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Natural Locomotion News

Updated No Man's Sky, Fixed non working buttons, Sprinting

No Man's Sky now has a head direction setting, which is used by the updated profile to provide a much more stable direction. It now has sprinting as well as a profile for Windows Mixed Reality.

You need to reset the profile and then configure the game to use "head relative" direction. If you don't do this it will walk side to side.

The update for fixing compatibility with the new SteamVR broke button pressing, which broke sprinting and other features in many games, as well as the home button in feet mode. This has been fixed.

If you experience problems with buttons or lack of sprinting, the driver may not be properly updated. In that case follow these steps to ensure it's up to date:
  • Close SteamVR.
  • Reinstall Natural Locomotion. (alternatively you can use "verify integrity of game files")
  • Open Natural Locomotion without opening SteamVR first.
  • You only need to follow these steps once. After that you can open it in whichever order you prefer.

Driver updated to avoid SteamVR to crash when the pass-through camera is enabled

Updated Natural Locomotion driver with a workaround to avoid SteamVR to crash when the pass-through camera is enabled in lighthouse headsets (HTC Vive, HTC Vive pro and Valve Index).

Although SteamVR does not stop working with this driver version, the camera may never activate while the Natural Locomotion driver is enabled in HTC Vive. The camera still working in Valve Index, but it takes a few seconds to be displayed.

We will try to fully fix this camera related issues in the next big update of Natural Locomotion. Sorry for the inconveniences.

If you experience crashes, the driver may not be properly updated. Follow these steps to ensure it's up to date:
  • Close SteamVR.
  • Reinstall Natural Locomotion. (alternatively you can use "verify integrity of game files")
  • Open Natural Locomotion without opening SteamVR first.
  • You only need to follow these steps once. After that you can open it in whichever order you prefer.

Driver updated to fix SteamVR crash, new NaLo nearing a beta release

We have released a new driver for the new SteamVR version released yesterday. It's a temporary patch since we made a workaround that might have performance problems in very old CPUs. If any of you experience low performance, the new version (in development) should fix them.

If you experience crashes, the driver may not be properly updated. Follow these steps to ensure it's up to date:
  • Close SteamVR.
  • Reinstall Natural Locomotion. (alternatively you can use "verify integrity of game files")
  • Open Natural Locomotion without opening SteamVR first.
  • You only need to follow these steps once. After that you can open it in whichever order you prefer.

We have rewritten the driver and most parts of NaLo which allow us to release new features we couldn't before due to technical debt. Some of these features will include:
  • Overlay
  • Detect game to auto start profiles
  • Universal support for any SteamVR headset without explicit support on our side
  • Buttonless setting for hands mode (Walking gesture will only be registered e.g. when the hands are under a certain height)
  • Better performance
  • Night mode theme
  • OpenComposite support
  • iOS version of NaLo tracker
  • Gamepad emulation
  • Demo version with all features to use in games

We don't have a release date for this new version yet but we'll publish a beta version as soon as we fix some critical bugs. This beta will have the first 6 features listed above.

We have also removed the old demo since it was giving too many problems with modern headsets and one couldn't try the feet tracker mode or whether it works with your games.

Added support to HTC Vive Cosmos (experimental). Virtual Desktop is working!

We added support for the Vive Cosmos, but it is experimental since we do not have the device itself (yet).

HTC Vive cosmos will use built-in profiles made for Oculus Rift S for now. We don't know if the parameters are correct for any of the games.

Please send us feedback to the community forum or to [email protected]

Thank you, mbbc902 for helping us to make it possible. ːsteamhappyː

By the way, we have tested Natural Locomotion with a recent version of Virtual Desktop and it is fully compatible! Some other users reported that it also works with a recent version of ALVR.

Minor fixes

  • Fixed direction calibration with T-Pose in some devices combination.
  • Fixed calibration sounds that was not being played correctly after the first play.
  • Reduced UI refresh rate to 30 fps reduce CPU usage.