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VAIL News

VAIL Patch 1.5.23

[h2]GENERAL CHANGES[/h2]
  • Various mesh improvements for some REYAB character models
  • Optimizations for launch pads
  • Optimizations for the Smelter fire FX
  • Optimizations for Popcorn and Tomatoes
  • Optimizations for loading the Weapon Dispenser
  • Optimizations for the kill feed and notification feed
  • Added distance culling to Wassie footstep audio
  • Added distance culling to firearm surface hit audio
  • Small optimizations to Shuttle & Frio
  • Implemented lower LODs for some weapons seen from a farther distance
  • Small lighting improvements in Citadel
  • Disabled collision on some meshes in off-limits areas of the Citadel
  • Deleted some unused assets, improving the download size of the game slightly
  • Lots of background work on Safety Hats, to be released soon
  • Lots of background work on new content, to be revealed soon
AEXLAB

VAIL Patch 1.5.20

[h2]SUPPLY CAPSULES[/h2]
This updated introduces a new way to spend ore for some big rewards. Supply Capsules are now purchasable from the pneumatic tube system installed in the Citadel ORE Shop a few months back. Each Supply Capsule holds a cosmetic or, if you already own that cosmetic, an amount of ORE corresponding to the cosmetic tier you would have gotten.

Supply Capsules come in three tiers with each tier increasing your chances of earning more valuable items. Supply capsules carry a variety of never before released skins as well as some previously released skins. The highest tier of cosmetics, Mythic, includes a variety of dev skins that were never before obtainable.



Once you purchase a Supply Capsule, you can open it right then to see what cosmetic you got or spawn it later from the brand new Items page of the Tablet. Opening a supply capsule is both fun and dangerous; be careful to not point them at your friends!



Supply capsules have also been added as a monthly reward for subscribers: 3 Common Supply Capsules for Luno, 2 Rare Supply Capsules for Tero, and 1 Legendary Supply Capsule for Onyx. Higher tiers will also receive all supply capsules from lower tiers, so that means each month Onyx will receive 6 total supply capsules!

[h2]GENERAL CHANGES[/h2]
  • New marketplace rotation is now available
  • Added T3RO, 1UN0, and 0N1X Kanto cosmetics to their respective subscription tiers.
  • Renamed the Customization tab in the tablet to Inventory
  • Added an Items page to the Inventory section of the tablet for consumable items such as Supply Capsules
  • Added point lights to all jump pads on all maps for consistency with Citadel and better gameplay visibility
  • More adjustments to hand and controller offsets
  • Adjusted TG-Aimk based on community feedback
  • Lots of background work on new content to be released soon

[h2]BUG FIXES[/h2]
  • Fixed sights appearing above player spawn until gun is gripped in Gun Game
  • Fixed guns appearing to be in the wrong location or invisible in Gun Game
  • Fixed stabbing or throwing a knife into an object playing VFX at world 0
  • Fixed weapon magazines not applying a skin when grabbed from the world
  • Fixed ORE appearing as the wrong color when claiming subscription rewards
  • Fixed some minor collision issues on SKZ_Suna
  • Fixed a spawn not working on Este and ART_Cliffside
  • Fixed an issue where the wrong hand pose was chosen when grabbing items out of your other hand
  • Optimizations to draw calls and meshes for Citadel, Este, SKZ_Cliffside, ART_Cliffside and various other maps.
  • Optimizations to lighting on a variety of maps
  • Slightly optimized download size by deleting some unused assets
AEXLAB

VAIL Patch 1.5.19

[h2]GENERAL CHANGES[/h2]
  • Adjusted the position of controllers in relation to the virtual hands. This will be an ongoing effort to ensure VR hands continue to line up with your real life hands.
  • Updated cosmetic tier colors
  • Further adjustments and optimizations for Citadel lighting
  • Added a blue glow to jump pads in Citadel. Will add to other levels in future updates.
  • Pickaxe collider improvements
  • Lots of background work on new content to be released soon

[h2]BUG FIXES[/h2]
  • Fixed some Wassie spawns clipping into walls
  • Fixed minor visual bug with some cosmetic thumbnails
  • Fixed a pickaxe in Citadel clipping into the ground
  • Misc. crash fixes and optimizations
AEXLAB

VAIL Patch 1.5.16

[h2]GENERAL CHANGES[/h2]
  • Tablet cursor has improved smoothing even while running or falling
  • Improved lighting for the night lighting scenario of Citadel
  • Added the ability for sights to match the color of certain cosmetics. This should not affect gameplay as it does not affect the area used for aiming. This will only apply to some skins.
  • Changed all golf course holes in Citadel
  • Updated the position of Quest controller profiles to be more accurate to their real life counterparts
  • Updated thumbnails for all Atmos variants
  • Misc. optimizations and reduced memory usage on Quest
  • Lots of background work on future content to be revealed soon

[h2]BUG FIXES[/h2]
  • Fixed Artifact scanner not teleporting back for all players after thrown out of bounds
  • Fixed some HUD elements stuttering when the player moves
  • Fixed ziplines causing the player character to stutter violently and optimized ziplines
  • Fixed pixel walk near cat entrance to B site on Suna
  • Fixed a map escape on TG-DayOff
  • Fixed ORE shards falling through the floor and improved collision for mining crystals
  • Fixed some Wassies spawning in walls
  • Fixed some objects spinning weirdly after being grabbed
  • Fixed misc. crashes

See you all in-game!
AEXLAB

The FREE Training Grounds Update - VAIL 1.5

It’s been nearly one year since our 1.0 release and in the four free major content updates since then, VAIL has grown and evolved so much that it’s almost unrecognizable.

And now, VAIL 1.5 is here with more ways to play VAIL than ever before. This update sees the release of two new game modes, a whole new FREE matchmaking playlist to allow free players to try VAIL Combat, and much more.

[h2]TRAINING GROUNDS[/h2]
This update adds a new playlist, game mode, and 4 new maps that are available to all free players. These 4 maps, inspired by classic layouts, are designed for non-stop action that will help improve skill with a variety of weapons and overall reaction times. Play these levels and you’ll not only have fun, but become a better player in the process.

- TG-Arena is designed for long-range engagements with the MK418 or AK-12
- TG-Aimk equips all players with the MK23 with a few hard to reach alternatives
- TG-Dayoff is a CQB level where you spawn with no loadout, only weapon pickups
- TG-Commute is also weapon pickups only, designed for long-range engagements

This playlist is available as a limited time event to all free players to give you a small taste of what’s available in VAIL Combat. Simply open the tablet, hit PLAY and select the Training Grounds option to queue up for non-stop action.



[h2]FIESTA[/h2]
Added to all 10 of our Team Deathmatch maps is a brand new game mode: Fiesta. In this mode, each player is equipped with a completely random loadout at each respawn. Each loadout consists of one weapon, one sight, and one tactical. And if you’re unlucky, you might just spawn with only your knife. It’s Team Deathmatch with a roll of the dice to decide your fate.



[h2]ARTIFACT CLIFFSIDE[/h2]
In addition to the four new Training Grounds levels, this update finally adds the long awaited Artifact variant of Cliffside. This map is still a work in progress on the visual side, but we decided it was time to finally release the map as-is, especially as the VRML gets ready to start VAIL’s season 3 tournament later this month. So go ahead and start practicing on this new Artifact map, and if you want to join VAIL Season 3, head over to vrmasterleague.com/VAIL to sign up.



[h2]PLAYER MODELS[/h2]
With this update, we’ve changed all player character models to new optimized versions. Our original character models were made before we had plans to release the game on Quest, so we felt it was important to take the time to optimize these characters, which will significantly improve performance, especially when there’s lots of players on screen.

While remaking these characters to be more optimized, we decided to send them to the gym, and we’re pretty happy with the results of their training.

This is a still a work in progress and you may notice some small visual glitches and bugs with the characters that we’ll continue to address in future updates. Additionally, we had to recreate every single character cosmetic for these new models and since this was a tremendous amount of work, we weren’t able to get a new Prestige character set made in time for this update, but we’ll get it in for the next one.



[h2]GENERAL CHANGES[/h2]
  • Weapon cosmetics now apply to almost all instances of finding or equipping weapons in the game. This includes picking up weapons spawned in the world and when playing Gun Game, ScoutzKnivez, One in the Chamber and the new Fiesta and Training Ground modes.
  • Now that there’s four matchmaking playlists, clicking PLAY takes you to a new page where you can select which playlist you want to join.
  • Added a “Go To Armory” button in the tablet in the PLAY tab.
  • Added a lever for submitting ORE and a fire effect to the smelter in the Citadel.
  • Optimizations for most shader effects in the game; this may slightly change how some of them look but we’ll be tuning them to get as close as possible to how they were if not better.
  • Custom games will now show the current map, game mode, and password when the host goes to change it.
  • Added a message warning players that undeposited ORE will be lost when they select EXIT CITADEL in the Tablet
  • TDM now uses global voice chat instead of team-only voice chat

[h2]BUG FIXES[/h2]
  • Fixed various gameplay exploits and visual mistakes on a variety of maps
  • Fixed thermite effect sometimes disappearing from underground locations
  • Fixed Post Match Rewards showing weapons when the player is already max level with that weapon and other misc. bugs with it.
  • Fixed players being able to complete all objectives of Citadel Onboarding by simply shooting the targets
If you have any feedback on this update, be sure to let us know in our Discord. See you in-game! AEXLAB

https://youtu.be/S8XTojHxXjY