(Bugfix): CPU and memory leak caused by Resource Manipulators.
Hotfix 0.27.0d Patch Notes
(Bugfix): Occasional freeze/crash caused by ships pathfinding around nebulas.
Hotfix 0.27.0c Patch Notes
(Career Mode): Reduced the size and number of electron clouds that can sometimes appear in unary and binary star systems.
(Bugfix): Occasional crashes caused by crew construction.
(Bugfix): Crashes occasionally caused by destroying stations or trade ships that were trying to repair themselves.
(Bugfix): Trade ships were taking much longer to trade with stations than was intended when the player was NOT nearby. This could cause trade ships to be "piled up" at stations once the player approaches.
Hotfix 0.27.0b Patch Notes
Fixed crashes during ship construction caused by the 0.27.0a hotfix.
Hotfix 0.27.0a Patch Notes
Added an "I Hate Clouds & Storms" option for Career mode. If enabled, clouds and storms will not be spawned in new Career mode games or in any newly-visited star systems for existing save files.
Crew will no longer automatically exit a moving ship to deliver resources or operate parts.
(Multiplayer): "Varied (Sparse)" and "Ion Storms (Sparse)" should now have fewer tiny ion storms.
(Bugfix): Random crashes and collision detection issues that were frequently experienced by a subset of players. (These crashes appear to have been caused by the upgrade from .NET 7 to .NET 8, so we've rolled back to .NET 7 until we can figure out what's going on.)
(Bugfix): Random crashes caused by A.I. ships/stations trying to repair themselves while taking damage.
(Bugfix): Ships that were completely surrounded by Electron Clouds or Ion Storms could get stuck trying to pathfind out of them. (This was common with trade ships but could happen with all ships.)
(Bugfix): A.I. ships would only aggro within visual sight range even if they were intended to aggro within radar range.
(Bugfix): Destroying a ship with a bounty mission could sometimes change the displayed difficulty tier of that mission.