1. LifeZ - Survival
  2. News

LifeZ - Survival News

Update #14: Concrete ways

Hey, guys.

Yesterday, we released a new Update for Life Z:
Update #14: "Concrete Ways".

I'm happy to present you with a list of changes.

NEW QUEST AND NEW LOCATIONS

We did not want to make a banal repair of the concrete bridge with handy materials.
That's why we made a separate, big enough quest, performing which the player can move to the other side of the river and get access to new resources, locations and opportunities.
In fact, this quest is the largest and most elaborate quest in Life Z.

Two special locations have been added specifically for this quest, which will need to be visited to complete the quest.
Several screenshots of locations:


CRAFT CHANGES

We've added a new building: Coal pit.

It allows to produce coal more efficiently and from different types of logs.
Some other buildings have changed their production recipes.

Also after the concrete bridge repair quest, new locations with new resources such as oak and aluminium ore are available.


These, in turn, provide access to a large number of new recipes using oak boards and aluminium plates.



NEW WEAPONS

First, a new type of weapon has been added to the game: knuckles.
Three types of knuckles are available for Craft.


Second, a new pistol has been added: Colt.

It's a very powerful firearm, but it can't be created yet. It's the only way to find it.


OTHER CHANGES
New building window view
The construction window is now much more compact and corresponds to the general graphic style of the game.


New icons of objects and buildings
We keep bringing all the icons to the same style.


It's only part of the new icons. ^_^


Other changes
  • changed: the sound of a zombie's breath is much rarer now.
  • changed: on the global map, the view of some locations has been changed
  • fixed: sometimes the target wasn't chosen for an attack.
  • corrected: saving the container state (open \ closed)
  • fixed: passability for some places on K-62 military base location


Good luck, everyone, and have a nice game.
Survive :)

"Delicious" update #13

Greetings, survivors


"Delicious" update #13 is released today.
The update is very "tasty" for two reasons:
First, this update is very big and cool.
Second, this update adds many new food, delicacies, recipes and mechanics.

Welcome to the list of changes.


CAMPING

Added possibility to build small objects outside the base, on every location.
We call it "camping" or just "camp".


New buildings do not have to be created using Craft. They are immediately available for building at level 1 if you have enough resources in your inventory to construct it.

New items that can be built on any location:
  • Minibox

    Allows you to temporarily put valuable items in order to take them back to the base later or to sort the inventory more easily

  • Campfire

    You can fry berries or meat here without going back to base

  • Simple trap

    Necessary for stag hunting (more on this below).


Be careful. If, for example, you build a small camp in the forest and then go to the base, the camp will be irrevocably lost.


EVASION OF ATTACKS

A very important change in the combat system: you can now dodge a zombie attack by running away for a short distance during an enemy swing.

The damage from a long distance is no longer inflicted.

Range of attack of both zombies and weapons is now very important (as it directly affects the ability to dodge the attack).
So we changed the range of attack for all weapons.

I wouldn't really like to list all the weapons and modified ranges, but in general the changes are as follows:
  • a long weapons (e.g. a spear, a hammer) got an increased range of attack
  • a short weapons (e.g. a machete) got a reduced range of attack


The range of the weapon attack can now be seen in the game in the item tooltip.



HUNTING

Due to the change in the rules of damaging, it is now very difficult to kill a stag: it almost always runs away from hitting

So you can now use Simple trap to hunt stags. Or a firearm such as a Pistol


COOKING

In this update, we have added a new item for cooking: Self-made stove

The stove is available on level 25.
Using this stove you can make new delicacies:


Since stag meat is now much harder to obtain, it must be more valuable than the meat of a rabbit or a dog.
That's why we decided to introduce more variety into recipes for different types of meat.

Raw meat is now only available from stags. And of course, now it is cooked in a very different way.
Here are the recipes for cooking raw meat

Piece of meat can now be picked up by killing a puppy or a rabbit
That's how a piece of meat is cooked now


Fresh fish, added in the last update, can be cooked using self-made stove

Some changes for vegetables.
Added new item: vegetable stew. It's cooked from baked potatoes and fried carrots using self-made stove:


The berries can now also be cooked at the campfire to produce berry jam:


Berry jam restores health and hunger perfectly.


MINIMAP IMPROVEMENTS
  • minimap's appearance has been changed
  • minimap icons of most workbenches have been changed
  • added icons for floors, walls, windows and doors; orientation on the base is now much easier

That's how the minimap looks now:


GAME SETTINGS

A number of changes have affected the game settings:
  • the settings window has a new look
  • added option to disable blood; also some effects of blood and zombie death have been improved



CONTROLLER SUPPORT

We have improved the controller support and made a lot of fixes, such as:
  • redesigned key assignments according to @xaviersxmen suggestions
  • triggers are now binded to attacks and actions, face buttons - for interface actions
  • added "take all" action to the right stick button
  • Added ability to use items without leaving the container
  • and more...


Thanks to @xaviersxmen for the suggestions. We are waiting for feedback and new suggestions.


NEW ITEM ICONS

In the last update, we updated some of the item icons. In this update we continue the work started on updating the icons and are pleased to present new icons set:



OTHER CHANGES

- added: pre-deletion confirmation


- changed: player's move-pointer
- changed: some lighting and shadow settings
- changed: the number of experience required to achieve the level has been rounded off
- changed: healing gel and ointment bandage removed from craft
- fixed: the mark on the box was not removed
- fixed: volume level was reset when the game restarted

Hotfix update 12.06

An update for the case, when the player is dead on the global map:
  • changed: if a player is dead on the global map, he can respawn after entering any location (if you got this case, we recommend you to enter to Home location)
  • changed: the player will no longer take any damage during his exit to the global map (it's done to prevent death on the global map)


Especially thanks to @SAM16 and @Lothmore for helping me find and test this bug.

Have a nice survive experience. ^_^

Hotfix update 12.05

A small update:
  • Fixed a rare bug that caused damage to save-game


Happy New Year. Stay alive!

Hotfix update 12.04

A small update with some fixes and improvements

Change list:
  • the player no longer suffers any damage during exit to the global map
  • added the ability to respawn on the global map


Have fun and stay alive!