We've DOUBLED Performance
Over the last several weeks we've been working hard on optimizing every single aspect of the game and we've successfully cut the frame time in half compared to a build from early 2022. This means that if you were getting 72 FPS in early 2022, you would now be able to get 144 FPS with the same setup.
Because of this focus on performance and stability, there aren't that many new exciting features to talk about. But if you haven't played VAIL much in UE5, now is the time to jump back in! This is the closest we've ever been to being as stable as UE4.27.
[h2]PUG Bot[/h2]
We've recently launched our brand new pick-up games bot in Discord!
Use this bot to find players to play against and earn BBB! You'll earn BBB for winning or losing, and you'll be able to use the BBB to get exclusive skins. Join the Discord to learn more!
[h2]General Changes[/h2]
We'll keep improving stability, and we have lots of new features coming your way very soon.
See you all in-game!
Love you all, AEXLAB
Because of this focus on performance and stability, there aren't that many new exciting features to talk about. But if you haven't played VAIL much in UE5, now is the time to jump back in! This is the closest we've ever been to being as stable as UE4.27.
[h2]PUG Bot[/h2]
We've recently launched our brand new pick-up games bot in Discord!
Use this bot to find players to play against and earn BBB! You'll earn BBB for winning or losing, and you'll be able to use the BBB to get exclusive skins. Join the Discord to learn more!
[h2]General Changes[/h2]
- Improved Match Outcome screens (victory/defeat)
- Improved match state timer (warmup, match starting)
- TTK adjustments on rifles
- Damage increased on MR96 bolt action
- Enemy Highlights improved and fixed
- Teammate highlights are reduced to a dot to improve performance
- Virtual Desktop controller grip bindings fixed
- Pico controller bindings fixed
- Tacticals/Grenades no longer go through thin walls and terrain.
- Fixed issue where scopes were not perfectly accurate at long ranges
- Increased magnification of some of the scopes slightly
- Reticles are now consistently zeroed at 15m instead of 20m This means that in the shooting range and in play, Bullets are less likely to hit lower than your reticle due to the height of your sight making them feel more precise
- Increased MK418 recoil while moving and shooting to bring it more in line with other ARs
- Fixed stutters when shooting objects for the first time
- Guns and mags now fall to the ground with the character to reduce the amount of physics, gaining a significant performance increase on player death
- Added more performant Low graphics settings
- Various performance improvements to backend systems
We'll keep improving stability, and we have lots of new features coming your way very soon.
See you all in-game!
Love you all, AEXLAB







Hidden deep within a network of caves and tunnels, the Cliffside Bazaar is a thriving black market hub that boasted a wide array of weapons and illegal tech and is operated by the neutral Amani Forum. Normally mercs from all sides come here to upgrade their equipment, but a fight broke out between REYAB and Colonists, beginning in the lounge and then spreading throughout the entire bazaar. Nobody knows who started it, but the Amani, wishing to remain neutral, evacuated the area; leaving the REYAB and Colonists to raid the abandoned wares. 
