Bugfix: Random desyncs during multiplayer Career games caused by trade ships either jumping in or spawning near the player.
Update 0.20.15 Patch Notes
Bugfix: Error loading or crashes during some saved games that were saved while using certain mods that increased floating resource capacities but are now deactivated, uninstalled, or modified to reduce resource capacities.
Update 0.20.14 Patch Notes
It is now possible to build new ships from scratch in Career mode by clicking the new "Build New Ship" button to the right of the mission log button.
You can now choose the location of the build grid when creating a new ship from scratch in Creative Mode.
Translation updates for Spanish and Brazilian Portuguese.
The crew transfer window will no longer automatically close when starting a transfer.
If there is an error submitting in-game feedback, the text in the feedback window will now be remembered the next time it is opened.
Re-sorted the list of multiplayer game modes so that Career and Creative modes are at the top of the list.
It is no longer possible to drag the Doodads window off the screen.
Reduced the volume of the radar ping and enemy alert sounds by half.
Master audio volume for new players now defaults to 50%.
Bugfix: The large gold asteroid doodad was incorrectly labeled as a sulfur asteroid.
Update 0.20.13 Patch Notes
Bugfix: Stuck sending/recieving when trying to load very large saved game files in multiplayer.
Update 0.20.12 Patch Notes
Added a "Max Send Rate" setting to the Miscellaneous settings. This will limit the maximum amount of data that Cosmoteer can send every second, measured in kilobytes per second. The default is 10000 (10 MBps).
Bugfix: Multiplayer games with more than two players could experience disconnects when loading or resyncing large game files.
Bugfix: Rare "Audio groups not yet initialized" crash when starting Cosmoteer.
Bugfix: Freeze in very specific circumstances when a formation of ships approaches a point of interest or custom marker.
Bugfix: The "When Enemy Spotted" setting was being hidden when the "Show Blips For Off-Screen Ships" setting was disabled.