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Assetto Corsa Competizione News

Assetto Corsa Competizione v1.5.6 hotfix update OUT NOW!

Dear ACC racers!
ACC hotfix 1.5.6 is out now on Steam, refresh your client in order to get the update.

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v1.5.6 changelog

MULTIPLAYER:
- Fixed an issue with receiving a time penalty when a car was performing a pitstop would clear without getting added to the pitstop time.
- Server: fixed an issue in the server that would prevent the result.json to be populated by lap data when the server was restarted due to all clients disconnecting.
- Fix to the crash that occurred with the Chevrolet Camaro GT4R on driver swap.
- Server: fixed erroneous car visibility in certain situations with limited opponent visibility.

PHYSICS:
- Fixed an issue when a puncture caused by excessive tyre wear would compromise the suspension geometry upon returning to the garage.
Similarly to other puncture scenarios (pressure loss and flatspotting), the punctured tyre is now "patched up" after a pitstop/in garage but remains in a critical condition and is not to be reused.
- Adjustments to wet tyre wear in different temperatures.

UI:
- Corrected credits page image compression.
- More detailed tyre condition indicator in the Pitstop MFD page for used tyre sets
NOTE: ranges from white to black based on the worst property of the worst tyre of the set.
- Corrected an issue that prevented dry tyre set 1 to be selected in the pitstop MFD when the car was on wet tyres.
- Fixed UI leaderboard erroneously showing placeholder entry with no laptimes to show.

GRAPHICS:
- Corrected windscreen wiper mask for the Mercedes-AMG GT4.

Assetto Corsa Competizione v1.5.5 hotfix update OUT NOW!

Dear ACC racers!
ACC hotfix 1.5.5 is out now on Steam, refresh your client in order to get the update.

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v1.5.5 changelog

GAMEPLAY/MULTIPLAYER:
- Time penalties issued by the race admin are now served on the next pitstop as per real life.
Opens up the possibility of "pitstop ballasts" in organized events with mandatory pitstops.
Time penalties that are not served will be added to the total time on session finish as before.
- Server: fixed an issue with post-session state management in Multiplayer.
- Serveable penalties (DT, SG) are no longer forced into a to-serve state by default when the car is in the pitlane.
Avoids scenarios where cars can become compromised when receiving an admin penalty inside the pitlane or when already performing a pitstop.
- Server: post-race time penalties are now applied to the final results on session complete state.
NOTE: Final results are calculated when the last car on track crosses the finish line or when the "sessionOverTimeSeconds" phase is up.
NOTE: When post-race penalties are added to the car's total time, the penalty labels on the leaderboard/standings turn from red to grey.
- Severity of converted post-race time penalties are now track dependent to factor in longer pitlanes (e.g. at Spa).
- Server: detection of idle players so that the race complete state (and result generation) does not wait for the session overtime to be over if there are idle cars in pitlane.
- Revised polesitter side on all tracks (both Singleplayer and Multiplayer).
- Fixed an issue at Monza where the pitlane status occasionally failed to disable on pit exit.

UI:
- Penalty labels: changed background color to grey on session complete state to signify that the penalty has been calculated in the time displayed.
- View Settings page: reduced step intervals and quicker timing for press-and-hold on position/pitch selectors.
- Career pages now use a static series logo independently from the active series selected in the Single Player menu.
- MFD/Setup UI now reliably show the correct tyre data for all tyre sets used in Multiplayer driver swap scenarios even after non-driving clients dis-/reconnect.
- MFD pit strategy page will no longer autoselect the "Pitlimiter" row if the player already has that page selected before entering the pitlane.
Avoids unintentional deactivation of pitlimiter when modifying pit strategy upon entering the pitlane.
- Fixed MFD automatically jumping to pit page on pit exit if the player cycles to a different MFD page while still inside the pitlane.

GRAPHICS:
- Various texture memory footprint optimizations.
- Fixed an issue with the dirt texture of the Lexus RC-F GT3.
- Fixed a graphical error on the Nissan GTR GT3 (both versions).
- Fixed incorrect blurred rim behaviour on the Audi R8 LMS cars (both versions).
- Stationary cars in the pitlane will now become hidden when the player approaches them to facilitiate visibility and car positioning with overlapping/stacked pit positions in Multiplayer.

PHYSICS:
- Fixed currently active tyreset state resetting on forced pit speeding teleport in FP and Q sessions.
- Fixed erroneous behaviour of combined ABS and pit limiter in certain situations.

Assetto Corsa Competizione v1.5.4 hotfix update OUT NOW!

Dear ACC racers -
update 1.5.4 is now out now, restart your Steam client in order to download it. Version 1.5.4 features the following changelog

1.5.4
GAMEPLAY:
- Monza: corrected pit entry detection zone.

UI:
- German localization: removed unnecessary translation for AM cup.
- Corrected reversed blinker symbols on the HUD.
- Corrected headlight symbol error in certain localizations.
- Fixed post session corrupted setups.

PHYSICS:
- KTM X-Bow GT4 Laguna Seca wet preset fix.
- Porsche Cayman GT4 fuel consumptions in preset setups and AI fuel consumption fix.
- Aston Martin V8 GT4 TC and ABS setup values fix.
- Gearbox logic waits for gear to engage before accepting another gear input. Fixes spamming downshifts and overreving.

GRAPHICS:
- Airjack positions adjusted on GT4 cars.

Thanks for your attention and... #beACC

Assetto Corsa Competizione v1.5.3 hotfix update OUT NOW!

Dear ACC racers!
ACC hotfix 1.5.3 is out now on Steam, refresh your client in order to get the update.

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v1.5.3 changelog

PHYSICS:
- Brakepad lifespan/durability adjustments.

GAMEPLAY:
- Corrected mandatory pitstop rules for GT4 championship.

TRACKS:
- Silverstone: shortened collision-disabled area after the pitlane exit.

UI:
- Fix for broadcast HUD's standings class (Overall/GT3/GT4) title clipping.
- Fixed brakepad change selector not assigning the correct pads for the rear brakes in the Pitstop MFD.

Assetto Corsa Competizione v1.5.2 hotfix update OUT NOW!

Dear ACC racers!
ACC hotfix 1.5.2 is out now on Steam, refresh your client in order to get the update.

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v1.5.2 changelog

GAMEPLAY:
- Added a minimum pitstop time of 1 second for stop&go-style mandatory stops.
UI:
- Realtime widget: fixed inaccurate gap values versus cars in pitlane during race sessions.
- Realtime widget: fixed incorrect gaps to cars ahead of the focused car when there are cars in pitlane in between and reduced likelihood of gap spikes.
- Realtime widget: cars in pitlane are now filtered during non-race sessions if the focused car is on track.
- Realtime widget: more accurate gap calculation for cars stopped on track.
- Removed automatic brake change check in the MFD Pitstop strategy unless the brakes are worn out.
- SetupPage: added "use current pressures" button in the pit strategy panel which copies the current setup's tyre pressures to the currently active pit strategy.

CONTROLS:
- Added direct-to-page bindings for MFD: realtime, standings, electronics and pitstop. In multiclass mode the standings binding will cycle between overall and class standings.
- MFD direct-to-page bindings support long-press hiding like the MFD cycling binding.
- Re-evaluated combined bindings (using the shift binding) on press, should fix situations when binding a shifted button would also trigger the unshifted binding (e.g. look left-right).

GRAPHICS:
- Minor fixes on the Ginetta custom designs.

MULTIPLAYER:
- Fixed additional BoP values resetting on driver swaps
- Rejoining now is blocked as intended if the server is running out of grid slots, preventing double assignments
- Fixed grid position mismatches in situations where many unique cars connect/disconnect during Q sessions
- Endurance sessions with huge grids (> 48 cars with teams) now receive the session results without issue
- Fixed a bug where the last drivers couldn't join during endurance sessions with huge grids (> 48 cars with teams)