queenbeegames/
Facebook: https://www.facebook.com/QueenBeeGames
Tumblr: https://spinchthegame.tumblr.com/

Jesse Jacobs
Website: https://www.jessejacobsart.com
Twitter: https://twitter.com/je55ejacobs
Instagram: https://www.instagram.com/jacobs_comics/

James Kirkpatrick
Twitter: https://twitter.com/thesissahib
Instagram: https://www.instagram.com/jamestkirkpatrick/
Facebook: https://www.facebook.com/james.kirkpatrick.5648