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Cosmoteer: Starship Architect & Commander News

Update 0.20.14 Patch Notes

  • It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
  • You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
  • Translation updates for Spanish and Brazilian Portuguese.
  • The crew transfer window will no longer automatically close when starting a transfer.
  • If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
  • Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
  • It is no longer possible to drag the Doodads window off the screen.
  • Reduced the volume of the radar ping and enemy alert sounds by half.
  • Master audio volume for new players now defaults to 50%.
  • Bugfix: The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.

Update 0.20.13 Patch Notes

  • Bugfix: Stuck sending/recieving when trying to load very large saved game files in multiplayer.

Update 0.20.12 Patch Notes

  • Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
  • Bugfix: Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
  • Bugfix: Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
  • Bugfix: Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
  • Bugfix: The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.

Update 0.20.11 Patch Notes

This updates makes significant performance improvements to flying crew and floating resources. I hope it will significantly improve mid/late-game performance. More optimizations are still coming.

  • Massively improved rendering and simulation performance of floating resource nuggets.
  • Massively improved simulation performance of crew that don't have a "home" ship to which they belong.
  • Modest simulation performance increase to flying crew even if they do have a home ship.
  • Small performance improvement in most situations related to crew jobs.
  • Restored the "Minimum Target F.P.S." option, but using the old algorithm which wasn't causing any problems.
  • The virtual on-screen keyboard will now only be shown when running on Steam Deck instead of whenever Big Picture Mode is being used.
  • Bugfix: Cosmoteer would sometimes load mods in a different order, which could cause multiplayer incompatibility. Mods will now always be loaded in alphabetical order as determined by their ID.

Update 0.20.10 Patch Notes

  • Removed the "Minimum Target F.P.S." feature because it was causing game speed to fluctuate unintentionally.
  • Fixed an issue that could cause framerate to "death spiral" when the game was unable run as fast as the desired game speed.