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ALTERA News

We Made It into Top 100! Vote Now to Help Us Win the Award!



Hi everyone!

We made it into the TOP 100 thanks to you! This means the second round of voting has started. Vote now to help us win the award for best upcoming FPS!

We still have some Closed Alpha keys to give to people who supported us. Share your vote with us on our Discord to get your key!

VOTE HERE: INDIEDB

Vote for ALTERA in the Indie of the Year Awards 2023!



Hi everyone!
We're competing for the Indie of the Year 2023 award on IndieDB!🏆

Vote for Altera to help us win the award for the best indie FPS game! People who share their vote on any social media will also receive a Closed Alpha key. Make sure to cast your vote as soon as possible because the number of keys for the giveway is limited!

VOTE HERE: https://www.indiedb.com/games/altera

CLOSED ALPHA 0.14.5 - Prologue is back!



The new update brings back Act 1 which is now renamed to Prologue. One of the missions in the Prologue was reworked too. We also continued improving the portal dungeons and added interactive doors and the initial timer.

[h3]Penguin Unit Updates:[/h3]
  • Penguins can now enter portals.
  • Penguins can now carry weapons but can not use them.
  • Penguins are now able to use health cores and throw grenades.
  • Penguin default attack can now be selected by pressing 1, 2, 3, or U (Unequip).
  • Disabled penguin's run splash effect.

[h3]Act 1 Updates:[/h3]
  • Act 1 is back now and was renamed to Prologue.
  • We reworked the mission in which the player transforms into a penguin. The portal dungeon where the mission takes place was replaced with a normal dungeon environment. When entering the dungeon the whole troop will teleport with the commander.
  • Fixed a softlock that appears when the first tower gets destroyed by enemies and then is placed anew by the player.
  • Fixed enemies not dropping ammo on death.
  • Fixed the mango basket location (used to appear under the ground).

[h3]Other Changes:[/h3]
  • Added doors in portal dungeons.
  • Added starting timers in portal dungeons. After entering a dungeon players will have time to prepare before the dungeon entrance door opens.
  • Added fade-to-white effect when going through a portal.
  • Character's health now will be restored once recovered after knock-down.
  • Disabled ability to deactivate a friendly commander.
  • Fixed issues with troop following in portal dungeons.
  • Fixed the bug where enemy units sometimes spawn on trees.
  • Fixed short freeze when getting close to the starting base portal.
  • Highlight effect on the characters was disabled for cleaner visuals.
  • Disabled quest marks in cut scenes.
  • Added cinematic graphic settings.

[h3]Known Issues:[/h3]
  • You can only invite friends to your session while you are on the starting base.
  • Crashes sometimes happen on a client.
  • Subtitles are disabled.

CLOSED ALPHA 0.14.4 released!



The new patch introduces a major update of the Portal Dungeon system, as well as numerous new features, improvements and bugfixes.

[h3]Portal Dungeons:[/h3]
  • Portal dungeon system was significantly improved. The new improvement allows multiple dungeons to be active at the same time.
  • Portal dungeons now initiate a quest. You need to complete the quest in order to receive a reward.
  • Only the host player can now interact with the portals. When they do it, all players with all their troops will be teleported to the dungeon.
  • When players die inside a dungeon, they get teleported back to the corresponding tower.
  • Implemented dungeon map and mini-map.
  • Improved dungeon props layout. Removed props from the starting room.
  • Added windows inside dungeons.

[h3]New Features:[/h3]
  • Implemented bullet spread system. AI units now will shoot less accurately when they are far away from the target. The spread also applies when the player is not aiming.
  • Added troop unit icons on top of the screen. Now it's much easier to keep track of your troop.
  • Added highlight for the currently active unit in the Inventory and Troop Manager.
  • Implemented multi-quest system. Now multiple quests can be active at the same time.
  • Implemented quest rewards.
  • Implemented flashlights to make nighttime navigation easier (default key is L).
  • Implemented new system for the troop following behavior. Now troop units don't get stuck in narrow interiors.
  • Implemented dynamic detection range for AI units. The sight range will increase if units are alerted. This will solve the issue when the units are under attack but don't react to it.

[h3]Improvements:[/h3]
  • Increased spawn radius for all enemy spawners.
  • Improved navigation generation around enemy spawners (navigation is used for the bots to be able to navigate the map).
  • Deleted fallen trees. Those often caused bots getting stuck in forests.
  • Added sound notifications for quest completion/failure and various area events.
  • Increased weapon bullet speed for most of the bots.
  • Increased shooting range for most of the bots.
  • Added knocked state for H-Bots and Penguins.
  • Added cull distance for the tower UI.
  • Added a hotkey to toggle on/off gameplay UI (default key is O).
  • Added few spawn beacons on the island.

[h3]Bugfixes:[/h3]
  • Fixed bug when sometimes all enemy units could spawn at the same location.
  • Fixed bug when it was impossible to select respawn tower.
  • Fixed bug when environment decals were affecting the Sleepdealer weapon.
  • Fixed weapon physics after the death of a unit.
  • Fixed bug where a wrong orientation of the view was visible inside the base portal.
  • Fixed bug where client was trapped on the base after respawn.

[h3]Known Issues:[/h3]
  • Act 1 is temporarily disabled in this patch. It will be enabled again in the next patch.
  • You can only invite friends to your session while you are on the starting base.
  • Crashes sometimes happen on a client.

CLOSED ALPHA v0.14.3 released!



This is a small patch with some bugfixes.

[h3]Changes:[/h3]
  • Improved troop teleportation: units will no longer be recovered from stun or knock down when going through a portal.
  • Updated some of the dungeons layouts.

[h3]Bugfixes:[/h3]
  • Fixed a bug when an exit portal sometimes didn't spawn in a dungeon.
  • Fixed a bug when a client sometimes wasn't able to travel through a portal.
  • Fixed a bug when some actions on a client were locked after going through a portal.