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Patch Notes 1.0.2

Hey, Spinches!

Here it is! If you’ve been following us on social, hanging with us in Discord, or keeping up with our Steam discussion threads, you know that there are a few high priority issues that we’ve been working on fixing for Spinch. In today’s patch, we’re tackling a bunch of them! Our big focus has been fixing achievements, which turned out to be very complicated! What we thought was one issue turned out to be a couple bugs all layered on top of one another, so rather than delay the patch to hit everything, we’re shipping what we have fixed now.

We’ve also fixed a number of other issues to have the game running smoother for all the speedrunners, achievement hunters and just Spinch lovers out there.

There are a number of issues that we’re still tracking but haven’t yet solved. It looks like some of the world by world achievements like “Baby Collector” aren’t triggering properly, so we’re still looking into that. We’ve also heard a bunch of different feature requests from casual players to hardcore platforming junkies that are also being looked at. Not all of these features will make it in game, but if we can provide a quality of life change to make the game more fun, we will. I’m going to set up a public facing project management board to broadcast to the community the different problems we’re looking to fix, from bugs that need squashing to features that we’re considering adding.

We’re continuing to look into high priority tasks such as crashes (especially on the final boss), the final boss resetting after completion, and frame rate issues with monitors.

Thank you for being patient with us! We truly appreciate it!

Anyway, here are the change notes!
  • Leaderboards are now live - compete with players globally in each level!
  • Achievements tracking certain objectives such as “Death Wish!,” “Jumping Journey!,” and “Cub Collector!” will update the next time the player performs that action
  • If you’ve previously completed 100% “Baby Collector,” “No Hitter,” and “Survivor” criteria for a world, they will not activate as an achievement. We hope to be able to retroactively award you these on the next patch. Fresh completion of these will still award them
  • There are known issues with unlocking “World 2 Baby Collector!” and “World 3 Baby Collector!” which we hope to address in the next patch
  • In-game achievements earned will now properly trigger their Steam achievement counterparts
  • The “moonwalker” wall slide animation that Spinch would sometimes do when sliding off an edge has been fixed
  • The 3rd Spinch baby on level 3-4 will now properly count towards your total
  • The 11th Spinch baby on level 6-1 will now properly count towards your total
  • In level 2-4, the 3rd Vibration Eye will now properly chase the player
  • In the controls menu, the game properly shows which hotkey is assigned to which command
  • The game will now better detect your input on a moment to moment basis
  • The game now has appropriate inputs for PS4 controllers
  • The tutorial won’t show you commands for an input you’re not using anymore
  • Pausing during recovery to a checkpoint will no longer loop the recovery sound at full volume
  • Setting a hotkey to “Z” will no longer reset Spinch to the last checkpoint when you press it during the tutorial
  • Bubbles from swimming will no longer drift outside of the scenery
  • On level 3-3, closing a door on top of a log will no longer clip the log into the door
  • Some scenery on 2-4 is now animating appropriately

If you find any achievements that don’t activate properly, have issues with the leaderboards, or any other issue, please let us know!

Spinch Speedrunning Contest



Spinch Speedrunning Contest

[h2]Start: September 4, 2020 10:00 AM PT
End: September 13, 2020 11:59 PM PT[/h2]

Win a pair of custom sneakers designed by the creator of Spinch, Jesse Jacobs!

Post a screenshot on Twitter of your fastest time on World 2.4 (with all the babies found), and be sure to tag us @akuparagames and include the hashtag #SpinchRun, and the person with the fastest time wins the sneakers! We will be posting up the best times each day.

UPDATE: The current best time is: 1 Minute, 36.55 Seconds

In an instance there is a tie, a tie breaker round will be announced. There can be only one winner.

This contest is open to all people in all regions, and you can keep posting up your best times after the first submission.

Spinch: Day One!

Thank you, thank you to all the fans coming out for our weird, trippy platformer. It means the world to the whole team to get this much love and attention day one!

Speaking of day one, Spinch has not been immune to day one issues. While that's indeed unfortunate, we're working on fixes as you read this. Here are a few problems that are known issues actively being addressed:
  • Achievements aren’t triggering correctly. Some work, some don’t.
  • The game gets grainy and pixelated with unusual resolutions.
  • The game doesn’t track every Spinch baby on world 3-4
  • The spikes on 5-3 aren’t properly damaging players
  • Certain high end machines are causing Spinch to suffer lag and framerate issues.

For that last one, we’ve found a workaround! If you’re experiencing lag or framerate issues causing your game to slow down significantly, set the refresh rate of your monitor to 59hz.

If you’ve come across any of the above issues (or anything that we haven’t seen reported yet) please don’t hesitate to get in touch! You can always feel free to email issues to me directly here: buddy [at] akuparagames.com.

Until then, have fun dashing, jumping, and transcending the material realm. That’s what Spinch was made for!

Brave the Psychedelic Storm! Spinch is Available Now!

Run! Jump! Dodge! Dash! Dive! Save your babies today as Spinch launches on Steam!

https://store.steampowered.com/app/794240/Spinch/

Not only will you get the strobing rainbow platformer if you pick up the game today, but you’ll get it at 33% off! We’ve partnered with the Gamemaker Sale for the game’s launch to offer a special, limited time discount to everyone that buys in the first few days. If you’ve ever tuned into a stream of Enter Astral Island, liked one of my gifs on Twitter (god, how many gifs I made for Twitter,) this one’s for you!

And given that it’s launch day, you better believe we’ve got a ton of launch day festivities planned! You’ll find very cool streamers ready to lose their minds to the transcendental creatures and locations of Spinch all day on Twitch! Tomorrow, yours truly (me, Buddy) will be streaming the second episode of Buddy Gets Good: Spinch, wherein I hilariously fail at the platformer over and over again until, by sheer brute force, I progress. We’ll be hosting a speedrunning competition and even giving away a Nintendo Switch to our fans on Twitter!

That's all the news that's fit to print! Head on over to our Steam forums to hang out with everyone else braving Astral Island's many threats and let me know what you think of our game!

-Buddy

SPINCH comes to Indie Arena Booth!

Hey, spinches!

We're officially one week out from launch on September 3rd! But you won't have to wait that long to get a little taste of the sugary Spinch action! Starting today, we're once again setting the Spinch demo live for the weekend because Spinch is featured in Gamescom's Indie Arena Booth. The demo includes three different levels featuring wild and innovative mechanics that you'll see more of next week when Spinch launches!

If you are still champing at the bit for Spinch, we're also going to feature content creators and streamers for Spinch on our game page all weekend! No matter what time you tune in, you can guarantee that there will be an awesome personality giving the 2D precision platformer their all! If you want to tune in to some of our livestreams, here's the schedule!

Friday, August 28th:
Fefer at 11AM Eastern, 2PM Pacific, 9PM GMT!
CarneyVorous at 1PM Eastern, 4PM Pacific, 11PM GMT!

Saturday, August 29th:
ChaoticFear19 at 9AM Eastern, 6AM Pacific, 1PM GMT!
XaleFiction at 4PM Eastern, 1PM Pacific, 8PM GMT!
Enter Astral Island at 8PM Eastern, 5PM Pacific, Midnight GMT!

Tune in, say hello, and hope that the spinch babies get saved!