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Iratus: Lord of the Dead News

The Iratus ascent is one year long!

Today, April 23rd, is exactly one year since the full release of Iratus: Lord of the Dead!

We are very grateful for your support and active feedback throughout the development and all this year! We hope you spent unforgettable hours in the dungeons in company with Iratus. ːhunky_skullː

We have prepared a promo video for you with the very first prototype of the game in the old graphic design, from which it all began in the now distant 2017. This video has never been published before, and reflects the earliest concept of gameplay and graphics. Not all of our ideas were eventually embodied in reality, but it seems that the end result was worth the effort! ːiratus_medallionː

[previewyoutube][/previewyoutube]

And on April 29, expect a game update with an anniversary gift — a new minion, the Werewolf:

https://store.steampowered.com/news/app/807120/view/5079473324788647988

Meet the new minion — the Werewolf!

Hello necromancers! Long time no see. ːcursed_eyeː

In a couple of days it will be a year since the release of the full version of the Iratus: Lord of the Dead. To celebrate this great event we have prepared a birthday gift for all owners of the basic version of the game — a new minion, which will appear in the game on April 29! His blueprint will be available immediately, you'll only need to craft it with parts.

Meet the Werewolf. Simple and reliable attacker.

The guards of the underground prison used to hound prisoners for fun. It was particularly fashionable to bet on which of the poor souls would be torn apart first by the raging wardogs. But a flesh-based diet, however nutritious, was not healthy for the creatures, and some of them died from gluttony. Well, now their pet cemetery serves the necromancer, who revives the ugly beasts craving to tear out their former masters’ throats…



The Werewolf has sharp claws and powerful fangs, which, be sure, he will not fail to use:



The Werewolf with its cursed growl inspires allies, increasing their luck and the power of critical hits:



And on the new moon, the Werewolf reaches the peak of his strength and attack speed:



Originally posted by author
We hope you'll enjoy your new fluffy friend — after the update on April 29, he will be available to all players, without additional unlock conditions.

Happy Holidays Small Patch and News!

Hello, necromancers!

2020 comes to its end, and we'll celebrate this with great discount for Holidays Skin Set and small patch with bug fixes and tiny balance change.

Changelog:
Bugs:
  • [Automaton] Insanity and Inspiration animations no longer play
  • [Automaton] Now has characteristic — inedible
  • [Skeleton] Coward's Foot item now works correctly with the minion
  • [Lich] Correctly sacrifices a minion equipped the Hero's Blood item
  • [Black Widow] Animations are fixed


Balance:
Iratus talents and spells
Conjure Shadows:
  • Mana cost changed from 25 to 40
  • Cost reduction based on Spellpower changed from 0.4% to 0.2%


This year was significant for Iratus and the Unfrozen team. Thank you all for your support and faith in us! Play games, relax, take care of yourself! Happy New Year and may it be better than this one! ːhunky_skullː

Greeting of your Choice for the Steam Awards 2020

Hello, necromancers!
As you maybe already have heard, the Steam Awards are here!

Over the past year, we had two big events: the release of the game 23 Apr and release of the DLC Wrath of the Necromancer 26 Oct. But some things never change: this autumn we are again nominating for the category that looks like it was made for us — Best Game You Suck At. If you think that berserkers, monks, "saint" hypocrites and other annoying meatbags really challenged you, please give Iratus your vote! We would feel honored and very appreciate this.

Thank you! ːfaithful_heartː

Balance patch 180.15

Hello, necromancers!

We keep collecting feedback from players and make appropriate adjustments.
Today we have a patch with minor balance changes.

Also, we've fixed a bug with Chinese localization! Sorry for the inconvenience caused by this issue.

Here is a balance changelog:

Minions Skeleton:
  • Baseline Accuracy changed from 96 to 100
  • Baseline Luck changed from 9 to 10
  • Baseline Evasion changed from 0 to 10


Zombie:
  • Baseline Vigor changed from 120 to 125
  • Baseline Resistance changed from 8 to 10
  • Baseline Luck changed from 12 to 16


Banshee:
  • Baseline Evasion changed from 24 to 30


Bride of Iratus:
  • Baseline Evasion changed from 5 to 12


Head Hunter:
  • Vorpal Slash: chance of immediately kill changed from 5% to 6%
  • Abundant Harvest: chance of immediately kill changed from 2% to 3%


Lich:
  • Baseline Attack changed from 23-24 to 25-26
  • Baseline Dread changed from 24-28 to 26-30
  • Sacrifice: Vigor restored changed from 20 to 30
  • Cannon Fodder: Vigor restored changed from 25 to 40


Lost Soul:
  • Baseline Attack changed from 22-26 to 24-28
  • Baseline Dread changed from 20-24 to 22-26


Ghoul:
  • Baseline Attack changed from 22-28 to 24-30
  • Baseline Dread changed from 20-25 to 22-28
  • Upgrade Attack bonus changed from 2 to 3