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Assetto Corsa Competizione News

Assetto Corsa Competizione v1.3.10 update OUT NOW!

Dear #ACC racers,
update 1.3.10 is out now on Steam, restart your client in order to get this rich update, containing fixes and tweaks, together with several UI improvements. This 1.3.10 prepares the game for the 1.4 version coming later this month. Full changelog below!

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v1.3.10 Changelog

GENERAL:
- Numerous 2020 liveries as special bonus content.

GAMEPLAY:
- Free game modes (QR and CRW) now always use the same logic for opponent generation to maximize opponent count in the given season instead of event.
- Added AI forced pitstop protections to avoid double pits (forced pitting will now wait for the scheduled if stint ends in less than 10 minutes, except for fuel).
- Fixed race flags during win flags (wrong finish line comms).
- Fixed missing deflated tyre (puncture) state in saved games.
- Early yellow/white flag spotter warning / removed it when too close or during pit.
- Cars are now ghosted during formation lap also in SP.
- Quick Race and Custom Race Weekends modes now work like MP in terms of numberplate/banner sponsoring.

REPLAY:
- Reworked spawn/despawn replay cars to avoid increasing memory allocation on random access in MP replays.
- Fixed no focused car on start of the spectator replays (and consequential HUD issues).
- Fixed MP car spawing/despawing during rewind replay.
- Fixed wrong driver during highlights for swap driver replays.
- Fixed pit barriers for gallery replay.

UI/HUD:
- Updated delta time behaviour to stints - delta timer will now reset to stint best.
- Updated delta timer appearance and added reference laptime item.
- MFD pit info panel screen separated from pit strategy page and added HUD option for visibility.
- Better widget auto repositioning with hidden items.
- Added light indicators on the HUD and option in HUD settings.
- Fuel widget now includes fuel/lap calculation.
- Wider track map layout for Mount Panorama.
- Added option for dashboard display rendering on the HUD (per-car view setting).
- Windshield Banners now selectable in custom cars interface.
- Fixed desync between leaderboard lines and showed lines in the official leaderboard HUD.
- Fixed helicam name.
- Added look L/R camera speed to cameraSettings.json (lookAroundSpeed).
- Added in-car showroom camera - toggle with CAMERA button, use mouse/gamepad to navigate.
- HUD left and right margins no longer offset the centre when not having equal values.
- Show the official position in RT widget for all opponent cars when the player car has session-over flag.
- Stint timer now hidden for spectators in MP swap gameplay.
- HUD, hide on long-press of cycle HUD page up/down button.
- MFD, added previous/next page action bindings.
- Added TC Cut and Engine Map per-step control bindings.
- Showroom filter now defaults to "official".
- Broadcast overlay additions and restyling.
- Updated setup screen images.
- Moved UseGamepadForFreeCamera settings to cameraSettings.json.
- MFD pages now all hide the mouse cursor.
NOTE: menuSettings.json in User/Documents/Assetto Corsa Competizione/Config will now reset and some of the menu-related settings will need to be set up again.

GRAPHICS:
- Fixed a floating white line in the pits on Brands Hatch.
- Fixes to Mount Panorama horizon image.
- Fixed F1 camera cycle active during intro sequence.
- Fixed fake car shadow projection rotations and revised shadow maps on all cars.
- Fixed glitchy secondary driver animations in replay and spectator mode.

PHYSICS:
- New suspension bumpstop calculation.
NOTE: we advise to check your old setups by clicking at least once on the ride height and then controlling bumpstop window in the setup!
- Fine tuning of influence of wet surfaces at slipangle peak and aquaplaning, on slick tyres.
- New tearing feature on tyre wear if tyres are pushed way over their peak slip angle for an elongated time.
- Steer angle and clock added to shared memory.

MULTIPLAYER:
- Fixed MP cars having higher low speed than real (and smoke generation when stopped).
- Enabled meatball flags for lights off in wet and night sessions in MP.
- Cutting penalties no longer register on the UI when player's session is over.
- Scripted formation speed-delta phase is now 70kph instead of 60kph.
- Increased tolerance for auto-teleport during the formation lap.

AUDIO:
- Fixed ramp volume during camera changes for low main volume.
- Smoother replay time jump with audio and video fading.
- Support for chassis sound volume in audio settings (separating it from tyre and brakes).
- Audio channel/memory optimizations on camera change and car despawn.
- Fixed free camera audio listener location priority away from the focused car (cars without audio using the free camera around the world if the player car is in the pit).
- "Green flag/go go go" race comms now grouped as starting message.
- New spotter/crew chief audio messages.
- FMod Studio: improved damage sound spatialization.
- FMod Studio: improved sound dynamics on throttle for all cars.

VR:
- Fixed mouse in freecam in VR.

Ratings and medals issue update: good news!

Dear #ACC racers!
It seems like our devs managed to get a good amount of rating stats back, after yesterday's server issue causing data loss across all users. The statistics situation should be back at the state of yesterday morning.

Give us a like if the magic happened at your side too!

Important message about rating status

We have experienced a server issue that has caused data loss in the ratings and track medals of a number of users. We are very sorry for the inconvenience, we are investigating and working on a solution. We will keep you posted.

ASSETTO CORSA COMPETIZIONE CONSOLE VERSION ANNOUNCED!

Rome – March 11– Global publisher 505 Games and Kunos Simulazioni will bring the ultimate racing simulation game Assetto Corsa Competizione to PlayStation 4 and Xbox One consoles on Tuesday, June 23, available both digitally and at physical retail for 39.99$/39.99€/£34.99. Players who pre-order Assetto Corsa Competizione for PlayStation 4 and Xbox One will receive free access to the recently released Intercontinental GT Pack DLC, which expands the Assetto Corsa Competizione experience to include the official Intercontinental GT Challenge Powered by Pirelli competition. Players who opt out of pre-ordering Assetto Corsa Competizione can still purchase the Intercontinental GT Pack DLC for PlayStation 4 and Xbox One later this summer for 14.99$14,99/£12.49.

Assetto Corsa Competizione is an extraordinary racing simulation game allowing players to experience the real atmosphere of the GT3 championship, competing against official drivers, teams, cars and circuits reproduced in-game with the highest level of accuracy ever achieved. Sprint, Endurance and Spa 24 Hours races come to life with an incredible level of realism, in both single and multiplayer modes. Born from KUNOS Simulazioni’s long-term experience, this racing simulator takes full advantage of Unreal Engine 4 to ensure photorealistic weather conditions and graphics, night races, motion capture animations, reaching a new standard in terms of driving realism and immersion, thanks to its further improved tyre and aerodynamic models.

The Intercontinental GT Pack DLC for Assetto Corsa Competizione introduces four iconic international circuits from four different continents – Kyalami Grand Prix Circuit (South Africa), Suzuka Circuit (Japan), Weathertech®️ Raceway Laguna Seca (United States) and Mount Panorama Circuit (New South Wales Australia). Players owning these tracks will extend the GT Series to the Intercontinental GT Challenge by Pirelli, providing a challenging driving experience using an exclusive layout finely reproduced with Laserscan®️ technology, allowing for extreme track reproduction precision and detail. The Intercontinental GT Pack DLC also adds more than 45 new car liveries, 30 new teams and 50 new drivers along with all-new game modes from the real-life Intercontinental GT Challenge powered by Pirelli.

The launch of Assetto Corsa Competizione on PlayStation 4 and Xbox One is part of a full plan that will cover both PC and console instalments of the game:

This April, the free Assetto Corsa Competizione v1.4 update for PC Steam will introduce new features – including the car showroom, new driver/car personalization choices and additional options for multiplayer servers – and lots of improvements of the game features, UI and algorithms.
The GT4 Pack paid DLC, adding +10 new GT4 cars, will be available this summer on PC Steam, and this fall on consoles.
The British Pack paid DLC, offering 3 new iconic circuits that complete the 7-race calendar of the British GT Championship, will be available this winter for both PC Steam and consoles.
“Competizione is the finest expression of the Assetto Corsa brand, aiming to be known as a synonym of realism” said Marco Massarutto, Co-Founder, Executive & Licensing Manager of KUNOS Simulazioni. “Console players have shown their high appreciation towards our approach to racing simulations, so we are certain they will appreciate our efforts to bringing also to their favourite platforms the experience, accuracy and depth that Assetto Corsa Competizione has to offer on PC“.

Assetto Corsa Competizione will be available on Tuesday, June 23 and is priced at 39.99$/39.99€/£34.99;pre-orders at physical retail will open in all starting today, while digital preorders will start later on. Additional local offers and/or discounts may apply.

The game will be published by Oizumi Amuzio in Japan, and Digital Touch will be the publishing partner for Korea.

More info at http://assettocorsa.net/; follow us also on Twitter & Facebook.

Assetto Corsa Competizione - Konsolen-Release der Rennsimulation für Sommer bestätigt




505 Games und das italienische Entwicklerstudio Kunos Simulazioni haben heute die Konsolen-Veröffentlichung von Assetto Corsa Competizione angekündigt. Das offizielle GT World Challenge-Spiel und jüngste Rennsimulation der Italiener wird, nach der erfolgreichen Early-Access-Phase und dem PC-Launch im vergangenen Jahr, ab dem [...]

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