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Blitzkrieg DLC Incoming

The 1939-41 Axis campaign is a wargaming classic, and we were super happy to dig into it, though there were a bunch of challenges to be sure. The sheer number of nationalities and unit types took a lot of time to research and model, and it's actually a pity most of them only show up for a scenario or two. I hope that maybe modders can make further use of some of these units/models in the future.

Quality of Life


We started development on this update by fixing a potentially huge balancing issue. Turns out, at some point we introduced an error into the code, that effectively clamps the “combat odds number” at 6 (should be 9). In practice, this means that a lot of high odds kill values were clamped at 3 KIA – which is just wrong even if you go as far back as UoC1.

Interestingly, no one noticed! 😂 Partly this must be due to the enemy (germans) having reasonably strong units, so very high odds were bound to be rare anyway. And then, even in attrition-type situations, the defender is more likely to retreat in UoC II, because of the new “cumulative retreat” shift rule.

Either way, we replayed “Victory in the West” extensively upon making the change. To me personally, it feels marginally easier and a bit more fun. Other people on the team agreed, so no special changes were made to the campaign in the end.



On to quality of life changes! In the left (see above, click for full size image) you can see that we’ve added designer notes (1) and army insignia (2) for each of the campaign HQs, and that we now show you a list of HQs (3) when you select a scenario in the campaign screen. Note that all quality of life changes described in this post also apply to base game content.

In the middle, you can see that tooltips appear to the side (4) of menus and sheets. This does not work equally well for all tooltips though, so I enabled it only where I felt it makes sense. You can also see command points on attack icons (5) and HQ selector (6) buttons. That’s a nice little change that will spare you many glances to the HQ sheet down in the lower right.

On the right, you can see that now there are tooltips with full unit stats for enroute units (7). They sure look sweet! I find EXP warnings on deployment (8) even more useful in a practical sense though — if you’re reinforcing your units, they warn you if the next deployment is going to lower ther experience level.

DLC Mechanics and Features


Fixed Fortifications are found in places like the Maginot Line, Eben Emael, Brest etc. They provide a -1/-3 combat shift to defender, depending on whether they are destroyed or intact, respectively. This shift is cumulative (adds up) to the entrenchment shift, so units fortified in fixed fortifications are really hard to flush out.



Army Group and Panzer Group HQs (1): armies are slow moving infantry formations, and you can upgrade their command range during the campaign, but they never go very fast. Panzer groups, on the other hand, have a fixed small range, but they can be upgraded to full 12MP (+3 if on rail) of movement. You want to keep your panzer generals close to the front.

Long-range Transfer (2): German HQs can transfer steps and specialists anywhere within their command range, not only between adjacent units. This changes everything.

Kampfgruppe (3): when sufficiently upgraded, German HQs can deploy security units (kampfgrupen) that also reorg any stragglers found in the deployment hex. Reorg’d straggler steps become active immediately.

Level-3 Force Pool (4): if a German HQ has its force pool upgraded to level-3, it does not spend command points when reorganizing stragglers at the start of the turn. This is a kind of a “technical” update — we decided to represent German HQs at army group-level and not army-level, so there is simply more stragglers around per HQ than what the Allied HQs had. Upgrade at your earliest convenience!

Oversupply (5): provides a unit with additional (mobile) supplies, and is totally super useful if you are planning to thrust recklessly into the enemy rear with half a dozen panzer divisions on a logistical shoestring. Which, you know… you’d never do, right?

Ju 87 Precision Bombing (6): this theater asset will let you blow a bridge, or destroy two trucks in an enemy supply hub. It’s a lot like “sabotage” except you get 3 hits in one scenario, so lord have mercy on your enemies.

Flying Artillery (7): simulates a heavy air attack by massed close air support aircraft (yes, Stukas again). Flying artillery generates high suppression results on the targeted unit and, even more importantly, has a whopping 50% chance of destroying fixed fortifications.

Release When


The release itself is on November 5th — if you are reading this past the date, the banner below will say "Buy Now" instead of "Add to Wishlist". Either way, make sure that your reaction is spontaneous and automatic! From everyone at 2x2 HQ, we wish you good times with our brand new campaign 😎

https://store.steampowered.com/app/1322670/Unity_of_Command_II__Blitzkrieg/


Unity of Command 2 Blitzkrieg deploys next week



It's a little sooner than we were predicting, but Unity of Command II's first DLC pack will be storming over the maginot line next week. 2x2 games shared the good news today via a new development update which also goes into more detail as to what free quality of life changes are coming, as well as the DLC features.

Blitzkrieg itself will feature 25 scenarios, only 13 of which are historical in nature and cover the period between 1939-41. Apparently a lot of work went into researching these scenarios since there are a lot of nationalities involved; some of whom are only featured once or twice.

In terms of free content, there's a quite sizable quality of life patch dropping at the same time as the DLC. A major balance issue from before the base game's launch has finally been fixed, and there are several new additions as well including designer notes and the official insignia for each of the campaign's HQs, and other UI improvements such as tool-tops and stats for en-route units.

In terms of other premium mechanics, there are new HQ abilities and theatre assets coming as well:



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Unity of Command 2: Blitzkrieg DLC announced



The developers of the excellent ww2 strategy game Unity of Command 2 have announced their first premium DLC for the game since it launched in November 2019. Blitzkrieg, which is a scenario pack focusing on the Wehrmacht in the early-war years, will release in early November, almost a year after the base game.

The new expansion will feature a 13-scenario campaign that begins with the 1939 invasion of Poland and ends with the airborne assault on Crete in May 1941. There will also be some goof ol' fashioned alt-history scenarios as well, such as everyone's favourite and Totally Doable(™) Operation Sealion.

There will also be over 50+ new unit types, not just for the Wehrmacht, but also for the militaries of nations such as Poland, France, Norway, Sweden, and Greece, to name but a few.

There are also new mechanics - forts will be introduced to simulate the Maginot line, and there will be new capabilities for German HQs to make them more mobile. There will also be new specialist units as well as new theatre assets covering air support and flying artillery.



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Coming Soon: Blitzkrieg DLC

The first Axis DLC in the Unity of Command II series is coming in November 2020. The 13-scenario historical campaign, and the additional scenarios that add up to some 25 scenarios in total, will let you command Wehrmacht forces from 1939 to 1941.

The DLC price will be set at $9.99 (€8.19).

From 1939 to 1941, Germany stunned the world with the introduction of Blitzkrieg, a new mode of war focused on massed armored spearheads and close air support. Rapid shock and encirclement by mechanised armies replaced the grinding attrition of World War I trench warfare.

[h3]Key Features[/h3]
  • 13-scenario historical campaign, based on early-war battles in Poland, Norway, Western Europe and the Balkans
  • Alternative history tracks, including one of history’s greatest "what-ifs": Operation Sealion, the German plan for invasion of Britain
  • 50+ new unit types, from almost every European nation including Poland, France, Norway, Sweden, Greece and more
  • Beautiful new vehicle models including Pz IIIF, Cruiser mk.III A13, Citroën U23, Char B1 bis, SOMUA S35, L3/35 and more
  • A new forts mechanic designed to simulate the challenges of attacking the formidable Maginot Line
  • New air support theater assets to simulate the devastating effectiveness of the Luftwaffe: Precision Bombing and Flying Artillery
  • New capabilities for German HQs: advanced force pool, kampfgruppe, oversupply and more
  • Many new specialists, including an entirely new type: assault guns


https://store.steampowered.com/app/1322670/Unity_of_Command_II__Blitzkrieg/

Unity Command 2 is 34% off until next week



Just a quick one to let you know that we've spotted a steam deal that might be relevant to your interests. Unity of Command 2 was released last November, and it was easily one of our favourite war games of 2019. It's still pretty good, but being cheaper is definitely helpful.

From now until August 3rd (next Monday), you'll be able to pick the game up for 34% off the usual price. That's roughly $19.80 / £15.70.

If you want to know more about Unity of Command 2, we recommend reading our review. It's also a regular staple of our Best WW2 War Games list as well. Enjoy!



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