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VAIL News

VAIL Patch 1.6.27

[h2]GENERAL CHANGES[/h2]
  • [p]Added Double XP Tokens — these are purchasable in the Items page and included as part of the VAIL Alliance subscription[/p]
  • [p]Added a Training Grounds objective to the Citadel Onboarding — there’s also a new reward that all players will receive if they complete the new objective[/p]
  • [p]Added a new marketplace rotation featuring the Scrapped REYAB Bundle[/p]
  • [p]Added improved LODs for some firearms — LOD 2 average tri count is now 996 for primary weapons and 678 for secondary weapons[/p]
  • [p]Added audio for Supply Capsule lid, weapon crates, and made improvements to other recently added sound effects[/p]
  • [p]Remade and improved Prestige 3: Forsaken body[/p]
  • [p]Improved performance by switching some emissives to use vertex emissives on more maps[/p]
  • [p]Fixed new proximity spawners sometimes spawning the wrong tacticals[/p]
  • [p]Fixed various crashes[/p]
  • [p]Lots of work on future content[/p]
[p]AEXLAB
[/p]

VAIL Patch 1.6.26

[h2]GENERAL CHANGES[/h2]
  • [p]Brought back night variants for Artifact maps[/p]
  • [p]Swapped out all item spawners to a new optimized version in preparation for Extraction[/p]
  • [p]TG-DayOff - Made pool deeper, fixed players bouncing up and down on tiles, increased weapon crate activation distance slightly[/p]
  • [p]Fixed Popcorn sometimes being ungrabbable[/p]
  • [p]Fixed misc. LOD popping[/p]
  • [p]Possible fix for ORE Smelter deleting ORE if you try to collect ORE too quickly after adding ORE[/p]
[h2]KNOWN ISSUES[/h2]
  • [p]Can occasionally see weapons pop in with weapon crates[/p]
  • [p]Grenade spawners can sometimes swap to a different grenade when grabbing them[/p]
  • [p]Weapon crates have an invisible collider blocking bullets above them[/p]
[p]AEXLAB
[/p]

VAIL Patch 1.6.24

[h2]GENERAL CHANGES[/h2]
  • [p]Added new audio for Supply Capsules and Safety Hat[/p]
  • [p]Corrected the names for many weapons in VAIL — for example, AK12 is now AK-12[/p]
  • [p]Made weapon crate lids open slightly faster[/p]
  • [p]Fixed being able to grab invisible weapons from the new weapon crates[/p]
  • [p]Fixed weapon crates sometimes not spawning weapons immediately after warm up[/p]
  • [p]Fixed weapon crates not working when offline[/p]
  • [p]Fixed map escapes on ART_Miru and ART_Cliffside[/p]
  • [p]Fixed occlusion not working properly on TG-Dayoff[/p]
  • [p]Fixed profile pictures not working for Quest players[/p]
  • [p]Improved game size by removing the least popular lighting scenarios[/p]
  • [p]Improved performance by switching some emissives to use vertex emissives[/p]
  • [p]Fixed misc. crashes[/p]
  • [p]Misc. performance improvements[/p]
  • [p]Background work on future content[/p]
[p]AEXLAB
[/p]

VAIL Patch 1.6.20

[h2]GENERAL CHANGES[/h2]
  • [p]A new Marketplace rotation is now available, featuring the Sanitas Colonist Bundle[/p]
  • [p]Added a new featured bundle display in the Citadel[/p]
  • [p]Added the ability to browse and purchase skins in the Tablet under the Marketplace tab[/p]
  • [p]Added new Weapon Crates that light up and open when weapons are inside them. This was done as an optimization and will replace all weapon crates in Training Grounds and Citadel.[/p]
  • [p]Moved the GEL ATM to a better location[/p]
  • [p]Made improvements to backfilling[/p]
  • [p]Fixed ORE store, progression, and some entitlements not working for new players[/p]
  • [p]Fixed ORE store purchases not playing the correct sound effects[/p]
  • [p]Fixed some UI related to being banned — with this update we’re doing our biggest ban wave yet[/p]
  • [p]Background work on future content [/p]
[p]AEXLAB
[/p]

VAIL Patch 1.6.10

Since our 1.6 update we put out 5 patches to quickly fix any issues that popped up, which means this is our 6th public patch with even more fixes and improvements. When we’re shipping these small patches so quickly, we often just share the change list on Discord, so here’s a quick summary of what’s changed in the last six patches in case you’re not in our Discord (yet).

[h2]THIS PATCH[/h2]
  • Possible fix for custom games not appearing in the server browser after a while
  • Added an error message to login screen for an extremely rare error
  • Fixed Zipline handles not using the correct textures
  • Fixed Citadel onboarding sometimes appearing for a second when loading into Citadel
  • Misc. crash fixes
  • Lots of work on future content

[h2]PREVIOUS PATCHES[/h2]
  • Fixed camo skins not appearing in game
  • Fixed voice chat being too loud and the volume slider not working
  • Fixed voice chat slider defaulting to 0 (you may need to manually change this if you played before we fixed this)
  • Fixed the accidental double XP week[end] that was going on (i.e. players jumping in levels very quickly)
  • Fixed a crash when adding/removing friends — currently working on a more permanent fix for adding friends
  • Fixed the occasional floating knife in Gun Game
  • Fixed observer UI SFX not working
  • Fixed custom regions not being set correctly
  • Fixed Gun Game, One in the Chamber, and FFA final score being wrong
  • Fixed NXS Hammer skins not working in Gun Game
  • In Gun Game, the Kanto now spawns in your hand for the final level
  • Finished implementing the new hologram in Shuttle, check it out in game
  • Added 10,000 and 10 Safety Hats to the OREX Pickaxe DLC — If you already purchased the DLC, this is automatically granted to you
  • Fixed Matchmaking servers not showing in server browser
  • Fixed Thermite effect sometimes not appearing
  • Fixed parties not working — we’ll continue to make them better
  • Fixed OREX pickaxe not appearing in game after being purchased
AEXLAB