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Per Aspera News

Per Aspera: A New Home

To all mission commanders, we are happy to announce that the mission has been a success so far, but there’s still more to accomplish.

The next stage of the Mars Terraforming Project will begin soon and we will be uploading plans and objectives. As you already know, the goal has always been to create a new home for the human race and we will be providing the tools to achieve the goal.

For now, we would like to share with you a small tease of what’s to come



Ad Astra!
The Tlön Industries Team

Performance Update

Hey everyone on Earth!

Here at Tlön Industries, we wanted to thank all our players for your continued support and love. We are grateful for the reception to the BLUE MARS DLC thus confirming that improving, updating and expanding PER ASPERA is the right way to go.

We will be announcing more things very very soon, but for now, we wanted to do a Performance Update. We have been working on a lot of low level improvements, both for Rendering and AI.

Ad Astra
- The Tlön Industries Team

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PATCH NOTES 1.7.3
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  • [Performance] Overall performance boost in the simulation
  • [Performance] Overall performance boost in front-end and rendering
  • [Balance] Increased the O2 conversion rate of plants so that Stage 5 is not so long.
  • Fixed minor dialogue order issues
  • Fixed ice import project rocket animation
  • Fixed stockpile platforms being displayed under terrain
  • [Blue Mars] Fixed ships floating when docked on a building over sea level
  • Added tooltips to several terraforming widgets
  • Fixed shores floating over water
  • [Blue Mars] Extended legs on the shipyard
  • Fixed AMI VO and subtitles not matching in certain dialogue
  • Fixed buildings without districts not being assigned a zone hub
  • Added exception handling for several issues
  • Added a max cap to rival AI to prevent it from potentially freezing the game when flooded

Per Aspera is 50% off in the Raw Fury Steam Summer Sale!



A warm (or chilly) greeting to you all,

With Summer looming over us, avoiding pollen and staying inside has never been so tempting! 🐝

To (bee)less this occasion, you can grab Per Aspera with 50% off (Blue Mars DLC is also on sale for 10%) from the 23rd of June to the 7th of July.

Stay cool,

/Raw Fury

[previewyoutube][/previewyoutube]

Patch V.1.7.2

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PATCH 1.7.2 FIXES
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- [Blue Mars] Fixed some cases when drones would bounce between buildings
- [Blue Mars] Fixed aquatic structures icons in combat mode
- [Blue Mars] Added icon for portuarial buildings that are not connected to the ocean
- [Blue Mars] Fixed ships being stuck (nose down) in the middle of the ocean
- [Blue Mars] Fixed performance issues when aquatic structures where destroyed
- [Blue Mars] Fixed some older saves not transitioning correctly to Blue Mars
- [Blue Mars] Fixed Main Menu artwork
- [Blue Mars] Fixed Aquatic Carbon Mine level 2 connection nodes
- [Blue Mars] Added new icons for invalid placement reasons and enhancements
- [Multiplayer] Fixed Save button not appearing if there were no other savegames
- Fixed error popup incorrectly listing some errors as Mod Errors
- Fixed [REDACTED] entry on KB
- Fixed performance issue for enemy bases when running out of space to grow
- Fixed some sectors not being unlocked after completing the Magnetic Shield
- Fixed visibility rules for flooded veins
- Fixed "Blocks resource" appearing incorrectly over flooded ice veins
- Fixed Selection Pending button triggering incorrectly
- Fixed SFX that kept on repeating when scrolling the special project menu
- Fixed bug on Zeppelin's position when upgrading a colony
- Added new SFX for several special projects
- Updated aerobraking projects KB entry

Patch V.1.7.1 Hotfix

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HOTFIX 1.7.1 FIXES
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- Fixed crash when reaching building limit
- Fixed freeze in flying drone behavior
- Fixed Zeppelin parking underwater in maritime platforms
- Disabled invalid craters and veins when flooded