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Cosmoteer: Starship Architect & Commander News

Update 0.23.1 Patch Notes

Cosmoteer patch 0.23.1 is now available! This update fixes bugs, improves quality-of-life, and improves the non-English language translations.

Enjoy!

  • Translation updates for all supported languages, including a complete re-translation of Simplified Chinese.
  • When exiting a ship, crew will now use the airlock closest to their current location instead of the airlock closest to their destination.
  • Ship mirror settings are now remembered per-ship.
  • Copy/pasting parts or loading blueprints from a saved ship design will now copy/load all part settings, not just those that are modifiable in the ship designer.
  • When the camera is rotated, a red "North" arrow will now be shown on the minimap. Clicking this arrow will reset the camera rotation.
  • Added a confirmation popup when exiting the game from the title screen.
  • When plotting an in-system FTL jump, the camera will now only zoom out as far as needed to show the possible jump destinations.
  • Doubled the speed at which Resource Collectors can move resources.
  • Crew will no longer leave their ship to pickup resources, salvage, construct, or repair if their ship is preparing for a hyper-jump.
  • The missing parts warning can now be disabled from the ship editor hamburger menu, in addition to the settings dialog.
  • New VFX for Ion Prism destruction.
  • The "No existing airlocks" warning will no longer be shown if the ship does not have any crew.
  • The Railgun Launcher and Accelerator tooltips now mention that crew can't walk from one side to the other.
  • Added three new Cabal ships: Callisto, Lyra, and Phaethon.
  • Added one new Fringe ship: Axlerod.
  • Miscellaneous updates to other existing ships and stations.
  • Tweaked the order of the armor and structure tiles so that "tri" pieces are sorted after wedges.
  • Roof lights no longer show crew speed in their stats.
  • Bugfix: NPC stations and ships could "steal" floating resources from the player to repair themselves. This most commonly happened during construction of the player's ships while resources are temporarily floating outside.
  • Bugfix: Reconstructing Ion Beam Prisms using crew construction could cause them to forget their target prisms.
  • Bugfix: Area-of-effect weapons that hit the player's own ships were unintentionally damaging neutral ships/stations, which could cause the player to become wanted.
  • Bugfix: Resource Collectors that grab only a partial bundle of resources could cause the remaining resources to be left outside after construction is finished.
  • Bugfix: When multiple ships make simultaneous in-system FTL jumps, one ship jumping could cancel another ship's jump.
  • Bugfix: Radar blips for player ships with only blueprints could still "see" into the fog of war, extending the player's sight range for free.
  • Bugfix: Restocking a ship's resources in Creative Mode (or Imagineer difficulty in Career) wasn't accounting for any in-transit deliveries.
  • Bugfix: It was impossible to transfer resources to your own ship if the receiving ship didn't have any crew.
  • Bugfix: Mining Lasers set to "fire at target" mode would not fire at any parts or asteroid tiles marked for salvage/mining.
  • Bugfix: Railgun disconnection icons were being shown very dark when in blueprint mode. (They are no longer shown at all in blueprint mode.)
  • Bugfix: Resource collection beams graphics could sometimes render beyond their start and end points.
  • Bugfix: Huge Thrusters had very slightly asymmetrical center of mass which could cause perfectly symmetrical ship designs to not fly straight.
  • Bugfix: Crash when typing certain non-English characters.
  • Modding: The part debugger can now be opened by pressing Shift+Tilde+P.

Update 0.23.0h Patch Notes

  • Bugfix: Multiplayer desyncs caused by Resource Collectors.
  • Bugfix: Crash in multiplayer if the game tries to auto-save while loading a saved game.

Update 0.23.0g Patch Notes

  • Bugfix: Crash when attempting to target tractor beams on empty ship dots. (It is no longer possible to target anything on empty ship dots.)
  • Bugfix: Crash when a ship's last part is destroyed while a tractor beam is targeting the whole ship.

Release Candidate 0.23.1 - Bug Fixes & Quality of Life

Cosmoteer release candidate 0.23.1 is now available for testing! (See this post for info on how to test release candidates.)

This release candidate contains a variety of bug fixes and quality-of-life improvements.

Thanks for testing!

RC1:
  • When exiting a ship, crew will now use the airlock closest to their current location instead of the airlock closest to their destination.
  • Ship mirror settings are now remembered per-ship.
  • Copy/pasting parts or loading blueprints from a saved ship design will now copy/load all part settings, not just those that are modifiable in the ship designer.
  • When the camera is rotated, a red "North" arrow will now be shown on the minimap. Clicking this arrow will reset the camera rotation.
  • Added a confirmation popup when exiting the game from the title screen.
  • When plotting an in-system FTL jump, the camera will now only zoom out as far as needed to show the possible jump destinations.
  • Doubled the speed at which Resource Collectors can move resources.
  • Crew will no longer leave their ship to pickup resources, salvage, construct, or repair if their ship is preparing for a hyper-jump.
  • The missing parts warning can now be disabled from the ship editor hamburger menu, in addition to the settings dialog.
  • New VFX for Ion Prism destruction.
  • The "No existing airlocks" warning will no longer be shown if the ship does not have any crew.
  • The Railgun Launcher and Accelerator tooltips now mention that crew can't walk from one side to the other.
  • Added three new Cabal ships: Callisto, Lyra, and Phaethon.
  • Added one new Fringe ship: Axlerod.
  • Miscellaneous updates to other existing ships and stations.
  • Bugfix: Crash when attempting to target tractor beams on empty ship dots. (It is no longer possible to target anything on empty ship dots.) (Also fixed in 0.23.0g)
  • Bugfix: Crash when a ship's last part is destroyed while a tractor beam is targeting the whole ship. (Also fixed in 0.23.0g)
  • Bugfix: NPC stations and ships could "steal" floating resources from the player to repair themselves. This most commonly happened during construction of the player's ships while resources are temporarily floating outside.
  • Bugfix: Reconstructing Ion Beam Prisms using crew construction could cause them to forget their target prisms.
  • Bugfix: Area-of-effect weapons that hit the player's own ships were unintentionally damaging neutral ships/stations, which could cause the player to become wanted.
  • Bugfix: Resource Collectors that grab only a partial bundle of resources could cause the remaining resources to be left outside after construction is finished.
  • Bugfix: When multiple ships make simultaneous in-system FTL jumps, one ship jumping could cancel another ship's jump.
  • Bugfix: Radar blips for player ships with only blueprints could still "see" into the fog of war, extending the player's sight range for free.
  • Bugfix: Restocking a ship's resources in Creative Mode (or Imagineer difficulty in Career) wasn't accounting for any in-transit deliveries.
  • Bugfix: It was impossible to transfer resources to your own ship if the receiving ship didn't have any crew.
  • Bugfix: Mining Lasers set to "fire at target" mode would not fire at any parts or asteroid tiles marked for salvage/mining.
  • Bugfix: Railgun disconnection icons were being shown very dark when in blueprint mode. (They are no longer shown at all in blueprint mode.)
  • Bugfix: Resource collection beams graphics could sometimes render beyond their start and end points.
  • Bugfix: Huge Thrusters had very slightly asymmetrical center of mass which could cause perfectly symmetrical ship designs to not fly straight.
  • Modding: The part debugger can now be opened by pressing Shift+Tilde+P.


RC2:
  • Translation updates for all supported languages, including a complete re-translation of Simplified Chinese.
  • Resource collectors should now be much less prone to over-shooting their destination storage.
  • Tweaked the order of the armor and structure tiles so that "tri" pieces are sorted after wedges.
  • Roof lights no longer show crew speed in their stats.
  • Bugfix: Multiplayer desyncs caused by Resource Collectors. (also fixed in 0.23.0h)
  • Bugfix: Crash in multiplayer if the game tries to auto-save while loading a saved game. (also fixed in 0.23.0h)

Update 0.23.0f Patch Notes

  • Bugfix: Crashes under certain conditions when canceling ship construction.
  • Modding: Fixed a crash that can happen if a part's resource cost doesn't fully include the resources of any underlying parts. (Note that this is still not recommended and is likely to cause various other issues such as incorrect ship construction cost calculations.)