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One Year of Per Aspera!



Happy Birthday to Per Aspera!

Can you believe it has been a whole year* already? Goodness, time surely flies when you are terraforming! Per Aspera is our first game as a company, and a labor of love that we have been working on for years, and we have not been slacking off since release, having kept busy reading reports, listening to feedback and updating the game accordingly.
We have implemented lots of patches, four major content updates, a free DLC, countless hotfixes in order to address critical issues, add new buildings and features you have requested and suggested, and just generally improved the game.

If you have not picked the game up in a while, it might be a good time to try again. It will look and feel different, and hopefully much better to play. Explore Mars, and make it your own!

* equals 0.53 martian years.



[h2]Thank you[/h2]
Here at Tlรถn Industries, we are thankful for the incredible opportunity to create the game of our dreams for players like you. We hope you enjoy this incredible journey as much as we do, and we promise you it is not over yet, and there's still fuel in our tanks!
Before we talk about what's in the future, though, let us recap what has happened since Release.

[h2]Release 1.0[/h2]
December 3rd, 2020

The journey begins in earnest. Terraform and colonize Mars. We released 5 Patches for this version of the game, and were nominated for the DICE Game Of The Year award.

[h2]First Content Update: Treat That Water - 1.1[/h2]
February 11th, 2021

A little over two months after the release of Per Aspera, we deployed the first major Content Update. For the most part, Treat That Water was a Quality Of Life update, improving on our Lenses, Hyperloop UX improvements and the like.
It also brought the Water Treatment Plant, which was highly requested in order to be able to make use of all that water you put on Mars. After all, why not make use of it instead of drilling for Ice, right!?

We released just one Patch for this version of the game.

[h2]Second Content Update: Improved Logistics - 1.2[/h2]
April 3rd, 2021

A month after 1.1, and four months after the initial release, we released the second Content Update, Improved Logistics. Once again, mainly Quality Of Life, allowing you to upgrade roads faster and more efficiently, overhauling storage centers and a general UX pass on everything Production and Logistics.
We were nominated for three awards in the BIG Festival:
    Best International Game (Finalist)
    Best Gameplay (Finalist)
    Best Latin American Game (Winner)

    We did not release any Patches for this Update.

    [h2]Third Content Update: District Planner - 1.3[/h2]
    May 26th, 2021

    For our third Content Update, District Planner, we brought on a handful of new features. The biggest one being the District System which the Update is named for. District let you break down your efforts by allowing you to visualize the resources of each district, which are based on Landing Sites, on its own, finally ending the age old question of Is this piece of Silicone anywhere close to my Glass Kiln, or is it on the other side of the planet with no way for me to access it?
    Also new in this Update was the Terraforming screen, giving you a better visualization for your road to terraforming Mars. Lastly, we improved resource veins by giving them a contextual Build Menu, as well adding Deep and Ultra-deep Veins with higher resource yields, while requiring higher tiers of miners.

    We released one hotfix for this Update.

    [h2]Fourth Content Update: Martian Modding - 1.4[/h2]
    July 9th, 2021

    The Modding Update! Create the Mars of your dreams like never before! This Content Update was all about giving you the tools to design new quests, create new resources, or buildings, to modify the Tech Tree, and even modify planet variables!
    If you haven't yet, check out the Workshop and start making your own Mods after reading our Modding Operational Instructions here!

    We released two Patches for this update.

    [h2]First (Free) DLC: Green Mars - 1.5[/h2]
    October 21st, 2021

    Our first really big Update. Green Mars is all about terraforming, and turning the red ball into a lush green ball. We made major updates to our Water Simulation, in order to render how rivers displace into valleys and craters. We added 11 Biomes for Terraforming, with each one having specific requirement to dictate the growth of both Flora and Fauna.
    Similar to the Water Treatment Plant in Treat That Water, we wanted to give you some additional choices to get food in Green Mars, so we added Farms to the game, which require running water.
    Did we mention there can be Capybaras on Mars!?

    In the newest update to Green Mars, Version 1.5.2, we are adding new, easier difficulty options, and make Changes to Resource Scattering, to guarantee some of every resource in every sector among some other things.
    Check out the Patch logs here.

    [hr][/hr]

    What's coming next?

    We are glad you asked! We are not done with Per Aspera yet by a long shot, so let's talk about all the great stuff that's coming!
    There is our next, upcoming Content Update, Version 1.6, which will head into an open Beta from December 16th until December 22nd or 23rd. We have had a lot of requests for this, so we hope you will enjoy this upcoming content. Stay tuned for more Info closer to the 16th!



    Obviously, this is a very big system, so we do not quite know yet when the Update is truly ready, as a lot of fine-tuning, fixing, and potentially support systems are still required. This will just be a first look, to collect your feedback, test the systems and see what we need to refine still!


    [h2]That's cool and all, but what comes after that!?[/h2]
    You want more? Are you sure?
    Fine, fine. We have One More Thing...

    [previewyoutube][/previewyoutube]

    Update 1.5.2



    Anniversary Update


    For our 1 Year Anniversary we have a treat planned for you! This patch is just the appetizer, and we have some sweet stuff coming up later today, stay tuned! ๐Ÿ˜‰

    If you pay attention to the advanced branch patch notes, you'll already know everything in here. We just thought it might be good to repost for the default branch crowd.

    [h3]New difficulty options[/h3]
    To open Per Aspera up for even more players, we have added a new, easier, difficulty level to both the campaign and the Sandbox mode.

    We also took the liberty to rename all difficulty levels to better fit with the game's theme.
    The new difficulty option is called Story for campaign mode, and Playground for sandbox mode. They are intended for players who want to experience the game without challenges.
    Our old difficulty options have gotten glow-ups as well:
    Easy is now called Simulation. Think of it as AMI's training grounds.
    Normal is now called Realistic. This is the "real deal" as it so were.
    Aspera remains unchanged, its translation still is "Hardships", and is meant as a challenge for highly skilled and veteran players.

    [h3]Changes to Resource Scattering[/h3]
    We partially reworked how resource nodes are generated. The most significant change being that we now have a guaranteed number of each resource in every sector as opposed to the random-only distribution so far. This way, there should be less issues with players being left without any resources nearby.
    We also added some additional resource clusters in several locations, such as volcanoes. These clusters will not show up in zoomed out views.



    ---------------------------------------------------------------------
    [h2]PATCH 1.5.2 IMPROVEMENTS[/h2]
    ---------------------------------------------------------------------
    • Added Country Roads - Now Farms have special roads that won't deter flora growth
    • [Balance] Updated the Resource Scattering to normalize all playthrough, guaranteeing an even distribution of resources per sector
    • Added more Tutorial Popups
    • Added and Updated several SFXs
    • New Space Screen Widgets UI Update
    • Added animation for Unlocking Sectors
    • Added Mars Seasons lore to the Time Slider
    • Added sector borders in placement and combat lens
    • Improved performance for Sandstorm Hazzard
    • Improved way decorations for roads
    • Added terraforming Plan Menu sfx buttons
    • Added Infinity Mines for Story/Playthrough modes
    • Improved build size by removing unused assets
    • UI pass for Research Popups
    • Added sfx for "New Save" button under save menu while in pause
    • Updated SFXs for Special Moments events
    • Improved Swarm Rendering performance


    ---------------------------------------------------------------------
    [h2]PATCH 1.5.2 FIXES[/h2]
    ---------------------------------------------------------------------
    • Fixed sector projects showing after sector being unlocked by story plot
    • Fixed available projects count being wrong
    • Fixed in-game Hover showing up during cutscenes
    • Fixed issue with the size of the selection box of the Building Panel
    • Fixed Special Sites not being interactable in Locked Sectors
    • Added feedback when hovering locked sectors and not in placement
    • Added condition to rule_temperature_minus_15 to be triggered only if terraforming stage 2 is not active.
    • Adjusted Colony Asterion's first report to mention the Greenhouse in the KB
    • Fixed issue that had the Worker Factory output at 0 in certain cases
    • Fixed issue that had the Assault drones factory at 0 output in certain cases
    • Fixed rival faction statuses not showing correctly
    • Fixed issue with battery showing at 100% when was not the case
    • Fixed issue that would unlock a knowledge more than once
    • Fixed minor issue with sandstorm spawning
    • Fixed minor UI issue with the COG Test
    • Fix Combat Lens detecting mouse clicks when in Pause Menu
    • Fix Swarm texture not having mipmaps
    • Fixed several texts for Quests and issues with quest unlocking/resolution
    • Added advanced landing site entry into the KB.
    • Fixed null ref exception when first opening BIP on unbuilt or upgrading building, and then scrapping
    • Fixed swarms moving in sync when created
    • Fixed swarms not going to next building when destroying its target
    • Fixed issue when Quitting the game wouldn't reset the music in Main Menu
    • Fixed Quest Completed condition, it now will correctly report if a quest has been actively completed, rather than just checking the status of the tasks.


    ๐ŸŽถ Country Roads, Take Me Home ๐ŸŽต

    Advanced Branch Patch 1.5.2



    Anniversary Update


    For our 1 Year Anniversary we have a treat planned for you! This patch is just the appetizer, and we might just have some sweet stuff coming up during Rawcember. Who knows? Stay tuned! ๐Ÿ˜‰

    [h3]New difficulty options[/h3]
    To open Per Aspera up for even more players, we have added a new, easier, difficulty level to both the campaign and the Sandbox mode.

    We also took the liberty to rename all difficulty levels to better fit with the game's theme.
    The new difficulty option is called Story for campaign mode, and Playground for sandbox mode. They are intended for players who want to experience the game without challenges.
    Our old difficulty options have gotten glow-ups as well:
    Easy is now called Simulation. Think of it as AMI's training grounds.
    Normal is now called Realistic. This is the "real deal" as it so were.
    Aspera remains unchanged, its translation still is "Hardships", and is meant as a challenge for highly skilled and veteran players.

    [h3]Changes to Resource Scattering[/h3]
    We partially reworked how resource nodes are generated. The most significant change being that we now have a guaranteed number of each resource in every sector as opposed to the random-only distribution so far. This way, there should be less issues with players being left without any resources nearby.
    We also added some additional resource clusters in several locations, such as volcanoes. These clusters will not show up in zoomed out views.

    ---------------------------------------------------------------------
    [h2]PATCH 1.5.2 IMPROVEMENTS[/h2]
    ---------------------------------------------------------------------
    • Added Country Roads - Now Farms have special roads that won't deter flora growth
    • [Balance] Updated the Resource Scattering to normalize all playthrough, guaranteeing an even distribution of resources per sector
    • Added more Tutorial Popups
    • Added and Updated several SFXs
    • New Space Screen Widgets UI Update
    • Added animation for Unlocking Sectors
    • Added Mars Seasons lore to the Time Slider
    • Added sector borders in placement and combat lens
    • Improved performance for Sandstorm Hazzard
    • Improved way decorations for roads
    • Added terraforming Plan Menu sfx buttons
    • Added Infinity Mines for Story/Playthrough modes
    • Improved build size by removing unused assets
    • UI pass for Research Popups
    • Added sfx for "New Save" button under save menu while in pause
    • Updated SFXs for Special Moments events
    • Improved Swarm Rendering performance


    ---------------------------------------------------------------------
    [h2]PATCH 1.5.2 FIXES[/h2]
    ---------------------------------------------------------------------
    • Fixed sector projects showing after sector being unlocked by story plot
    • Fixed available projects count being wrong
    • Fixed in-game Hover showing up during cutscenes
    • Fixed issue with the size of the selection box of the Building Panel
    • Fixed Special Sites not being interactable in Locked Sectors
    • Added feedback when hovering locked sectors and not in placement
    • Added condition to rule_temperature_minus_15 to be triggered only if terraforming stage 2 is not active.
    • Adjusted Colony Asterion's first report to mention the Greenhouse in the KB
    • Fixed issue that had the Worker Factory output at 0 in certain cases
    • Fixed issue that had the Assault drones factory at 0 output in certain cases
    • Fixed rival faction statuses not showing correctly
    • Fixed issue with battery showing at 100% when was not the case
    • Fixed issue that would unlock a knowledge more than once
    • Fixed minor issue with sandstorm spawning
    • Fixed minor UI issue with the COG Test
    • Fix Combat Lens detecting mouse clicks when in Pause Menu
    • Fix Swarm texture not having mipmaps
    • Fixed several texts for Quests and issues with quest unlocking/resolution
    • Added advanced landing site entry into the KB.
    • Fixed null ref exception when first opening BIP on unbuilt or upgrading building, and then scrapping
    • Fixed swarms moving in sync when created
    • Fixed swarms not going to next building when destroying its target
    • Fixed issue when Quitting the game wouldn't reset the music in Main Menu
    • Fixed Quest Completed condition, it now will correctly report if a quest has been actively completed, rather than just checking the status of the tasks.


    ๐ŸŽถ Country Roads, Take Me Home ๐ŸŽต

    Watch the Community Manager terraform Mars!



    Hey everyone,

    to commemorate the Steam Autumn Sale, our new Community Manager, Dom, will be playing Per Aspera, live here on Steam! The party starts at roughly 1800 CET and will last approximately two hours.

    Please do stop by, say Hi to him, and ask him all the things* to really welcome him into the fold. We also know he skipped all of Terraforming 101 in Astronaut school, so feel free to help him in his endeavors!


    *Community Manager does not yet know everything about colonizing Mars. We apologize for any inconveniences.

    Nominate Per Aspera in the 2021 Steam Awards!

    Hello everyone!

    With the Autumn Sale starting, it is once again time for the Steam Awards Nominations!
    We are in the fortunate position to have launched just after last year's nominations and, as such, are eligible for all categories.

    We have been thinking long and hard about which category would fit Per Aspera best, and we ended up with both Best Game You Suck At, as well as Sit back and Relax as candidates, and ultimately came to the one true conclusion:

    Vote for Per Aspera as nominee for Sit back and Relax while you are terraforming Mars!

    As a special incentive on top of that, Per Aspera is discounted by a whopping 50% for Autumn Sale!