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Cosmoteer: Starship Architect & Commander News

Ask the Cosmoteer dev anything on our Discord!

As part of the Steam Games Festival, I will be holding an AMA ("ask me anything") session on the Cosmoteer discord server on Saturday, June 20th at 10:00 AM PDT (5:00 PM / 17:00 GMT). I'll hang around for at least an hour, maybe longer if the questions keep coming!

To join in and ask me anything you want, join our Discord server and then head to the #ask-walt channel. (You will need to read the #rules channel and follow the instructions in there before you can post.)

Even if you can't make the scheduled AMA session, I am still often in the Discord answering questions, so drop by anytime!

Ask the Cosmoteer dev anything on our Discord!

As part of the Steam Games Festival, I will be holding an AMA ("ask me anything") session on the Cosmoteer discord server on Saturday, June 13th at 10:00 AM PDT (5:00 PM / 17:00 GMT). I'll hang around for at least an hour, maybe longer if the questions keep coming!

To join in and ask me anything you want, join our Discord server and then head to the #ask-walt channel. (You will need to read the #rules channel and follow the instructions in there before you can post.)

Even if you can't make the scheduled AMA session, I am still often in the Discord answering questions, so drop by anytime!

Nimbatus - The Space Drone Constructor has launched out of Early Access!

Hey Cosmoteers! I want to let you know that my friends at Stray Fawn Studio have just launched their own game, Nimbatus - The Space Drone Constructor out of Early Access on Steam! It is currently available to purchase for 25% off for a limited time. If you love Cosmoteer, then I think there's a great chance you'll love Nimbatus as well! The devs of Nimbatus have been a great help to me during the development of Cosmoteer, so any support you can give them in return would be greatly appreciated by both them and me. :)

Plans for the future of Cosmoteer

Greetings Cosmoteers!

I want to bring you up-to-speed on my plans for Cosmoteer from now until it launches on Steam Early Access. I wrote a long forum post detailing those plans which I encourage you to read, but here's the TL;DR version:
  • There won't be any major updates for a while because I'm focused on creating a new singleplayer campaign mode.
  • I have hired an artist (longtime Cosmoteer modder "Kroom") to improve Cosmoteer's graphics. Check out a sample of his new graphics below!
  • The recent 0.15.6 update will likely be the last major "free forever" update. Future major updates will require you to buy the game on Steam. (But any version you've already downloaded will keep working.)
  • There will probably be a free BETA before Cosmoteer launches on Steam Early Access. Keep an eye out for news about that, hopefully later this year!


In the meantime, I hope you will keep enjoying the free version of Cosmoteer!

Cosmoteer 0.15.5 - Performance Improvements & New Languages

Cosmoteer update 0.15.5 has been released! This update significantly improves performance in many situations, especially large battles. It also adds three new community-created translations for Brazilian Portuguese, Dutch, and Latin-American Spanish.

What's New


Performance Improvements


Since the 0.15.4 update, I've spent most of my time digging deep into Cosmoteer's code, measuring its performance, and optimizing wherever I can, including better utilizing all of the available CPU cores by rewriting certain algorithms to run in multiple parallel threads. This update is just the beginning, and there's more work to be done, but already I have made very significant performance improvements to audio/visual effects, ship A.I., and general gameplay code. I haven't even done any work optimizing physics or crew A.I., and already players are reporting great improvements in framerates, especially in large battles and with large ships.

Another improvement I made, which is not technically an optimization per se but should still improve the game's overall framerate, is that now the game will automatically slow down the game simulation when the framerate falls below a certain number. (By default 30 FPS, but you can change it to 60 FPS or disable it entirely.) While this feature isn't perfect and you may still experience framerates lower than 30 FPS, falling below 30 FPS should no longer cause the framerate to plummet all the way down to 4 FPS.

Lastly, for those of you with laptops that have both integrated Intel and dedicated Nvidia graphics, this update should now make the game use the dedicated Nvidia graphics by default, improving performance in graphics-bottlenecked situations such as when running at a very high resolution.

New Language Translations


The 0.15.4 update introduced the Cosmoteer Translation Project, which is a community-driven effort to translate Cosmoteer from English into as many other languages as possible. This project has proven hugely successful in a very short period of time, initially introducing German, Spanish, French, Russian, Simplified Chinese, and Traditional Chinese translations. And this update adds Brazilian Portuguese, Dutch, and Latin-American Spanish translations, as well as improvements to the already-existing translations.

If you would like to help translate Cosmoteer into your language or find an error that you'd like to help fix, please head over to the Cosmoteer Translation Project and lend a hand!

... And more!


This update also has a handful of other fixes and improvements, which you can read about in the changelog.