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LifeZ - Survival News

Update announcement

Greetings, Survivors.

I've been working on the next update for almost 6 months now, but there' s still not much information about it.

And now it's the moment the update is almost ready. It will take several more days for me to do more testing. I really want the update to come out without any critical bugs or flaws.

The update will have a lot of improvements: changes to the global map, new location restart mechanics and new maps, sound and graphics improvements and a lot of other minor improvements.

We also prepared a little story that will allow you to look back into the past and know how it all began. The first episode will be published in the coming days, before the release of the update.

Happy holidays to you all and best wishes for your survival in the new year.
Good luck.

Steam Trading Cards, Badges, Emoticons and Profile Backgrounds are here!



Hi friends!

We have some very good news today.

With the support of our community, we've released the Steam trading cards for LifeZ - Survival.

Play, collect them, and profit while enjoying the game. If you have no idea what Steam Trading Cards are and how they work, I recommend you to read this material.

We've put a lot of work into those and hope you'll enjoy adorning your Steam profile with LifeZ badges and backgrounds. If not, you can always sell them to the connoisseurs over at the Steam Market.

If you've played LifeZ before, check your Steam Inventory. You've most likely already received several cards ^_^

Have a nice day and have fun.

Update #16: Quality Of Life

Hello friends.

Today we're releasing small Update #16: Quality of Life.
A lot of different improvements and fixes.

A list of changes:

  • added: production effects for some workbenches
    For example, now you can see what is being cooked at the bonfire at the moment. What's how it looks:


  • added: ability to move the global map using WASD (hello @Der_Scanner)
  • added: the Craft window now shows how many Craft Points are no enough to learn the new recipe
  • added: the Building window now shows the number of objects available for building
  • fixed: not it's possible to bind "space" to the "interaction" hotkey
  • changed: when a stone is mined, the mini-map icon disappears immediately when the stone is mined (not when the stone's object is removed as it was before)
  • fixed: you could have hurt yourself while building barricades
  • fixed: water bottles sometimes became empty when trying to put them in the Watermaker
  • fixed: the building grid was sometimes not shown


And finally, we traditionally add a set of new item icons.
This time it's the armor's turn:



I hope you'll enjoy the game even more after this update.

Good luck and keep surviving!

Cloud saves

Hi friends,

LifeZ now supports Steam Cloud to save the game progress.

So now you won't lose your save data when reinstalling the game or logging into Steam from another computer.

Feel good ^_^

Update #15: Katana!

Hey, my friends.

The long-awaited Update #15 is coming out today.

This update wasn't as easy as I had originally planned. But nevertheless, the work is done.

Here's a list of changes.

KATANA


Of course, the first item on the change list is Katana.



Very effectively destroys zombies!
This weapon is so powerful and great, it can't even be crafted. This weapon can only be found in Air-Drops or on rare locations.

Just one new weapon. Why is this whole update focused on Katana?
It's all about a unique set of animations and special attacks, available only to Katana. It's the most unusual weapon in Life Z.

NEW ANIMATIONS


As I wrote above, Katana got a unique set of animations. But all the other weapons have not been left out.
In total, this update added or changed more than 30 animations. I could say - almost all of them.
So, now there are 8 groups of melee weapons (knives, spears, bats, knuckles, etc.). Each group has its own set of animations.

I think everybody's gonna love a knife attack or a heavy sledgehammer grip attack.

In addition to the attack animations, stone mining animations, tree cutting and some other secondary animations were redesigned or added.

BUILDING


Added ability to build arches. Two kinds.
Hello @Lothmore ^_^

Also, all the icons of the house parts have been updated. Now they look like this:



NEW ITEM ICONS


Traditionally, we update the item icons.
Here's one more set of icons in a new style:



OTHER CHANGES


  • added: weapon trail effect
  • added: new models for stone \ iron \ copper mines
  • fixed: movement towards a location on a global map was stuck


I hope you're enjoy the new visual effects and improvements.
I'm going to continue working on new locations for the next update.
I have already shown some screenshots of new locations in the Development progress #7.

Have a nice time within LifeZ.
Good Luck ^_^