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Assetto Corsa Competizione News

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ASSETTO CORSA COMPETIZIONE CONSOLE VERSION ANNOUNCED!

Rome – March 11– Global publisher 505 Games and Kunos Simulazioni will bring the ultimate racing simulation game Assetto Corsa Competizione to PlayStation 4 and Xbox One consoles on Tuesday, June 23, available both digitally and at physical retail for 39.99$/39.99€/£34.99. Players who pre-order Assetto Corsa Competizione for PlayStation 4 and Xbox One will receive free access to the recently released Intercontinental GT Pack DLC, which expands the Assetto Corsa Competizione experience to include the official Intercontinental GT Challenge Powered by Pirelli competition. Players who opt out of pre-ordering Assetto Corsa Competizione can still purchase the Intercontinental GT Pack DLC for PlayStation 4 and Xbox One later this summer for 14.99$14,99/£12.49.

Assetto Corsa Competizione is an extraordinary racing simulation game allowing players to experience the real atmosphere of the GT3 championship, competing against official drivers, teams, cars and circuits reproduced in-game with the highest level of accuracy ever achieved. Sprint, Endurance and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes. Born from KUNOS Simulazioni’s long-term experience, this racing simulator takes full advantage of Unreal Engine 4 to ensure photorealistic weather conditions and graphics, night races, motion capture animations, reaching a new standard in terms of driving realism and immersion, thanks to its further improved tyre and aerodynamic models.

The Intercontinental GT Pack DLC for Assetto Corsa Competizione introduces four iconic international circuits from four different continents – Kyalami Grand Prix Circuit (South Africa), Suzuka Circuit (Japan), Weathertech®️ Raceway Laguna Seca (United States) and Mount Panorama Circuit (New South Wales Australia). Players owning these tracks will extend the GT Series to the Intercontinental GT Challenge by Pirelli, providing a challenging driving experience using an exclusive layout finely reproduced with Laserscan®️ technology, allowing for extreme track reproduction precision and detail. The Intercontinental GT Pack DLC also adds more than 45 new car liveries, 30 new teams and 50 new drivers along with all-new game modes from the real-life Intercontinental GT Challenge powered by Pirelli.

The launch of Assetto Corsa Competizione on PlayStation 4 and Xbox One is part of a full plan that will cover both PC and console instalments of the game:

This April, the free Assetto Corsa Competizione v1.4 update for PC Steam will introduce new features – including the car showroom, new driver/car personalization choices and additional options for multiplayer servers – and lots of improvements of the game features, UI and algorithms.
The GT4 Pack paid DLC, adding +10 new GT4 cars, will be available this summer on PC Steam, and this fall on consoles.
The British Pack paid DLC, offering 3 new iconic circuits that complete the 7-race calendar of the British GT Championship, will be available this winter for both PC Steam and consoles.
“Competizione is the finest expression of the Assetto Corsa brand, aiming to be known as a synonym of realism” said Marco Massarutto, Co-Founder, Executive & Licensing Manager of KUNOS Simulazioni. “Console players have shown their high appreciation towards our approach to racing simulations, so we are certain they will appreciate our efforts to bringing also to their favourite platforms the experience, accuracy and depth that Assetto Corsa Competizione has to offer on PC“.

Assetto Corsa Competizione will be available on Tuesday, June 23 and is priced at 39.99$/39.99€/£34.99;pre-orders at physical retail will open in all starting today, while digital preorders will start later on. Additional local offers and/or discounts may apply.

The game will be published by Oizumi Amuzio in Japan, and Digital Touch will be the publishing partner for Korea.

More info at http://assettocorsa.net/; follow us also on Twitter & Facebook.

Assetto Corsa Competizione - Konsolen-Release der Rennsimulation für Sommer bestätigt




505 Games und das italienische Entwicklerstudio Kunos Simulazioni haben heute die Konsolen-Veröffentlichung von Assetto Corsa Competizione angekündigt. Das offizielle GT World Challenge-Spiel und jüngste Rennsimulation der Italiener wird, nach der erfolgreichen Early-Access-Phase und dem PC-Launch im vergangenen Jahr, ab dem [...]

» Komplette News auf pressakey.com lesen

Latest updates in a nuthsell!

Dear ACC racers,

here at Kunos, we are always at work to continue optimizing and improving the game.
Please have a look to all the updates from 1.3.2 to latest 1.3.7 hotfix!

1.3.7:
- Mercedes and Porsche (non-Evo) fuel estimations fixed for Paul Ricard and Monza in the aggressive preset.
- Fixed AI driver stint protection in saved games to avoid forcing the AI to do a pitstop after driver swaps.
- Fixed Stability Control saving inconsistently for values between 0 and 100%.
- MP: Added assistRules.json for non-public servers.
- MP: Updated server admin handbook to version 7c.
- MP: Minor improvements for values written into the result.json file.

1.3.6:
- Fixed AI cars repeatedly pitting in race weekend game modes.
- Fixed occasional stuttering using the opponent visibility setting against AI cars.
- Setup UI and functionality bugs and fixes

1.3.5:
- MP: Fixed total driving time counter behaviour in MP.
Now total driving time correctly freezes on pit entry and resumes on pit exit.
- Minor fix to the time multiplier display on session summary.
- Stint timer is now linked to the timing HUD when auto-repositioning.

1.3.4:
- Fixed inconsistent F6 cameras for some of the Evo cars.
- Driver stint message now correctly follows if maximum driving time left is shorter than the current stint time.
- Fixed "Max Time Left" widget behaviour in single-car sessions.
- MP: Fixed visual damage not resetting for swapped cars with repair
- MP: Added live electronics settings transferring across swaps (TC, ABS, BBias, Map).
- MP: Added new chat command to hand over the car during FP and Q sessions:
"§swap X" (where X is the number of the target driver in the team list; 1 selects the first entry).
NOTE: the player giving away the car in the garage screen must not press the Setup button!
- Rating: Fixed wrong rating data when loading savegames or swapping into cars.

1.3.3:
GENERAL:
- Fixed frame drops after a set amount of sessions, causing lower performance after multiple sessions for some users.

GAMEPLAY:
- Fixed AI tyre wear in saved games.
- Fixed a bug related to track surfaces when loading a saved game resulting in pitstop and stint timer issues.
- Cutting last chicane in Suzuka now invalidates the next lap.
- Cutting last chicane in Suzuka during the first lap after a short formation lap will now trigger the penalty as intended.
- 12H race weekend game mode now has a limit of 15 tyresets.
- Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast laps.
- Wrong lap remaining value corrected for SG penalty for pitlane speeding.

GRAPHICS:
- Fixed numberplate appearence in gallery replays of MP sessions.
- Suzuka reflection map position update to remove unwanted green tint.

UI/HUD:
- Audiocomms text message category and priority tweaks.
- ECU setting changes (TC, ABS etc.) now have their own race comms category.
- Time multiplier is now displayed in session summary page both in SP and MP.
- Added Championship replay category.
- Updates to driver stint messages and message behaviour.

PHYSICS:
- NSX engine power adjustments.
- Mount Panorama grip adjustments.
- Suzuka asphalt abrasivity (tyre degradation) adjustments.
- Fix for occasional setup corruption that caused a broken car state.
- Fixed car spawn issues in certain conditions.

MULTIPLAYER:
- Server result.json now writes metaData, serverName and sessionType as intended.
- Fixed an incompability with the allowAutoDQ setting, causing post race penalties not being applied when enabled.
- Re-enabled driver stint time and total driving time rules for non-public MP.
- Re-enabled isRaceLocked, so joining races can be allowed again.
- Client should now handle all disconnect scenarios properly.
- Various improvements for driver swaps and spectator mode:
- Stint and driving time rules now work reliably in swap situations.
- Mandatory pit stop rules now work reliably in swap situations.
- Penalties now transfer correctly across clients in swap situations.
- Prevented server misconfiguration that led to join order relevance.
- Missing mandatory state update after swaps corrected.
- Tyre compound, pressure and brake strategies transfer reliably in swap situations.
- Fixed a bug that prevented the player from adjusted pressures when selecting wet tyres in the MFD on track.
- Pit crew visibility fixed for spectating client.
- Fixed swap widget disappearing for some players in multi-car sessions.

1.3.2:
- Cleared leftover pit strategies from all car preset setups.
- All car preset setups tyreset is now set to the default set 1.
- Updated race number generator when non-unique numbers are used.
- Start procedure triggers revised for Mount Panorama.
- Added lateral position indicator when delta speed is active in scripted formation.
- Various minor livery updates.
- Added option to disable the audio driver selection to use the default OS driver:
"enableAudioDriverSelection" in moduleenabler.json.
- MP: Servers will let team members join as spectators, independently of the isRaceLocked state.
- MP: Added server admin commands /sg10, /sg20, /sg30 and /clear_all (clears all penalties from all cars).
- MP: Scripted formation reliability improvements.
- MP: Fixed entries for a special configuration of entry lists.
- MP: Server will now write .txt files into the "current" folder, which implies the logging purposes better.
NOTE: it is recommended to clear this folder.
- MP: Renamed current/setting.json to current/settings.txt.
- MP: Entrylist property defaultGridPosition is now 1-based, resulting in 1:1 grid positions (ie 1 is pole, 13 is really 13).
- MP: Fixed an issue where defaultGridPosition would always start with position 2.
- MP: Incremented the server version, please update the servers.

Assetto Corsa Competizione v1.3.1 hotfix update OUT NOW!

ACC racers!
Hotfix v 1.3.1 is available to download NOW on Steam!

____________
Changelog v1.3.1:

- Logging re-enabled.
- First and full name now displayed in driver swap widget.
- Fixed formation widget sticking when switching from a MP session to a SP one.
- 50 slots for private MP at Kyalami.
- Fixed scripted rolling start positions with random client disconnections.
- More permissive threshold on lateral positions during scripted formation.
- Penalties now clear on session restart.
- Admin command added to clear all penalties ("clear_all").
- Updated BMW M6 GT3 Mount Panorama aggressive setup.
- Updated Bathurst-spec Bentley M-Sport liveries.