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Natural Locomotion News

VR Overlay, Buttonless armswing locomotion, Medal of Honor and much more!

We are excited to bring you our biggest update since launch!

We have rewritten the driver from scratch (over the last year), as well as 99% of the app code. This is finally allowing us to develop many new features and improvements, and today we are publishing just some of them.

New Features and improvements
  • VR Overlay: Natural Locomotion can be used from the SteamVR overlay as well as from its window in the desktop.



  • Buttonless armswing activator (just lowering your hands down to the hip)



    This activator can be enabled from the "Configure buttons" section in the profile editor. It works like magic allowing to manipulate objects, fight with a sword, shoot with one hand while walking with the other... without pressing any button to enable the locomotion! Just lowering your hand down the hip to start moving.

    After the first swing gesture under the hip height you can continue moving your arms for walking as usual even raising the hands over the hip level. For stop walking you only have to stop swinging your arms.

  • Dark/Light themes



  • Pimax support with all features tested with a Pimax Vision 5k Super
  • Import/export profiles: The Import button is in the profiles list screen and the export button is in the profile editor
  • Improved performance
  • Natural Locomotion automatically enables The SteamVR option for allowing multiple tracking system devices (activateMultipleDrivers)
  • Improved system to install the driver
  • Improved remapping of the trackpad touch activator (Remap to trackpad click and passthrough pressing quickly)


Fixes
  • Fixed some bugs related to Natural Locomotion tracker app support and the system to add the required rules to Windows Defended Firewall
  • Fixed a bug which didn't allow to force running Oculus games forcing OpenVR after the first try
  • Fixed lots of minor bugs and added some others (probably)


Temporarily disabled features

Some tools have been disabled temporarily but you can use the old version (legacy) until we add them back.



New profiles
  • Medal of Honor: Above and Beyond (Vive, Index, Oculus, Cosmos)
  • HINGE (Vive, Index, Oculus, Cosmos)
  • Swordman VR (Vive, Index, Oculus, Cosmos)
  • Failspace (Vive, Index, Oculus, Cosmos)
  • Until You Fall (Cosmos)
  • Swordsman VR (Vive, Index, Oculus, Cosmos)


Note: We are waiting to receive a HP Reverb G2 (Pre-ordered in July) to create the versions of the new profiles for WMR. Sorry for not including them in this update.

Fixed profiles
  • Zero Caliber (Oculus, Index)
  • POPULATION ONE (Vive)


How to switch to legacy branch (old version)
  • Right click in Natural Locomotion from the Steam Library
  • Click in Properties
  • Go to BETAS section
  • Select legacy branch from the list




What's coming next
  • Re-enable SteamVR tools
  • Detect game to auto start profiles
  • Universal support for any SteamVR headset without explicit support on our side
  • OpenComposite support
  • iOS version of NaLo tracker
  • Gamepad emulation
  • Demo version with all features to use in games
  • Steam cloud support
  • Steam workshop support

Halloween Profiles

List of added profiles:
  • A Township Tale (Vive, Oculus, Index, WMR, Cosmos)
  • Axegend VR (Vive, Oculus, Index, WMR, Cosmos)
  • Minecraft (with Vivecraft) 1.16.X (Vive, Oculus, Index, WMR, Cosmos)
  • POPULATION: ONE (Vive, Oculus, Index, WMR, Cosmos)
  • Phasmophobia (Vive, Oculus, Index, WMR, Cosmos)
  • The Morrigan (Vive, Oculus, Index, WMR, Cosmos)
  • The Wizards - Dark Times (Index, WMR)
  • Vertigo Remastered (Vive, Oculus, Index, Cosmos)


List of modified profiles:
  • The Wizards (Added for Index)
  • Contractors (updated to use head direction)

Natural Locomotion is compatible with Oculus Quest 2

Oculus Quest 2 controllers have a thumb rest sensor just like the Oculus Rift CV1. Those are very useful for Natural Locomotion since it allows us to use as walking activator without doing any remap to games. However the current Oculus Link software works exactly the same as with Oculus Quest 1 and it doesn't send this information to the PC, at least not yet. For now Natural Locomotion works exactly like the Quest 1: It defaults to joystick touch but it has the "virtual thumb rest" option (which is not used by default because it was a bit too unreliable).

If a future update to Oculus Link sends this sensor we'll detect it as classic Oculus Touch controllers to be able to use this feature.

No Man's Sky profile for HTC Vive Wands and small fixes.

We've added a HTC Vive "wand" controllers profile for NMS but it requires you to configure SteamVR controller bindings explicitly, otherwise it won't work. From SteamVR settings, go to controllers, manage controller bindings, set custom, choose another, and search our binding in the community: "Natural Locomotion (Vive Wands)". Then configure the game to use head relative direction and you're good to go.

This update also fixed the buttons and sprinting issues mentioned in the previous announcement which also included a profile for Windows Mixed Reality.

Close and reopen Steam again to make sure you have the latest update.

If you experience problems with buttons or lack of sprinting, the driver may not be properly updated. IN that case follow these steps to ensure it's up to date:
  • Close SteamVR.
  • Reinstall Natural Locomotion. (alternatively you can use "verify integrity of game files")
  • Open Natural Locomotion without opening SteamVR first.
  • You only need to follow these steps once. After that you can open it in whichever order you prefer.