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Cosmoteer: Starship Architect & Commander News

Update 0.20.30 Patch Notes

Bugfix: Ion Prisms were non-functional in Career mode when playing on Civilian difficulty.

Update 0.20.29 Patch Notes

More bug fixes and quality-of-life improvements this week:

  • Added 125%, 175%, 250%, and 300% U.I. scale options (in addition to the existing 100%, 150%, and 200% options). Note that scales above 200% may cause the U.I. to look a bit blurry.
  • Added a "Restore Zoom When Exiting Editors" setting that, if disabled, will prevent the camera zoom level from being restored when exiting the Ship Editor, Paint Editor, Crew Management, or Resource Management screens.
  • On Steam Deck, the virtual keyboard will no longer automatically appear when saving the game or changing a ship's name/info.
  • Added a "Huge Crews" built-in mod which increases the maximum crew in Career mode to 100,000 regardless of fame.
  • Miscellaneous updates to existing ships and stations.
  • Bugfix: Multiplayer desyncs caused by marking resources for collection or salvaging.
  • Bugfix: Rare 'KeyNotFoundException' crashes during gameplay.
  • Bugfix: Player ships could damage themselves (such as with spash damage from missiles) even when the combat difficulty was set to civilian.

Update 0.20.28 Patch Notes

I'm still working on performance optimizations, but in the meantime here are some bug fixes and other tweaks:

  • Completely redesigned the "Beautiful In Name Only" Fringe trade ship.
  • A handful of small updates to other built-in ships and stations.
  • Bugfix: Rare "Attempting to set UncomittedActivationLevel to NaN" crashes during gameplay.
  • Bugfix: Crashes with error message "The specified job was not registered with this ResourceManager".
  • Bugfix: Pirate Hunter missions could sometimes fail when jumping away from their star system and then jumping back.
  • Minor fixes to the French and Russian translations.

Update 0.20.27 Patch Notes

  • Bugfix: In Domination mode, if a ship had more resources than storage designated for them, then the "Restock Resources" option could be used to get infinite money.
  • Bugfix: Crash when double-clicking on a mission objective in the current star system while viewing the galaxy map.
  • Bugfix: Weapons would continue to shoot at enemy crew even after their ship was defeated. (This was a bug with the previous patch.)
  • Bugfix: Switching between ship editor modes (build/paint/resources/crew) would cause the view to zoom out. (This was a bug with the previous patch.)
  • Bugfix: The text in the in-game chat text input box could become significantly offset when clicking on it.
  • Bugfix: The text in popup text input dialogs was slightly offset.

Update 0.20.26 Patch Notes

This update contains a handful of small quality-of-life improvements and fixes.

  • Fixed exploit where you could get extract more resources from a junked ship by sending a crew to it (to take it over) and then deconstructing it in the ship editor than you could by sending crew to salvage it.
  • When reaching maximum fame (10000), it became unintentionally possible to hire unlimited crew.
  • Asteroids now have very high penetration resistance.
  • Updated to a handful of built-in ships, including a new Monolith trade ship.
  • Police ships will no longer spawn inside the sun's damage zone.
  • Entering and then exiting any of the ship editor interfaces will now remember and restore the camera zoom.
  • When setting up resource supply links, the designated resource types for storage room tiles will now still be shown.
  • When transferring crew and resources, the list of ships in the right column will now only include those ships within range of the ship selected for the left column, and they will be sorted based on their distance to it.
  • Hybrid 1x2 and 1x3 structure/armor blocks will now be replaced with 1x1 structure tiles when overwritten in the ship editor.
  • Clarified the Tractor Beam's description to make it clear that it only works on large objects. (Adding a small resource collection beam is high on my priority list.)
  • Renamed the "Weight" stat to "Mass" in part statistics.
  • In Creative mode, Barbarian ships are now called "Pirate".
  • Fixes and updates to all translations.
  • Fixed some issues with hotkey names in the Controls settings.
  • Shift+Insert can now be used to paste text from the clipboard.
  • Bugfix: Missiles could sometimes start colliding with their own ship immediately after being launched after playing for a very long time.
  • Bugfix: Abandoning a ship with in-progress resource trades wouldn't cancel the trades, which would still be delivered but at no cost to the player.
  • Bugfix: Broken text when plotting an in-system FTL jump with multiple ships selected and one or more ships have certain characters such as '&' in their names.