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Rise: The Vieneo Province News

Bug Fixes

Fix for intermedia menu harvest estimates at farming colonies
Fix for sound position calculation of fast moving vehicles away from observer
Fix for boarding announcements to only play with WOW
Fix for deplaning announcement prior to docking
Class G airspace now shows up on the moving map display
Fix for Halloween sound effects

Revenue (Ticketed) Passengers

Some of you may recall years ago that we had an artificial demand between Deois and the orbiting facilities as a way to earn revenue as a player.

At some point we started tracking colonists individually (name, relationships, dietary restrictions, etc) and that old system was broken.

We finally circled back to get the ticketed passenger system back up and running - with a number of notable enhancements!

Laborers (employed colonists) accrue vacation time. They also each have a "desire" to travel which varies from person to person. Once they have enough vacation banked and they get the impulse to book a trip they then look at our new TripAdvisorLike system which sorts destinations based on a number of variables. It could be facilities (like casinos or parks) or themes (like agriculture) or just going from a bustling metropolis (Deois) to a quieter, simpler Amish community (like Lancaster). Only colonies that have a public airfield (requires 4 letter identifier) are eligible.

Once the laborer (and their family, if they chose) are ready, they will appear on this "Passenger Demand" matrix which is on the Player Portal:



When you are at the point of origin, you can pick up passengers headed to multiple destinations. For example, picking up at Alphaville (VALP) there are people wanting to go to Deois (VDEO) and Easydock (TAC). I can say "VDEO,TAC" and I will load passengers to both destinations (meaning we now support mixed destinations!). Passenger PODS are required for these operations as revenue passengers are prohibited from sitting in the jump seat or crew seats). The whole idea here is that the passengers to TAC are on a "through flight" which means they deplane briefly at Deois before heading to TAC (like a connecting flight). Each stopover will reduce the ticket price!

You will also notice that the flight attendant will make cabin announcements any time revenue passengers are on board!

Before going live, the ticketed passenger system was used for a huge "reunification" project where we corrected hundreds of families being separated over the years (i.e. employee at Alphaville but wife is in Kansas and their kid who is not old enough to work is in Deois!).

Other bug fixes:
Inner Marker sound was not shutting off on Deois approach
GLD and flight spoilers position was not properly set on vehicle transfers

Portal Upgrades, Uplink Contracts

The Player Portal now shows the Deois TCA, airfield colony Class G airspace, and navigational fixes. We also added a scale bar to the lower left corner.



You can now demolish road segments using the portal and recover about 25% of the materials.

There was a big effort to upgrade OpenLayers to the latest version on the player portal.

Colonists are now pooled at the Territory level in preparation for commercial ticketing. This means you no longer have to manage the working population at a colony level. Labor is assigned based on labor required and their families are assigned based on number of beds available. This means, in theory, someone can work a your mine but then go "home" to their apartment in your township or vice-versa.

So that you retain some control over production and operating costs you can now "mothball" individual colonies (skeleton crew, no production, lights stay on, beds are usable) and "shuttered" (no colonists, no production, no operating costs, no lights).



To help maintain the timeliness of the player portal information, the United Stellar Republic is offering contracts to install colony uplinks at territories where no functional uplink exists. You can find and accept these contracts under the Contracts tab on the player portal.

Other updates of note:
  • Automated flights post to the new #flight-information channel on our Discord Server
  • Runway demolition is now supported through the Intermedia menu
  • Fix for food spoilage in vehicles and PODS
  • Allow JVC radios to be installed in aircraft and aerospace vehicles
  • New toast added for errors when zoning for a public airfield with no airport identifier
  • Passengers can now be loaded with mixed destinations in the same vehicle or PODS

Steam Deck support!

We have our first player that wanted to get Rise on their Steam Deck. In working with them we found a couple bugs (which have been fixed) and are working on documenting some nuances:

https://steamcommunity.com/sharedfiles/filedetails/?id=3003155433

Breaking change for immigration forms

Existing players will be allowed to change their character's voice! New players will have to select a voice when they go through the immigration process.

Also in this release:
Fix for turn coordination (Autoflyte) propulsion exception in orbit
Car alarms now triggered by sonic booms, collisions, explosions
Lots of radio work including the ability to change stations with SHIFT+left/right arrow
We have 4 new radio stations with 2 new celebrity impersonators doing station identification
Upgraded radio head to include station banners and channel numbers