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Dungeon Munchies News

"Dungeon Munchies" X "Food Girls" Collab Comic!

We're doing a Collaboration Comic with Food Girls drawn by none other than Scofa!

Funnily enough, it's another game from Taiwan with a focus on good food. If you squint you'll find that the foods in both games are kind of the same. Check it out if you like cute girls doing cute food things!


Food Girls Steam Page:
https://store.steampowered.com/app/985080/_Food_Girls/

Monthly Devlog #2

Hi, I'm Scofa and here are some updates to Dungeon Munchies. Thank you for your patience and sorry for the delay.

Due to dumb personal issues, Scofa made the terrible crime of not submitting a devlog last month. Since he committed an unforgivable transgression, we have permanently removed Scofa from existence the team. He's been replaced by a new Scofa who will properly take on that responsibility.

Incoming Features
These are features we hope to implement within the next month or two.

Custom Controls
- Set your own controls.


Save Slots
- Multiple saves enabled.


Difficulty Settings
- So you can choose to play through the story relatively easily, or challenge harder enemies.


- On harder difficulties, bosses have new attack patterns.


The Next Chapter...
We'd like the story content to be a secret until the game is released, but here's a preview of one of the new maps: The Tundra (temp. name)
Defining Characteristic: Cold, very cold.

There is also an angry tomato somewhere in there to enforce regular monthly devlogs.


Sorry about being silent over the past two months. We've been working hard to bring features and new content to Dungeon Munchies. In the future we'll do a better job communicating those changes to everyone.

Thank you for sticking with Dungeon Munchies!

Monthly Devlog #1


Hello, I’m Scofa: the designer, artist and writer of Dungeon Munchies. I want to thank everyone again for supporting the game. It has allowed my cursed spirit to finally gain some salvation.

Simmer and Grill, however, are still far from their salvation, so their adventures have to continue.

We’ve recently been focused on bug fixes, user experience issues, and design issues. Thank you to all your feedback and bug reports.
To get everything fixed, I will continue to work what’s left of our programmer to the bone.

The outline for the next chapter is complete. It will take a while to fully develop so we ask and thank you for your understanding and patience. During the time between our major story updates, we’ll release a couple teasers to indicate that we’re still alive. For example:



Note: Image is an in-development screenshot for reference only. Final product may be different.

Thanks again for everyone who played our game. We’ll work hard to make Dungeon Munchies even better.

Mini Update - Melons on a Tree [ver. 0.1.18.2]



Version 0.1.18.2 Changelog
  • Lowered Slime damage so players aren't getting insta-killed
  • Improved the sound effects for the Laser Staff
  • Tweaked slime pool behavior
  • Fixed some incorrect numbers in weapon descriptions
  • Fixed some dialogue lines
  • Watermelons now grow on trees, like they're supposed to.


Some player may be experiencing a bug where the game gets stuck at the nice plastic bag. We're still looking into what's causing the error. Sorry for the inconvenience.

In the meantime, here's something you can do to fix the issue:
Reset and restore default time zones to your computer, or repair any damaged time zone registry files.

Thank you for your support!


0.1.18.3
=======
Fixed the weapon crafting achievement problem.

Launch Discount Countdown - One day left!

The 10% launch sale for Dungeon Munchies is ending! Grab a copy, get your friends to grab a copy before 10AM PTD or 5PM GMT on 6/12!