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Cosmoteer: Starship Architect & Commander News

Update 0.22.1d Patch Notes

  • Bugfix: Crash when trying to transfer crew or resources and there aren't any ships close enough or a ship's allegiance changes to a non-controlled allegiance while the transfer window is open.

Update 0.22.1c Patch Notes

  • Bugfix: The game would indefinitely freeze and have to be force-closed if any player disconnects during the "sending data" phase when either starting/loading a game or resyncing after a desync.
  • Bugfix: Crash when starting or loading most new/existing games on very old GPUs that require power-of-2 textures.

Update 0.22.1b Patch Notes

  • Bugfix: Crash if a multiplayer Elimination game ends while a ship is in hyperspace.
  • Bugfix: In some cirumstances, a ship making a hyper-jump in multiplayer Elimination could cause its team to suddenly lose the match.
  • Added a couple missing ships from the May 2023 design contest.

Update 0.22.1a Patch Notes

Fixed a crash when switching away from the resource trade tab while it is still loading.

Update 0.22.1 Patch Notes

Cosmoteer patch 0.22.1 is now available! This is a small bug-fix and quality-of-life update. (Work on the upcoming "crew construction" and Chaingun features is still progressing steadily.)

  • You can now hail your own or ally ships to transfer crew and resources.
  • Ally ships are now displayed as a blueish color. This can be changed in the accessibility settings.
  • Flak Battery firing arc increased from 40 to 50 degrees.
  • Flak Battery damage increased from 1800 to 2250.
  • Ship Updates:
    - Added 7 new Monolith combat ships: Impaler, Iota, Magistrate, Obviator, Skypiercer, Spotlight, and Smasher.
    - Added 3 new Imperium ships: Elanus, Milvus, and Neophron.
    - Added 2 new Fringe ships: Retrograde and Staccato.
    - Added 5 new Monolith trade ships: Bulk Hauler, Factotum, Minor Hauler, Porter, and Workhorse.
    - Added a new Monolith small trade station.
    - Added the winning ships from the May 2023 ship design contest. These are available to spawn in Creative Mode but will not spawn as A.I. ships in Career mode.
    - Updates to various other ships and stations.
  • Asteroids are now given names to indicate their size and type. (Only applies to newly-generated asteroids.)
  • When placing a new custom marker on top of an existing ship or asteroid, the name will now default to the name of the ship/asteroid.
  • New Hyperdrive Beacon audio.
  • Pressing the "Hire Max" button will now hire as many crew as possible even if not all of them have door access to their beds. (Previously no crew would be hired in this situation.)
  • Bugfix: The door button in the ship editor wasn't selectable if the player didn't have enough resources.
  • Bugfix: Megaroid 1x1 and 1x2 wedge parts had much less health than intended.
  • Bugfix: Discovered but undefeated pirate bases were preventing the auto-slowdown from functioning.
  • Bugfix: The ship library was erroneously over-calculating the cost of the resources stored in each Flak Battery by 160 credits.
  • Bugfix: Muting other players wasn't working in-gameplay, in the pre-game setup screen, or in the LAN lobby.
  • Modding: The 'GetColorFrom' parameter of part 'Sprite' components should now function properly.